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SabreTools/SabreHelper/Output.cs

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using System;
using System.Collections.Generic;
using Mono.Data.Sqlite;
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using System.IO;
using System.Linq;
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using System.Text;
using System.Web;
namespace SabreTools.Helper
{
public class Output
{
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/// <summary>
/// Create and open an output file for writing
/// </summary>
/// <param name="name">Internal name of the DAT</param>
/// <param name="description">Description and external name of the DAT</param>
/// <param name="version">Version or iteration of the DAT</param>
/// <param name="date">Usually the DAT creation date</param>
/// <param name="category">Category of the DAT</param>
/// <param name="author">DAT author</param>
/// <param name="forceunpack">Force all sets to be unzipped</param>
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/// <param name="old">Set output mode to old-style DAT</param>
/// <param name="outDir">Set the output directory</param>
/// <param name="roms">List of RomData objects representing the games to be written out</param>
/// <param name="logger">Logger object for console and/or file output</param>
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/// <returns>Tru if the DAT was written correctly, false otherwise</returns>
public static bool WriteToDat(string name, string description, string version, string date, string category, string author,
bool forceunpack, bool old, string outDir, List<RomData> roms, Logger logger)
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{
// If it's empty, use the current folder
if (outDir.Trim() == "")
{
outDir = Environment.CurrentDirectory;
}
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// Double check the outdir for the end delim
if (!outDir.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
outDir += Path.DirectorySeparatorChar;
}
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// (currently uses current time, change to "last updated time")
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logger.Log("Opening file for writing: " + outDir + description + (old ? ".dat" : ".xml"));
try
{
FileStream fs = File.Create(outDir + description + (old ? ".dat" : ".xml"));
StreamWriter sw = new StreamWriter(fs, Encoding.UTF8);
string header_old = "clrmamepro (\n" +
"\tname \"" + HttpUtility.HtmlEncode(name) + "\"\n" +
"\tdescription \"" + HttpUtility.HtmlEncode(description) + "\"\n" +
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"\tcategory \"" + HttpUtility.HtmlEncode(category) + "\"\n" +
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"\tversion \"" + HttpUtility.HtmlEncode(version) + "\"\n" +
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"\tdate \"" + HttpUtility.HtmlEncode(date) + "\"\n" +
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"\tauthor \"" + HttpUtility.HtmlEncode(author) + "\"\n" +
(forceunpack ? "\tforcezipping no\n" : "") +
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")\n";
string header = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" +
"<!DOCTYPE datafile PUBLIC \"-//Logiqx//DTD ROM Management Datafile//EN\" \"http://www.logiqx.com/Dats/datafile.dtd\">\n\n" +
"\t<datafile>\n" +
"\t\t<header>\n" +
"\t\t\t<name>" + HttpUtility.HtmlEncode(name) + "</name>\n" +
"\t\t\t<description>" + HttpUtility.HtmlEncode(description) + "</description>\n" +
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"\t\t\t<category>" + HttpUtility.HtmlEncode(category) + "</category>\n" +
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"\t\t\t<version>" + HttpUtility.HtmlEncode(version) + "</version>\n" +
"\t\t\t<date>" + HttpUtility.HtmlEncode(date) + "</date>\n" +
"\t\t\t<author>" + HttpUtility.HtmlEncode(author) + "</author>\n" +
(forceunpack ? "\t\t\t<clrmamepro forcepacking=\"unzip\" />\n" : "") +
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"\t\t</header>\n";
// Write the header out
sw.Write((old ? header_old : header));
// Write out each of the machines and roms
string lastgame = "";
foreach (RomData rom in roms)
{
string state = "";
if (lastgame != "" && lastgame != rom.Game)
{
state += (old ? ")\n" : "\t</machine>\n");
}
if (lastgame != rom.Game)
{
state += (old ? "game (\n\tname \"" + rom.Game + "\"\n" +
"\tdescription \"" + rom.Game + "\"\n" :
"\t<machine name=\"" + HttpUtility.HtmlEncode(rom.Game) + "\">\n" +
"\t\t<description>" + HttpUtility.HtmlEncode(rom.Game) + "</description>\n");
}
if (old)
{
state += "\t" + rom.Type + " ( name \"" + rom.Name + "\"" +
(rom.Size != 0 ? " size " + rom.Size : "") +
(rom.CRC != "" ? " crc " + rom.CRC.ToLowerInvariant() : "") +
(rom.MD5 != "" ? " md5 " + rom.MD5.ToLowerInvariant() : "") +
(rom.SHA1 != "" ? " sha1 " + rom.SHA1.ToLowerInvariant() : "") +
" )\n";
}
else
{
state += "\t\t<" + rom.Type + " name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\"" +
(rom.Size != -1 ? " size=\"" + rom.Size + "\"" : "") +
(rom.CRC != "" ? " crc=\"" + rom.CRC.ToLowerInvariant() + "\"" : "") +
(rom.MD5 != "" ? " md5=\"" + rom.MD5.ToLowerInvariant() + "\"" : "") +
(rom.SHA1 != "" ? " sha1=\"" + rom.SHA1.ToLowerInvariant() + "\"" : "") +
"/>\n";
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}
lastgame = rom.Game;
sw.Write(state);
}
sw.Write((old ? ")" : "\t</machine>\n</datafile>"));
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logger.Log("File written!" + Environment.NewLine);
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sw.Close();
fs.Close();
}
catch (Exception ex)
{
logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
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/// Create and open an output file for writing direct from a database
/// </summary>
/// <param name="name">Internal name of the DAT</param>
/// <param name="description">Description and external name of the DAT</param>
/// <param name="version">Version or iteration of the DAT</param>
/// <param name="date">Usually the DAT creation date</param>
/// <param name="category">Category of the DAT</param>
/// <param name="author">DAT author</param>
/// <param name="forceunpack">Force all sets to be unzipped</param>
/// <param name="old">Set output mode to old-style DAT</param>
/// <param name="merge">Enable output in merged mode (one game per hash)</param>
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/// <param name="outDir">Set the output directory</param>
/// <param name="dict">Dictionary containing all the roms to be written</param>
/// <param name="logger">Logger object for console and/or file output</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
/// <remarks>This does not currently do the proper sorting because everything is sorted by key. It needs to have some pre-processing in order to output correctly</remarks>
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public static bool WriteToDatFromDict(string name, string description, string version, string date, string category, string author,
bool forceunpack, bool old, bool merge, string outDir, Dictionary<string, List<RomData>> dict, Logger logger)
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{
// Get all values in the dictionary and write out
List<RomData> sortable = new List<RomData>();
List<string> keys = dict.Keys.ToList();
foreach (string key in keys)
{
if (merge)
{
sortable.Add(dict[key][0]);
dict.Remove(key);
}
else
{
sortable.AddRange(dict[key]);
dict.Remove(key);
}
}
// Sort the new list
RomManipulation.Sort(sortable, true);
// Now write out to file
return WriteToDat(name, description, version, date, category, author, forceunpack, old, outDir, sortable, logger);
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}
/// <summary>
/// Output a list of roms as a text file with an arbitrary prefix and postfix
/// </summary>
/// <param name="textfile">Name of the output file</param>
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/// <param name="outdir">Output directory for the miss file</param>
/// <param name="roms">List of RomData objects representing the roms to be output</param>
/// <param name="logger">Logger object for console and/or file output</param>
/// <param name="useGame">True if only games are written to text file (default), false for files only</param>
/// <param name="prefix">Arbitrary string to prefix each line</param>
/// <param name="postfix">Arbitrary string to postfix each line</param>
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/// <param name="quotes">True if quotes should be put around the item, false otherwise (default)</param>
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/// <param name="addext">Arbitrary extension added to the end of each item</param>
/// <param name="repext">Arbitrary extension to replace all extensions in the item</param>
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/// <param name="gamename">True if the game name is appended (only when !usegame), false otherwise</param>
/// <returns>True if the file was written, false otherwise</returns>
public static bool WriteToText(string textfile, string outdir, List<RomData> roms, Logger logger, bool useGame = true, string prefix = "",
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string postfix = "", string addext = "", string repext = "", bool quotes = false, bool gamename = false)
{
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// Normalize the output directory
if (outdir == "")
{
outdir = Environment.CurrentDirectory;
}
if (!outdir.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
outdir += Path.DirectorySeparatorChar;
}
// Make the output directory if it doesn't exist
if (!Directory.Exists(outdir))
{
Directory.CreateDirectory(outdir);
}
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// Normalize the extensions
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addext = (addext == "" || addext.StartsWith(".") ? addext : "." + addext);
repext = (repext == "" || repext.StartsWith(".") ? repext : "." + repext);
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logger.Log("Opening file for writing: " + outdir + textfile);
try
{
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FileStream fs = File.Create(outdir + textfile);
StreamWriter sw = new StreamWriter(fs, Encoding.UTF8);
string lastgame = "";
foreach (RomData rom in roms)
{
string pre = prefix + (quotes ? "\"" : "");
string post = (quotes ? "\"" : "") + postfix;
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string name = (useGame ? rom.Game : rom.Name);
if (repext != "")
{
string dir = Path.GetDirectoryName(name);
dir = (dir.EndsWith(Path.DirectorySeparatorChar.ToString()) ? dir : dir + Path.DirectorySeparatorChar);
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dir = (dir.StartsWith(Path.DirectorySeparatorChar.ToString()) ? dir.Remove(0, 1) : dir);
name = dir + Path.GetFileNameWithoutExtension(name) + repext;
}
if (addext != "")
{
name += addext;
}
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if (!useGame && gamename)
{
name = (rom.Game.EndsWith(Path.DirectorySeparatorChar.ToString()) ? rom.Game : rom.Game + Path.DirectorySeparatorChar) + name;
}
if (useGame && rom.Game != lastgame)
{
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sw.WriteLine(pre + name + post);
lastgame = rom.Game;
}
else if (!useGame)
{
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sw.WriteLine(pre + name + post);
}
}
logger.Log("File written!" + Environment.NewLine);
sw.Close();
fs.Close();
}
catch (Exception ex)
{
logger.Error(ex.ToString());
return false;
}
return true;
}
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/// <summary>
/// Convert a List of RomData objects to a List of tab-deliminated strings
/// </summary>
/// <param name="roms">List of RomData objects representing the roms to be parsed</param>
/// <returns>List of Strings representing the roms</returns>
public static List<String> RomDataToString(List<RomData> roms)
{
List<String> outlist = new List<String>();
foreach (RomData rom in roms)
{
outlist.Add(rom.Manufacturer + "\t" +
rom.System + "\t" +
rom.SystemID + "\t" +
rom.Source + "\t" +
rom.URL + "\t" +
rom.SourceID + "\t" +
rom.Game + "\t" +
rom.Name + "\t" +
rom.Type + "\t" +
rom.Size + "\t" +
rom.CRC + "\t" +
rom.MD5 + "\t" +
rom.SHA1);
}
return outlist;
}
/// <summary>
/// Convert a List of RomData objects' hash information to a List of tab-deliminated strings
/// </summary>
/// <param name="roms">List of RomData objects representing the roms to be parsed</param>
/// <returns>List of Strings representing the rom hashes</returns>
public static List<String> HashDataToString(List<RomData> roms)
{
List<String> outlist = new List<String>();
foreach (RomData rom in roms)
{
outlist.Add(rom.Size + "\t" +
rom.CRC + "\t" +
rom.MD5 + "\t" +
rom.SHA1);
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}
return outlist;
}
/// <summary>
/// Convert a List of tab-deliminated strings objects to a List of RomData objects
/// </summary>
/// <param name="roms">List of Strings representing the roms to be parsed</param>
/// <returns>List of RomData objects representing the roms</returns>
public static List<RomData> StringToRomData(List<String> roms)
{
List<RomData> outlist = new List<RomData>();
foreach (String rom in roms)
{
string[] temp = rom.Split('\t');
try
{
outlist.Add(new RomData
{
Manufacturer = temp[0],
System = temp[1],
SystemID = Int32.Parse(temp[2]),
Source = temp[3],
URL = temp[4],
SourceID = Int32.Parse(temp[5]),
Game = temp[6],
Name = temp[7],
Type = temp[8],
Size = Int64.Parse(temp[9]),
CRC = temp[10],
MD5 = temp[11],
SHA1 = temp[12],
});
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
return outlist;
}
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}
}