Files
SabreTools/SingleGame/SingleGame.cs

148 lines
4.1 KiB
C#
Raw Normal View History

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Linq;
using SabreTools.Helper;
namespace SabreTools
{
public class SingleGame
{
private static string filename;
public static void Main(string[] args)
{
2016-04-06 00:35:39 -07:00
Console.Title = "SingleGame " + Build.Version;
if (args.Length != 1)
{
Help();
return;
}
filename = args[0];
// Take the filename, and load it as an XML document
XmlDocument doc = new XmlDocument();
try
{
doc.LoadXml(File.ReadAllText(filename));
}
catch (XmlException)
{
doc.LoadXml(Converters.RomVaultToXML(File.ReadAllLines(filename)).ToString());
}
// We all start the same
XmlNode node = doc.FirstChild;
if (node != null && node.Name == "xml")
{
// Skip over everything that's not an element
while (node.NodeType != XmlNodeType.Element)
{
node = node.NextSibling;
}
}
XmlDocument tempDoc = new XmlDocument();
XmlNode outNode = tempDoc.CreateNode(XmlNodeType.Element, node.Name, "");
// Once we find the main body, enter it
if (node != null && node.Name == "datafile")
{
node = node.FirstChild;
}
// Now here's where it differs from import
bool inGame = false;
while (node != null)
{
// If we're at a game node, add the parent node but not all the internals
if (node.NodeType == XmlNodeType.Element && (node.Name == "machine" || node.Name == "game"))
{
if (!inGame)
{
XmlElement tempNode = tempDoc.CreateElement(node.Name);
tempNode.SetAttribute("name", "!");
outNode.AppendChild(tempNode);
outNode = outNode.LastChild;
inGame = true;
}
// Get the roms from the machine
if (node.HasChildNodes)
{
// If this node has children, traverse the children
foreach (XmlNode child in node.ChildNodes)
{
// If we find a rom or disk, add it
if (child.NodeType == XmlNodeType.Element && (child.Name == "rom" || child.Name == "disk"))
{
// Take care of hex-sized files
long size = -1;
if (child.Attributes["size"] != null && child.Attributes["size"].Value.Contains("0x"))
{
size = Convert.ToInt64(child.Attributes["size"].Value, 16);
}
else if (child.Attributes["size"] != null)
{
size = Int64.Parse(child.Attributes["size"].Value);
}
XmlElement tempNode = (XmlElement)tempDoc.ImportNode(child, true);
// Windows max name length is 260. Taking into account the game name of "!", we can use 259 characters
tempNode.SetAttribute("name", "(" + node.Attributes["name"].Value + ")" + child.Attributes["name"].Value);
tempNode.Attributes["name"].Value = (tempNode.Attributes["name"].Value.Length > 259 ? tempNode.Attributes["name"].Value.Substring(0, 259) : tempNode.Attributes["name"].Value);
outNode.AppendChild(tempNode);
}
}
}
}
else
{
XmlNode tempNode = tempDoc.ImportNode(node, true);
outNode.AppendChild(tempNode);
}
node = node.NextSibling;
}
tempDoc.AppendChild(tempDoc.CreateDocumentType("datafile", "-//Logiqx//DTD ROM Management Datafile//EN", "http://www.logiqx.com/Dats/datafile.dtd", null));
tempDoc.AppendChild(outNode);
string outPath = Path.GetFileNameWithoutExtension(filename) + ".new" + Path.GetExtension(filename);
File.WriteAllText(outPath, Beautify(tempDoc));
}
private static void Help()
{
}
// http://stackoverflow.com/questions/203528/what-is-the-simplest-way-to-get-indented-xml-with-line-breaks-from-xmldocument
// http://www.timvw.be/2007/01/08/generating-utf-8-with-systemxmlxmlwriter/
static public string Beautify(XmlDocument doc)
{
MemoryStream ms = new MemoryStream();
XmlWriterSettings settings = new XmlWriterSettings
{
Encoding = new UTF8Encoding(false),
Indent = true,
IndentChars = "\t",
NewLineChars = "\r\n",
NewLineHandling = NewLineHandling.Replace
};
using (XmlWriter writer = XmlWriter.Create(ms, settings))
{
doc.Save(writer);
}
return Encoding.UTF8.GetString(ms.ToArray());
}
}
}