2017-10-09 18:04:49 -07:00
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using System;
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using System.Collections.Generic;
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2020-06-10 22:37:19 -07:00
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using System.IO;
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2017-10-09 18:04:49 -07:00
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using System.Text;
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2020-06-10 22:37:19 -07:00
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2017-10-09 18:04:49 -07:00
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using SabreTools.Library.Data;
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2017-11-02 15:44:15 -07:00
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using SabreTools.Library.DatItems;
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2017-10-09 18:04:49 -07:00
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using SabreTools.Library.Tools;
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using NaturalSort;
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namespace SabreTools.Library.DatFiles
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{
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2019-01-11 13:43:15 -08:00
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/// <summary>
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/// Represents parsing and writing of a Missfile
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/// </summary>
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internal class Missfile : DatFile
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{
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/// <summary>
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/// Constructor designed for casting a base DatFile
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/// </summary>
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/// <param name="datFile">Parent DatFile to copy from</param>
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public Missfile(DatFile datFile)
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: base(datFile)
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{
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}
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/// <summary>
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/// Parse a Missfile and return all found games and roms within
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/// </summary>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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protected override void ParseFile(
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// Standard Dat parsing
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string filename,
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int indexId,
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// Miscellaneous
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bool keep)
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{
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// There is no consistent way to parse a missfile...
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throw new NotImplementedException();
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}
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/// <summary>
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/// Create and open an output file for writing direct from a dictionary
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/// </summary>
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/// <param name="outfile">Name of the file to write to</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public override bool WriteToFile(string outfile, bool ignoreblanks = false)
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{
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try
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{
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Globals.Logger.User($"Opening file for writing: {outfile}");
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FileStream fs = FileExtensions.TryCreate(outfile);
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// If we get back null for some reason, just log and return
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if (fs == null)
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{
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Globals.Logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
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return false;
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}
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StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
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// Write out each of the machines and roms
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string lastgame = null;
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// Use a sorted list of games to output
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foreach (string key in Items.SortedKeys)
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{
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List<DatItem> roms = Items[key];
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// Resolve the names in the block
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roms = DatItem.ResolveNames(roms);
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for (int index = 0; index < roms.Count; index++)
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{
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DatItem rom = roms[index];
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// There are apparently times when a null rom can skip by, skip them
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if (rom.Name == null || rom.MachineName == null)
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{
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Globals.Logger.Warning("Null rom found!");
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continue;
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}
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// If we have a "null" game (created by DATFromDir or something similar), log it to file
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if (rom.ItemType == ItemType.Rom
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&& ((Rom)rom).Size == -1
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&& ((Rom)rom).CRC == "null")
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{
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Globals.Logger.Verbose($"Empty folder found: {rom.MachineName}");
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lastgame = rom.MachineName;
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continue;
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}
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// Now, output the rom data
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WriteDatItem(sw, rom, lastgame, ignoreblanks);
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// Set the new data to compare against
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lastgame = rom.MachineName;
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}
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}
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Globals.Logger.Verbose("File written!" + Environment.NewLine);
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sw.Dispose();
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fs.Dispose();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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/// <summary>
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/// Write out DatItem using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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/// <param name="lastgame">The name of the last game to be output</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteDatItem(StreamWriter sw, DatItem datItem, string lastgame, bool ignoreblanks = false)
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{
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// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
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if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
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return true;
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try
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{
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// Process the item name
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ProcessItemName(datItem, false, forceRomName: false);
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// If we're in Romba mode, the state is consistent
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if (Header.Romba)
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{
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sw.Write($"{datItem.GetField(Field.SHA1, Header.ExcludeFields)}\n");
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}
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// Otherwise, use any flags
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else
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{
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if (!Header.UseRomName && datItem.MachineName != lastgame)
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{
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sw.Write($"{datItem.GetField(Field.MachineName, Header.ExcludeFields)}\n");
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lastgame = datItem.MachineName;
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}
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else if (Header.UseRomName)
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{
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sw.Write($"{datItem.GetField(Field.Name, Header.ExcludeFields)}\n");
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}
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}
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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}
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2017-10-09 18:04:49 -07:00
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}
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