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SabreTools/SabreTools.Library/DatItems/Slot.cs

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using System.Collections.Generic;
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using System.IO;
using System.Linq;
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using SabreTools.Library.Filtering;
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using SabreTools.Library.Tools;
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using Newtonsoft.Json;
namespace SabreTools.Library.DatItems
{
/// <summary>
/// Represents which Slot(s) is associated with a set
/// </summary>
[JsonObject("slot")]
public class Slot : DatItem
{
#region Fields
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/// <summary>
/// Name of the item
/// </summary>
[JsonProperty("name")]
public string Name { get; set; }
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/// <summary>
/// Slot options associated with the slot
/// </summary>
[JsonProperty("slotoptions", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<SlotOption> SlotOptions { get; set; }
#endregion
#region Accessors
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/// <summary>
/// Gets the name to use for a DatItem
/// </summary>
/// <returns>Name if available, null otherwise</returns>
public override string GetName()
{
return Name;
}
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/// <summary>
/// Set fields with given values
/// </summary>
/// <param name="mappings">Mappings dictionary</param>
public override void SetFields(Dictionary<Field, string> mappings)
{
// Set base fields
base.SetFields(mappings);
// Handle Slot-specific fields
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if (mappings.Keys.Contains(Field.DatItem_Name))
Name = mappings[Field.DatItem_Name];
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// TODO: Handle DatItem_SlotOption*
}
#endregion
#region Constructors
/// <summary>
/// Create a default, empty Slot object
/// </summary>
public Slot()
{
Name = string.Empty;
ItemType = ItemType.Slot;
}
#endregion
#region Cloning Methods
public override object Clone()
{
return new Slot()
{
Name = this.Name,
ItemType = this.ItemType,
DupeType = this.DupeType,
AltName = this.AltName,
AltTitle = this.AltTitle,
Original = this.Original,
OpenMSXSubType = this.OpenMSXSubType,
OpenMSXType = this.OpenMSXType,
Remark = this.Remark,
Boot = this.Boot,
LoadFlag = this.LoadFlag,
Machine = this.Machine.Clone() as Machine,
Source = this.Source.Clone() as Source,
Remove = this.Remove,
SlotOptions = this.SlotOptions,
};
}
#endregion
#region Comparision Methods
public override bool Equals(DatItem other)
{
// If we don't have a Slot, return false
if (ItemType != other.ItemType)
return false;
// Otherwise, treat it as a Slot
Slot newOther = other as Slot;
// If the Slot information matches
return (Name == newOther.Name); // TODO: Handle DatItem_SlotOption*
}
#endregion
#region Filtering
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/// <summary>
/// Clean a DatItem according to the cleaner
/// </summary>
/// <param name="cleaner">Cleaner to implement</param>
public override void Clean(Cleaner cleaner)
{
// Clean common items first
base.Clean(cleaner);
// If we're stripping unicode characters, strip item name
if (cleaner?.RemoveUnicode == true)
Name = Sanitizer.RemoveUnicodeCharacters(Name);
// If we are in NTFS trim mode, trim the game name
if (cleaner?.Trim == true)
{
// Windows max name length is 260
int usableLength = 260 - Machine.Name.Length - (cleaner.Root?.Length ?? 0);
if (Name.Length > usableLength)
{
string ext = Path.GetExtension(Name);
Name = Name.Substring(0, usableLength - ext.Length);
Name += ext;
}
}
}
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/// <summary>
/// Check to see if a DatItem passes the filter
/// </summary>
/// <param name="filter">Filter to check against</param>
/// <returns>True if the item passed the filter, false otherwise</returns>
public override bool PassesFilter(Filter filter)
{
// Check common fields first
if (!base.PassesFilter(filter))
return false;
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// Filter on item name
if (filter.DatItem_Name.MatchesPositiveSet(Name) == false)
return false;
if (filter.DatItem_Name.MatchesNegativeSet(Name) == true)
return false;
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// TODO: Handle DatItem_SlotOption*
return true;
}
/// <summary>
/// Remove fields from the DatItem
/// </summary>
/// <param name="fields">List of Fields to remove</param>
public override void RemoveFields(List<Field> fields)
{
// Remove common fields first
base.RemoveFields(fields);
// Remove the fields
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if (fields.Contains(Field.DatItem_Name))
Name = null;
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if (fields.Contains(Field.DatItem_SlotOptions))
SlotOptions = null;
// TODO: Handle DatItem_SlotOption*
}
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/// <summary>
/// Set internal names to match One Rom Per Game (ORPG) logic
/// </summary>
public override void SetOneRomPerGame()
{
string[] splitname = Name.Split('.');
Machine.Name += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}";
Name = Path.GetFileName(Name);
}
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#endregion
#region Sorting and Merging
/// <summary>
/// Replace fields from another item
/// </summary>
/// <param name="item">DatItem to pull new information from</param>
/// <param name="fields">List of Fields representing what should be updated</param>
public override void ReplaceFields(DatItem item, List<Field> fields)
{
// Replace common fields first
base.ReplaceFields(item, fields);
// If we don't have a Slot to replace from, ignore specific fields
if (item.ItemType != ItemType.Slot)
return;
// Cast for easier access
Slot newItem = item as Slot;
// Replace the fields
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if (fields.Contains(Field.DatItem_Name))
Name = newItem.Name;
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if (fields.Contains(Field.DatItem_SlotOptions))
SlotOptions = newItem.SlotOptions;
// TODO: Handle DatItem_SlotOption*
}
#endregion
}
}