mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
306 lines
8.6 KiB
C#
306 lines
8.6 KiB
C#
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using SharpCompress.Archive;
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using SharpCompress.Common;
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using SharpCompress.Reader;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Text.RegularExpressions;
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namespace SabreTools.Helper
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{
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public class FileToolsHash
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{
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#region Archive Writing
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// All things in this region are direct ports and do not take advantage of the multiple rom per hash that comes with the new system
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/// <summary>
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/// Copy a file to an output archive
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/// </summary>
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/// <param name="input">Input filename to be moved</param>
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/// <param name="output">Output directory to build to</param>
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/// <param name="hash">RomData representing the new information</param>
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/// <remarks>This uses the new system that is not implemented anywhere yet</remarks>
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public static void WriteToArchive(string input, string output, RomData rom)
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{
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string archiveFileName = Path.Combine(output, rom.Machine + ".zip");
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ZipArchive outarchive = null;
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try
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{
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if (!File.Exists(archiveFileName))
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{
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outarchive = ZipFile.Open(archiveFileName, ZipArchiveMode.Create);
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}
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else
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{
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outarchive = ZipFile.Open(archiveFileName, ZipArchiveMode.Update);
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}
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if (File.Exists(input))
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{
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if (outarchive.Mode == ZipArchiveMode.Create || outarchive.GetEntry(rom.Name) == null)
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{
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outarchive.CreateEntryFromFile(input, rom.Name, CompressionLevel.Optimal);
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}
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}
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else if (Directory.Exists(input))
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{
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foreach (string file in Directory.EnumerateFiles(input, "*", SearchOption.AllDirectories))
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{
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if (outarchive.Mode == ZipArchiveMode.Create || outarchive.GetEntry(file) == null)
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{
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outarchive.CreateEntryFromFile(file, file, CompressionLevel.Optimal);
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}
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}
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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}
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finally
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{
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outarchive?.Dispose();
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}
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}
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/// <summary>
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/// Copy a file to an output archive using SharpCompress
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/// </summary>
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/// <param name="input">Input filename to be moved</param>
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/// <param name="output">Output directory to build to</param>
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/// <param name="rom">RomData representing the new information</param>
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/// <remarks>This uses the new system that is not implemented anywhere yet</remarks>
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public static void WriteToManagedArchive(string input, string output, RomData rom)
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{
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string archiveFileName = Path.Combine(output, rom.Machine + ".zip");
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// Delete an empty file first
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if (File.Exists(archiveFileName) && new FileInfo(archiveFileName).Length == 0)
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{
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File.Delete(archiveFileName);
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}
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// Get if the file should be written out
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bool newfile = File.Exists(archiveFileName) && new FileInfo(archiveFileName).Length != 0;
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using (SharpCompress.Archive.Zip.ZipArchive archive = (newfile
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? ArchiveFactory.Open(archiveFileName, Options.LookForHeader) as SharpCompress.Archive.Zip.ZipArchive
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: ArchiveFactory.Create(ArchiveType.Zip) as SharpCompress.Archive.Zip.ZipArchive))
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{
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try
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{
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if (File.Exists(input))
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{
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archive.AddEntry(rom.Name, input);
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}
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else if (Directory.Exists(input))
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{
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archive.AddAllFromDirectory(input, "*", SearchOption.AllDirectories);
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}
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archive.SaveTo(archiveFileName + ".tmp", CompressionType.Deflate);
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}
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catch (Exception)
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{
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// Don't log archive write errors
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}
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}
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if (File.Exists(archiveFileName + ".tmp"))
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{
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File.Delete(archiveFileName);
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File.Move(archiveFileName + ".tmp", archiveFileName);
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}
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}
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#endregion
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#region File Information
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/// <summary>
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/// Generate a list of HashData objects from the header values in an archive
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/// </summary>
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/// <param name="input">Input file to get data from</param>
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/// <param name="logger">Logger object for file and console output</param>
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/// <returns>List of HashData objects representing the found data</returns>
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/// <remarks>This uses the new system that is not implemented anywhere yet</remarks>
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public static List<HashData> GetArchiveFileHashes(string input, Logger logger)
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{
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List<HashData> hashes = new List<HashData>();
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string gamename = Path.GetFileNameWithoutExtension(input);
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// First get the archive type
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ArchiveType? at = FileTools.GetCurrentArchiveType(input, logger);
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// If we got back null, then it's not an archive, so we we return
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if (at == null)
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{
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return hashes;
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}
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// If we got back GZip, try to get TGZ info first
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else if (at == ArchiveType.GZip)
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{
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HashData possibleTgz = GetTorrentGZFileHash(input, logger);
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// If it was, then add it to the outputs and continue
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if (possibleTgz.Size != -1)
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{
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hashes.Add(possibleTgz);
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return hashes;
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}
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}
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IReader reader = null;
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try
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{
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logger.Log("Found archive of type: " + at);
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long size = 0;
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byte[] crc = null;
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// If we have a gzip file, get the crc directly
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if (at == ArchiveType.GZip)
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{
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// Get the CRC and size from the file
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using (BinaryReader br = new BinaryReader(File.OpenRead(input)))
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{
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br.BaseStream.Seek(-8, SeekOrigin.End);
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crc = br.ReadBytes(4).Reverse().ToArray();
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byte[] headersize = br.ReadBytes(4);
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size = BitConverter.ToInt32(headersize.Reverse().ToArray(), 0);
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}
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}
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reader = ReaderFactory.Open(File.OpenRead(input));
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if (at != ArchiveType.Tar)
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{
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while (reader.MoveToNextEntry())
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{
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if (reader.Entry != null && !reader.Entry.IsDirectory)
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{
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logger.Log("Entry found: '" + reader.Entry.Key + "': "
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+ (size == 0 ? reader.Entry.Size : size) + ", "
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+ (crc == null ? BitConverter.GetBytes(reader.Entry.Crc) : crc));
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RomData temprom = new RomData
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{
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Type = ItemType.Rom,
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Name = reader.Entry.Key,
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Machine = new MachineData
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{
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Name = gamename,
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Description = gamename,
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},
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};
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HashData temphash = new HashData
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{
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Size = (size == 0 ? reader.Entry.Size : size),
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CRC = (crc == null ? BitConverter.GetBytes(reader.Entry.Crc) : crc),
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MD5 = null,
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SHA1 = null,
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Roms = new List<RomData>(),
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};
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temphash.Roms.Add(temprom);
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hashes.Add(temphash);
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}
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}
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}
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}
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catch (Exception ex)
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{
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logger.Error(ex.ToString());
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}
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finally
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{
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reader?.Dispose();
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}
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return hashes;
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}
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/// <summary>
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/// Retrieve file information for a single torrent GZ file
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/// </summary>
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/// <param name="input">Filename to get information from</param>
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/// <param name="logger">Logger object for file and console output</param>
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/// <returns>Populated HashData object if success, empty one on error</returns>
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/// <remarks>This uses the new system that is not implemented anywhere yet</remarks>
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public static HashData GetTorrentGZFileHash(string input, Logger logger)
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{
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string datum = Path.GetFileName(input).ToLowerInvariant();
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string sha1 = Path.GetFileNameWithoutExtension(input).ToLowerInvariant();
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long filesize = new FileInfo(input).Length;
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// Check if the name is the right length
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if (!Regex.IsMatch(datum, @"^[0-9a-f]{40}\.gz"))
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{
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logger.Warning("Non SHA-1 filename found, skipping: '" + datum + "'");
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return new HashData();
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}
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// Check if the file is at least the minimum length
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if (filesize < 40 /* bytes */)
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{
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logger.Warning("Possibly corrupt file '" + input + "' with size " + Style.GetBytesReadable(filesize));
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return new HashData();
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}
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// Get the Romba-specific header data
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byte[] header; // Get preamble header for checking
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byte[] headermd5; // MD5
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byte[] headercrc; // CRC
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byte[] headersz; // Int64 size
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using (BinaryReader br = new BinaryReader(File.OpenRead(input)))
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{
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header = br.ReadBytes(12);
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headermd5 = br.ReadBytes(16);
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headercrc = br.ReadBytes(4);
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headersz = br.ReadBytes(8);
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}
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// If the header is not correct, return a blank rom
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bool correct = true;
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for (int i = 0; i < header.Length; i++)
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{
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correct &= (header[i] == Constants.TorrentGZHeader[i]);
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}
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if (!correct)
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{
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return new HashData();
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}
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// Now convert the size and get the right position
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long extractedsize = (long)BitConverter.ToUInt64(headersz.Reverse().ToArray(), 0);
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RomData temprom = new RomData
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{
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Type = ItemType.Rom,
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Name = sha1,
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Machine = new MachineData
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{
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Name = sha1,
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Description = sha1,
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},
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};
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HashData temphash = new HashData
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{
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Size = extractedsize,
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CRC = headercrc,
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MD5 = headermd5,
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SHA1 = Style.StringToByteArray(sha1),
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Roms = new List<RomData>(),
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};
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temphash.Roms.Add(temprom);
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return temphash;
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}
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#endregion
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}
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}
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