mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
475 lines
21 KiB
C#
475 lines
21 KiB
C#
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using System;
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using System.IO;
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using System.Linq;
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using System.Text;
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using SabreTools.IO.Writers;
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using SabreTools.Models.ClrMamePro;
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namespace SabreTools.Serialization
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{
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/// <summary>
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/// Serializer for ClrMamePro metadata files
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/// </summary>
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public partial class ClrMamePro
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{
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/// <summary>
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/// Serializes the defined type to a ClrMamePro metadata file
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/// </summary>
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/// <param name="metadataFile">Data to serialize</param>
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/// <param name="path">Path to the file to serialize to</param>
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/// <param name="quotes">Enable quotes on write, false otherwise</param>
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/// <returns>True on successful serialization, false otherwise</returns>
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public static bool SerializeToFile(MetadataFile? metadataFile, string path, bool quotes)
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{
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try
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{
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using var stream = SerializeToStream(metadataFile, quotes);
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if (stream == null)
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return false;
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using var fs = File.OpenWrite(path);
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stream.Seek(0, SeekOrigin.Begin);
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stream.CopyTo(fs);
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return true;
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}
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catch
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{
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// TODO: Handle logging the exception
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return false;
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}
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}
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/// <summary>
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/// Serializes the defined type to a stream
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/// </summary>
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/// <param name="metadataFile">Data to serialize</param>
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/// <param name="quotes">Enable quotes on write, false otherwise</param>
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/// <returns>Stream containing serialized data on success, null otherwise</returns>
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public static Stream? SerializeToStream(MetadataFile? metadataFile, bool quotes)
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{
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try
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{
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// If the metadata file is null
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if (metadataFile == null)
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return null;
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// Setup the writer and output
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var stream = new MemoryStream();
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var writer = new ClrMameProWriter(stream, Encoding.UTF8) { Quotes = quotes };
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// Write the header, if it exists
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WriteHeader(metadataFile.ClrMamePro, writer);
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// Write out the games, if they exist
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WriteGames(metadataFile.Game, writer);
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// Return the stream
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return stream;
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}
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catch
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{
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// TODO: Handle logging the exception
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return null;
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}
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}
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/// <summary>
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/// Write header information to the current writer
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/// </summary>
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/// <param name="header">ClrMamePro representing the header information</param>
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/// <param name="reader">ClrMameProReader representing the metadata file</param>
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private static void WriteHeader(Models.ClrMamePro.ClrMamePro? header, ClrMameProWriter writer)
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{
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// If the header information is missing, we can't do anything
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if (header == null)
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return;
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writer.WriteStartElement("clrmamepro");
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writer.WriteOptionalStandalone("name", header.Name);
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writer.WriteOptionalStandalone("description", header.Description);
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writer.WriteOptionalStandalone("rootdir", header.RootDir);
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writer.WriteOptionalStandalone("category", header.Category);
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writer.WriteOptionalStandalone("version", header.Version);
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writer.WriteOptionalStandalone("date", header.Date);
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writer.WriteOptionalStandalone("author", header.Author);
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writer.WriteOptionalStandalone("homepage", header.Homepage);
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writer.WriteOptionalStandalone("url", header.Url);
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writer.WriteOptionalStandalone("comment", header.Comment);
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writer.WriteOptionalStandalone("header", header.Header);
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writer.WriteOptionalStandalone("type", header.Type);
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writer.WriteOptionalStandalone("forcemerging", header.ForceMerging);
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writer.WriteOptionalStandalone("forcezipping", header.ForceZipping);
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writer.WriteOptionalStandalone("forcepacking", header.ForcePacking);
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writer.WriteEndElement(); // clrmamepro
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writer.Flush();
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}
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/// <summary>
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/// Write games information to the current writer
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/// </summary>
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/// <param name="games">Array of GameBase objects representing the games information</param>
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/// <param name="reader">ClrMameProReader representing the metadata file</param>
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private static void WriteGames(GameBase[]? games, ClrMameProWriter writer)
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{
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// If the games information is missing, we can't do anything
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if (games == null || !games.Any())
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return;
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// Loop through and write out the games
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foreach (var game in games)
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{
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WriteGame(game, writer);
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writer.Flush();
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}
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}
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/// <summary>
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/// Write game information to the current writer
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/// </summary>
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/// <param name="game">GameBase object representing the game information</param>
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/// <param name="reader">ClrMameProReader representing the metadata file</param>
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private static void WriteGame(GameBase game, ClrMameProWriter writer)
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{
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// If the game information is missing, we can't do anything
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if (game == null)
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return;
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switch (game)
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{
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case Game:
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writer.WriteStartElement("game");
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break;
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case Machine:
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writer.WriteStartElement("machine");
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break;
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case Resource:
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writer.WriteStartElement("resource");
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break;
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case Set:
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writer.WriteStartElement(name: "set");
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break;
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}
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// Write the standalone values
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writer.WriteRequiredStandalone("name", game.Name, throwOnError: true);
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writer.WriteOptionalStandalone("description", game.Description);
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writer.WriteOptionalStandalone("year", game.Year);
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writer.WriteOptionalStandalone("manufacturer", game.Manufacturer);
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writer.WriteOptionalStandalone("category", game.Category);
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writer.WriteOptionalStandalone("cloneof", game.CloneOf);
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writer.WriteOptionalStandalone("romof", game.RomOf);
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writer.WriteOptionalStandalone("sampleof", game.SampleOf);
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// Write the item values
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WriteReleases(game.Release, writer);
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WriteBiosSets(game.BiosSet, writer);
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WriteRoms(game.Rom, writer);
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WriteDisks(game.Disk, writer);
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WriteMedia(game.Media, writer);
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WriteSamples(game.Sample, writer);
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WriteArchives(game.Archive, writer);
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WriteChips(game.Chip, writer);
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WriteVideo(game.Video, writer);
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WriteSound(game.Sound, writer);
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WriteInput(game.Input, writer);
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WriteDipSwitches(game.DipSwitch, writer);
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WriteDriver(game.Driver, writer);
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writer.WriteEndElement(); // game, machine, resource, set
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}
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/// <summary>
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/// Write releases information to the current writer
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/// </summary>
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/// <param name="releases">Array of Release objects to write</param>
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/// <param name="reader">ClrMameProReader representing the metadata file</param>
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private static void WriteReleases(Release[]? releases, ClrMameProWriter writer)
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{
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// If the array is missing, we can't do anything
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if (releases == null)
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return;
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foreach (var release in releases)
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{
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writer.WriteStartElement("release");
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writer.WriteRequiredAttributeString("name", release.Name, throwOnError: true);
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writer.WriteRequiredAttributeString("region", release.Region, throwOnError: true);
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writer.WriteOptionalAttributeString("language", release.Language);
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writer.WriteOptionalAttributeString("date", release.Date);
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writer.WriteOptionalAttributeString("default", release.Default);
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writer.WriteEndElement(); // release
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}
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}
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/// <summary>
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/// Write biossets information to the current writer
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/// </summary>
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/// <param name="biossets">Array of BiosSet objects to write</param>
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/// <param name="reader">ClrMameProReader representing the metadata file</param>
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private static void WriteBiosSets(BiosSet[]? biossets, ClrMameProWriter writer)
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{
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// If the array is missing, we can't do anything
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if (biossets == null)
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return;
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foreach (var biosset in biossets)
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{
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writer.WriteStartElement("biosset");
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writer.WriteRequiredAttributeString("name", biosset.Name, throwOnError: true);
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writer.WriteRequiredAttributeString("description", biosset.Description, throwOnError: true);
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writer.WriteOptionalAttributeString("default", biosset.Default);
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writer.WriteEndElement(); // release
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}
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}
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/// <summary>
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/// Write roms information to the current writer
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/// </summary>
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/// <param name="roms">Array of Rom objects to write</param>
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/// <param name="reader">ClrMameProReader representing the metadata file</param>
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private static void WriteRoms(Rom[]? roms, ClrMameProWriter writer)
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{
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// If the array is missing, we can't do anything
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if (roms == null)
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return;
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foreach (var rom in roms)
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{
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writer.WriteStartElement("rom");
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writer.WriteRequiredAttributeString("name", rom.Name, throwOnError: true);
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writer.WriteRequiredAttributeString("size", rom.Size, throwOnError: true);
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writer.WriteOptionalAttributeString("crc", rom.CRC);
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writer.WriteOptionalAttributeString("md5", rom.MD5);
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writer.WriteOptionalAttributeString("sha1", rom.SHA1);
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writer.WriteOptionalAttributeString("sha256", rom.SHA256);
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writer.WriteOptionalAttributeString("sha384", rom.SHA384);
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writer.WriteOptionalAttributeString("sha512", rom.SHA512);
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writer.WriteOptionalAttributeString("spamsum", rom.SpamSum);
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writer.WriteOptionalAttributeString("xxh3_64", rom.xxHash364);
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writer.WriteOptionalAttributeString("xxh3_128", rom.xxHash3128);
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writer.WriteOptionalAttributeString("merge", rom.Merge);
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writer.WriteOptionalAttributeString("status", rom.Status);
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writer.WriteOptionalAttributeString("region", rom.Region);
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writer.WriteOptionalAttributeString("flags", rom.Flags);
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writer.WriteOptionalAttributeString("offs", rom.Offs);
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writer.WriteOptionalAttributeString("serial", rom.Serial);
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writer.WriteOptionalAttributeString("header", rom.Header);
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writer.WriteOptionalAttributeString("date", rom.Date);
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writer.WriteOptionalAttributeString("inverted", rom.Inverted);
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writer.WriteOptionalAttributeString("mia", rom.MIA);
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writer.WriteEndElement(); // rom
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}
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}
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/// <summary>
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/// Write disks information to the current writer
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/// </summary>
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/// <param name="disks">Array of Disk objects to write</param>
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/// <param name="reader">ClrMameProReader representing the metadata file</param>
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private static void WriteDisks(Disk[]? disks, ClrMameProWriter writer)
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{
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// If the array is missing, we can't do anything
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if (disks == null)
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return;
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foreach (var disk in disks)
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{
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writer.WriteStartElement("disk");
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writer.WriteRequiredAttributeString("name", disk.Name, throwOnError: true);
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writer.WriteOptionalAttributeString("md5", disk.MD5);
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writer.WriteOptionalAttributeString("sha1", disk.SHA1);
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writer.WriteOptionalAttributeString("merge", disk.Merge);
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writer.WriteOptionalAttributeString("status", disk.Status);
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writer.WriteOptionalAttributeString("flags", disk.Flags);
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writer.WriteEndElement(); // disk
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}
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}
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/// <summary>
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/// Write medias information to the current writer
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/// </summary>
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/// <param name="medias">Array of Media objects to write</param>
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/// <param name="reader">ClrMameProReader representing the metadata file</param>
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private static void WriteMedia(Media[]? medias, ClrMameProWriter writer)
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{
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// If the array is missing, we can't do anything
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if (medias == null)
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return;
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foreach (var media in medias)
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{
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writer.WriteStartElement("media");
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writer.WriteRequiredAttributeString("name", media.Name, throwOnError: true);
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writer.WriteOptionalAttributeString("md5", media.MD5);
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writer.WriteOptionalAttributeString("sha1", media.SHA1);
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writer.WriteOptionalAttributeString("sha256", media.SHA256);
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writer.WriteOptionalAttributeString("spamsum", media.SpamSum);
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writer.WriteEndElement(); // media
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}
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}
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/// <summary>
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/// Write samples information to the current writer
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/// </summary>
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/// <param name="samples">Array of Sample objects to write</param>
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/// <param name="reader">ClrMameProReader representing the metadata file</param>
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private static void WriteSamples(Sample[]? samples, ClrMameProWriter writer)
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{
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// If the array is missing, we can't do anything
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if (samples == null)
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return;
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foreach (var sample in samples)
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{
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writer.WriteStartElement("sample");
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writer.WriteRequiredAttributeString("name", sample.Name, throwOnError: true);
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writer.WriteEndElement(); // sample
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}
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}
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/// <summary>
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/// Write archives information to the current writer
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/// </summary>
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/// <param name="archives">Array of Archive objects to write</param>
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/// <param name="reader">ClrMameProReader representing the metadata file</param>
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private static void WriteArchives(Archive[]? archives, ClrMameProWriter writer)
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{
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// If the array is missing, we can't do anything
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if (archives == null)
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return;
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foreach (var archive in archives)
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{
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writer.WriteStartElement("archive");
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writer.WriteRequiredAttributeString("name", archive.Name, throwOnError: true);
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writer.WriteEndElement(); // archive
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}
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}
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/// <summary>
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/// Write chips information to the current writer
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/// </summary>
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/// <param name="chips">Array of Chip objects to write</param>
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/// <param name="reader">ClrMameProReader representing the metadata file</param>
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private static void WriteChips(Chip[]? chips, ClrMameProWriter writer)
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{
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// If the array is missing, we can't do anything
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if (chips == null)
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return;
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foreach (var chip in chips)
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{
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writer.WriteStartElement("chip");
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writer.WriteRequiredAttributeString("type", chip.Type, throwOnError: true);
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writer.WriteRequiredAttributeString("name", chip.Name, throwOnError: true);
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writer.WriteOptionalAttributeString("flags", chip.Flags);
|
||
|
|
writer.WriteOptionalAttributeString("clock", chip.Clock);
|
||
|
|
writer.WriteEndElement(); // chip
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Write video information to the current writer
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="video">Video object to write</param>
|
||
|
|
/// <param name="reader">ClrMameProReader representing the metadata file</param>
|
||
|
|
private static void WriteVideo(Video? video, ClrMameProWriter writer)
|
||
|
|
{
|
||
|
|
// If the item is missing, we can't do anything
|
||
|
|
if (video == null)
|
||
|
|
return;
|
||
|
|
|
||
|
|
writer.WriteStartElement("video");
|
||
|
|
writer.WriteRequiredAttributeString("screen", video.Screen, throwOnError: true);
|
||
|
|
writer.WriteRequiredAttributeString("orientation", video.Orientation, throwOnError: true);
|
||
|
|
writer.WriteOptionalAttributeString("x", video.X);
|
||
|
|
writer.WriteOptionalAttributeString("y", video.Y);
|
||
|
|
writer.WriteOptionalAttributeString("aspectx", video.AspectX);
|
||
|
|
writer.WriteOptionalAttributeString("aspecty", video.AspectY);
|
||
|
|
writer.WriteOptionalAttributeString("freq", video.Freq);
|
||
|
|
writer.WriteEndElement(); // video
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Write sound information to the current writer
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="sound">Sound object to write</param>
|
||
|
|
/// <param name="reader">ClrMameProReader representing the metadata file</param>
|
||
|
|
private static void WriteSound(Sound? sound, ClrMameProWriter writer)
|
||
|
|
{
|
||
|
|
// If the item is missing, we can't do anything
|
||
|
|
if (sound == null)
|
||
|
|
return;
|
||
|
|
|
||
|
|
writer.WriteStartElement("sound");
|
||
|
|
writer.WriteRequiredAttributeString("channels", sound.Channels, throwOnError: true);
|
||
|
|
writer.WriteEndElement(); // sound
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Write input information to the current writer
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="input">Input object to write</param>
|
||
|
|
/// <param name="reader">ClrMameProReader representing the metadata file</param>
|
||
|
|
private static void WriteInput(Input? input, ClrMameProWriter writer)
|
||
|
|
{
|
||
|
|
// If the item is missing, we can't do anything
|
||
|
|
if (input == null)
|
||
|
|
return;
|
||
|
|
|
||
|
|
writer.WriteStartElement("input");
|
||
|
|
writer.WriteRequiredAttributeString("players", input.Players, throwOnError: true);
|
||
|
|
writer.WriteOptionalAttributeString("control", input.Control);
|
||
|
|
writer.WriteRequiredAttributeString("buttons", input.Buttons, throwOnError: true);
|
||
|
|
writer.WriteOptionalAttributeString("coins", input.Coins);
|
||
|
|
writer.WriteOptionalAttributeString("tilt", input.Tilt);
|
||
|
|
writer.WriteOptionalAttributeString("service", input.Service);
|
||
|
|
writer.WriteEndElement(); // input
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Write dipswitches information to the current writer
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="dipswitches">Array of DipSwitch objects to write</param>
|
||
|
|
/// <param name="reader">ClrMameProReader representing the metadata file</param>
|
||
|
|
private static void WriteDipSwitches(DipSwitch[]? dipswitches, ClrMameProWriter writer)
|
||
|
|
{
|
||
|
|
// If the array is missing, we can't do anything
|
||
|
|
if (dipswitches == null)
|
||
|
|
return;
|
||
|
|
|
||
|
|
foreach (var dipswitch in dipswitches)
|
||
|
|
{
|
||
|
|
writer.WriteStartElement("dipswitch");
|
||
|
|
writer.WriteRequiredAttributeString("name", dipswitch.Name, throwOnError: true);
|
||
|
|
foreach (var entry in dipswitch.Entry ?? Array.Empty<string>())
|
||
|
|
{
|
||
|
|
writer.WriteRequiredAttributeString("entry", entry);
|
||
|
|
}
|
||
|
|
writer.WriteOptionalAttributeString("default", dipswitch.Default);
|
||
|
|
writer.WriteEndElement(); // dipswitch
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// Write driver information to the current writer
|
||
|
|
/// </summary>
|
||
|
|
/// <param name="driver">Driver object to write</param>
|
||
|
|
/// <param name="reader">ClrMameProReader representing the metadata file</param>
|
||
|
|
private static void WriteDriver(Driver? driver, ClrMameProWriter writer)
|
||
|
|
{
|
||
|
|
// If the item is missing, we can't do anything
|
||
|
|
if (driver == null)
|
||
|
|
return;
|
||
|
|
|
||
|
|
writer.WriteStartElement("driver");
|
||
|
|
writer.WriteRequiredAttributeString("status", driver.Status, throwOnError: true);
|
||
|
|
writer.WriteOptionalAttributeString("color", driver.Color); // TODO: Probably actually required
|
||
|
|
writer.WriteOptionalAttributeString("sound", driver.Sound); // TODO: Probably actually required
|
||
|
|
writer.WriteOptionalAttributeString("palettesize", driver.PaletteSize);
|
||
|
|
writer.WriteOptionalAttributeString("blit", driver.Blit);
|
||
|
|
writer.WriteEndElement(); // driver
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|