Files
SabreTools/SabreTools.Library/DatFiles/SoftwareList.cs

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using System;
using System.Collections.Generic;
using System.Text;
using System.Web;
using System.Xml;
using SabreTools.Library.Data;
using SabreTools.Library.DatItems;
using SabreTools.Library.Tools;
#if MONO
using System.IO;
#else
using Alphaleonis.Win32.Filesystem;
using FileStream = System.IO.FileStream;
using StreamWriter = System.IO.StreamWriter;
#endif
using NaturalSort;
namespace SabreTools.Library.DatFiles
{
/// <summary>
/// Represents parsing and writing of a SofwareList, M1, or MAME XML DAT
/// </summary>
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/// TODO: Verify that all write for this DatFile type is correct
internal class SoftwareList : DatFile
{
/// <summary>
/// Constructor designed for casting a base DatFile
/// </summary>
/// <param name="datFile">Parent DatFile to copy from</param>
public SoftwareList(DatFile datFile)
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: base(datFile, cloneHeader: false)
{
}
/// <summary>
/// Parse an SofwareList XML DAT and return all found games and roms within
/// </summary>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
public override void ParseFile(
// Standard Dat parsing
string filename,
int sysid,
int srcid,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
// Prepare all internal variables
Encoding enc = Utilities.GetEncoding(filename);
XmlReader xtr = Utilities.GetXmlTextReader(filename);
// If we got a null reader, just return
if (xtr == null)
{
return;
}
// Otherwise, read the file to the end
try
{
xtr.MoveToContent();
while (!xtr.EOF)
{
// We only want elements
if (xtr.NodeType != XmlNodeType.Element)
{
xtr.Read();
continue;
}
switch (xtr.Name)
{
case "softwarelist":
Name = (String.IsNullOrWhiteSpace(Name) ? xtr.GetAttribute("name") ?? "" : Name);
Description = (String.IsNullOrWhiteSpace(Description) ? xtr.GetAttribute("description") ?? "" : Description);
if (ForceMerging == ForceMerging.None)
{
ForceMerging = Utilities.GetForceMerging(xtr.GetAttribute("forcemerging"));
}
if (ForceNodump == ForceNodump.None)
{
ForceNodump = Utilities.GetForceNodump(xtr.GetAttribute("forcenodump"));
}
if (ForcePacking == ForcePacking.None)
{
ForcePacking = Utilities.GetForcePacking(xtr.GetAttribute("forcepacking"));
}
xtr.Read();
break;
// We want to process the entire subtree of the machine
case "software":
ReadSoftware(xtr.ReadSubtree(), filename, sysid, srcid, keep, clean, remUnicode);
// Skip the software now that we've processed it
xtr.Skip();
break;
default:
xtr.Read();
break;
}
}
}
catch (Exception ex)
{
Globals.Logger.Warning("Exception found while parsing '{0}': {1}", filename, ex);
// For XML errors, just skip the affected node
xtr?.Read();
}
xtr.Dispose();
}
/// <summary>
/// Read software information
/// </summary>
/// <param name="reader">XmlReader representing a software block</param>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
private void ReadSoftware(
XmlReader reader,
// Standard Dat parsing
string filename,
int sysid,
int srcid,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
// If we have an empty software, skip it
if (reader == null)
{
return;
}
// Otherwise, add what is possible
reader.MoveToContent();
string key = "";
string temptype = reader.Name;
bool containsItems = false;
// Create a new machine
MachineType machineType = MachineType.NULL;
if (Utilities.GetYesNo(reader.GetAttribute("isbios")) == true)
{
machineType |= MachineType.Bios;
}
if (Utilities.GetYesNo(reader.GetAttribute("isdevice")) == true)
{
machineType |= MachineType.Device;
}
if (Utilities.GetYesNo(reader.GetAttribute("ismechanical")) == true)
{
machineType |= MachineType.Mechanical;
}
Machine machine = new Machine
{
Name = reader.GetAttribute("name"),
Description = reader.GetAttribute("name"),
Supported = Utilities.GetYesNo(reader.GetAttribute("supported")), // (yes|partial|no) "yes"
CloneOf = reader.GetAttribute("cloneof") ?? "",
Infos = new List<Tuple<string, string>>(),
MachineType = (machineType == MachineType.NULL ? MachineType.None : machineType),
};
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
reader.Read();
continue;
}
// Get the elements from the software
switch (reader.Name)
{
case "description":
machine.Description = reader.ReadElementContentAsString();
break;
case "year":
machine.Year = reader.ReadElementContentAsString();
break;
case "publisher":
machine.Publisher = reader.ReadElementContentAsString();
break;
case "info":
machine.Infos.Add(new Tuple<string, string>(reader.GetAttribute("name"), reader.GetAttribute("value")));
reader.Read();
break;
case "sharedfeat":
// string sharedfeat_name = reader.GetAttribute("name");
// string sharedfeat_value = reader.GetAttribute("value");
reader.Read();
break;
case "part": // Contains all rom and disk information
containsItems = ReadPart(reader.ReadSubtree(), machine, filename, sysid, srcid, keep, clean, remUnicode);
// Skip the part now that we've processed it
reader.Skip();
break;
default:
reader.Read();
break;
}
}
// If no items were found for this machine, add a Blank placeholder
if (!containsItems)
{
if (this.KeepEmptyGames)
{
Blank blank = new Blank()
{
SystemID = sysid,
System = filename,
SourceID = srcid,
};
blank.CopyMachineInformation(machine);
// Now process and add the rom
ParseAddHelper(blank, clean, remUnicode);
}
}
}
/// <summary>
/// Read part information
/// </summary>
/// <param name="reader">XmlReader representing a part block</param>
/// <param name="machine">Machine information to pass to contained items</param>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
private bool ReadPart(
XmlReader reader,
Machine machine,
// Standard Dat parsing
string filename,
int sysid,
int srcid,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
string key = "", areaname = "", partname = "", partinterface = "";
string temptype = reader.Name;
long? areasize = null;
List<Tuple<string, string>> features = new List<Tuple<string, string>>();
bool containsItems = false;
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
if (reader.NodeType == XmlNodeType.EndElement && reader.Name == "part")
{
partname = "";
partinterface = "";
features = new List<Tuple<string, string>>();
}
if (reader.NodeType == XmlNodeType.EndElement && (reader.Name == "dataarea" || reader.Name == "diskarea"))
{
areaname = "";
areasize = null;
}
reader.Read();
continue;
}
// Get the elements from the software
switch (reader.Name)
{
case "part":
partname = reader.GetAttribute("name");
partinterface = reader.GetAttribute("interface");
reader.Read();
break;
case "feature":
features.Add(new Tuple<string, string>(reader.GetAttribute("name"), reader.GetAttribute("feature")));
reader.Read();
break;
case "dataarea":
areaname = reader.GetAttribute("name");
if (reader.GetAttribute("size") != null)
{
if (Int64.TryParse(reader.GetAttribute("size"), out long tempas))
{
areasize = tempas;
}
}
// string dataarea_width = reader.GetAttribute("width"); // (8|16|32|64) "8"
// string dataarea_endianness = reader.GetAttribute("endianness"); // endianness (big|little) "little"
containsItems = ReadDataArea(reader.ReadSubtree(), machine, features, areaname, areasize,
partname, partinterface, filename, sysid, srcid, keep, clean, remUnicode);
// Skip the dataarea now that we've processed it
reader.Skip();
break;
case "diskarea":
areaname = reader.GetAttribute("name");
containsItems = ReadDiskArea(reader.ReadSubtree(), machine, features, areaname, areasize,
partname, partinterface, filename, sysid, srcid, keep, clean, remUnicode);
// Skip the diskarea now that we've processed it
reader.Skip();
break;
case "dipswitch":
// string dipswitch_name = reader.GetAttribute("name");
// string dipswitch_tag = reader.GetAttribute("tag");
// string dipswitch_mask = reader.GetAttribute("mask");
// For every <dipvalue> element...
// string dipvalue_name = reader.GetAttribute("name");
// string dipvalue_value = reader.GetAttribute("value");
// bool? dipvalue_default = Utilities.GetYesNo(reader.GetAttribute("default")); // (yes|no) "no"
reader.Skip();
break;
default:
reader.Read();
break;
}
}
return containsItems;
}
/// <summary>
/// Read dataarea information
/// </summary>
/// <param name="reader">XmlReader representing a dataarea block</param>
/// <param name="machine">Machine information to pass to contained items</param>
/// <param name="features">List of features from the parent part</param>
/// <param name="areaname">Name of the containing area</param>
/// <param name="areasize">Size of the containing area</param>
/// <param name="partname">Name of the containing part</param>
/// <param name="partinterface">Interface of the containing part</param>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
private bool ReadDataArea(
XmlReader reader,
Machine machine,
List<Tuple<string, string>> features,
string areaname,
long? areasize,
string partname,
string partinterface,
// Standard Dat parsing
string filename,
int sysid,
int srcid,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
string key = "";
string temptype = reader.Name;
bool containsItems = false;
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
reader.Read();
continue;
}
// Get the elements from the software
switch (reader.Name)
{
case "rom":
containsItems = true;
// If the rom is continue or ignore, add the size to the previous rom
if (reader.GetAttribute("loadflag") == "continue" || reader.GetAttribute("loadflag") == "ignore")
{
int index = this[key].Count - 1;
DatItem lastrom = this[key][index];
if (lastrom.Type == ItemType.Rom)
{
((Rom)lastrom).Size += Utilities.GetSize(reader.GetAttribute("size"));
}
this[key].RemoveAt(index);
this[key].Add(lastrom);
reader.Read();
continue;
}
DatItem rom = new Rom
{
Name = reader.GetAttribute("name"),
Size = Utilities.GetSize(reader.GetAttribute("size")),
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CRC = Utilities.CleanHashData(reader.GetAttribute("crc"), Constants.CRCLength),
MD5 = Utilities.CleanHashData(reader.GetAttribute("md5"), Constants.MD5Length),
SHA1 = Utilities.CleanHashData(reader.GetAttribute("sha1"), Constants.SHA1Length),
SHA256 = Utilities.CleanHashData(reader.GetAttribute("sha256"), Constants.SHA256Length),
SHA384 = Utilities.CleanHashData(reader.GetAttribute("sha384"), Constants.SHA384Length),
SHA512 = Utilities.CleanHashData(reader.GetAttribute("sha512"), Constants.SHA512Length),
Offset = reader.GetAttribute("offset"),
// Value = reader.GetAttribute("value");
ItemStatus = Utilities.GetItemStatus(reader.GetAttribute("status")),
// LoadFlag = reader.GetAttribute("loadflag"), // (load16_byte|load16_word|load16_word_swap|load32_byte|load32_word|load32_word_swap|load32_dword|load64_word|load64_word_swap|reload|fill|continue|reload_plain|ignore)
AreaName = areaname,
AreaSize = areasize,
Features = features,
PartName = partname,
PartInterface = partinterface,
SystemID = sysid,
System = filename,
SourceID = srcid,
};
rom.CopyMachineInformation(machine);
// Now process and add the rom
key = ParseAddHelper(rom, clean, remUnicode);
reader.Read();
break;
default:
reader.Read();
break;
}
}
return containsItems;
}
/// <summary>
/// Read diskarea information
/// </summary>
/// <param name="reader">XmlReader representing a diskarea block</param>
/// <param name="machine">Machine information to pass to contained items</param>
/// <param name="features">List of features from the parent part</param>
/// <param name="areaname">Name of the containing area</param>
/// <param name="areasize">Size of the containing area</param>
/// <param name="partname">Name of the containing part</param>
/// <param name="partinterface">Interface of the containing part</param>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
private bool ReadDiskArea(
XmlReader reader,
Machine machine,
List<Tuple<string, string>> features,
string areaname,
long? areasize,
string partname,
string partinterface,
// Standard Dat parsing
string filename,
int sysid,
int srcid,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
string key = "";
string temptype = reader.Name;
bool containsItems = false;
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
reader.Read();
continue;
}
// Get the elements from the software
switch (reader.Name)
{
case "disk":
containsItems = true;
DatItem disk = new Disk
{
Name = reader.GetAttribute("name"),
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MD5 = Utilities.CleanHashData(reader.GetAttribute("md5"), Constants.MD5Length),
SHA1 = Utilities.CleanHashData(reader.GetAttribute("sha1"), Constants.SHA1Length),
SHA256 = Utilities.CleanHashData(reader.GetAttribute("sha256"), Constants.SHA256Length),
SHA384 = Utilities.CleanHashData(reader.GetAttribute("sha384"), Constants.SHA384Length),
SHA512 = Utilities.CleanHashData(reader.GetAttribute("sha512"), Constants.SHA512Length),
ItemStatus = Utilities.GetItemStatus(reader.GetAttribute("status")),
Writable = Utilities.GetYesNo(reader.GetAttribute("writable")),
AreaName = areaname,
AreaSize = areasize,
Features = features,
PartName = partname,
PartInterface = partinterface,
SystemID = sysid,
System = filename,
SourceID = srcid,
};
disk.CopyMachineInformation(machine);
// Now process and add the rom
key = ParseAddHelper(disk, clean, remUnicode);
reader.Read();
break;
default:
reader.Read();
break;
}
}
return containsItems;
}
/// <summary>
/// Create and open an output file for writing direct from a dictionary
/// </summary>
/// <param name="outfile">Name of the file to write to</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns>
public override bool WriteToFile(string outfile, bool ignoreblanks = false)
{
try
{
Globals.Logger.User("Opening file for writing: {0}", outfile);
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FileStream fs = Utilities.TryCreate(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
Globals.Logger.Warning("File '{0}' could not be created for writing! Please check to see if the file is writable", outfile);
return false;
}
StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
// Write out the header
WriteHeader(sw);
// Write out each of the machines and roms
string lastgame = null;
// Get a properly sorted set of keys
List<string> keys = Keys;
keys.Sort(new NaturalComparer());
foreach (string key in keys)
{
List<DatItem> roms = this[key];
// Resolve the names in the block
roms = DatItem.ResolveNames(roms);
for (int index = 0; index < roms.Count; index++)
{
DatItem rom = roms[index];
// There are apparently times when a null rom can skip by, skip them
if (rom.Name == null || rom.MachineName == null)
{
Globals.Logger.Warning("Null rom found!");
continue;
}
// If we have a different game and we're not at the start of the list, output the end of last item
if (lastgame != null && lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
{
WriteEndGame(sw);
}
// If we have a new game, output the beginning of the new item
if (lastgame == null || lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
{
WriteStartGame(sw, rom);
}
// If we have a "null" game (created by DATFromDir or something similar), log it to file
if (rom.Type == ItemType.Rom
&& ((Rom)rom).Size == -1
&& ((Rom)rom).CRC == "null")
{
Globals.Logger.Verbose("Empty folder found: {0}", rom.MachineName);
lastgame = rom.MachineName;
continue;
}
// Now, output the rom data
WriteDatItem(sw, rom, ignoreblanks);
// Set the new data to compare against
lastgame = rom.MachineName;
}
}
// Write the file footer out
WriteFooter(sw);
Globals.Logger.Verbose("File written!" + Environment.NewLine);
sw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DAT header using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteHeader(StreamWriter sw)
{
try
{
string header = "<?xml version=\"1.0\"?>\n" +
"<!DOCTYPE softwarelist SYSTEM \"softwarelist.dtd\">\n\n" +
"<softwarelist name=\"" + HttpUtility.HtmlEncode(Name) + "\"" +
" description=\"" + HttpUtility.HtmlEncode(Description) + "\"" +
(ForcePacking == ForcePacking.Unzip ? " forcepacking=\"unzip\"" : "") +
(ForcePacking == ForcePacking.Zip ? " forcepacking=\"zip\"" : "") +
(ForceMerging == ForceMerging.Full ? " forcemerging=\"full\"" : "") +
(ForceMerging == ForceMerging.Split ? " forcemerging=\"split\"" : "") +
(ForceMerging == ForceMerging.Merged ? " forcemerging=\"merged\"" : "") +
(ForceMerging == ForceMerging.NonMerged ? " forcemerging=\"nonmerged\"" : "") +
(ForceNodump == ForceNodump.Ignore ? " forcenodump=\"ignore\"" : "") +
(ForceNodump == ForceNodump.Obsolete ? " forcenodump=\"obsolete\"" : "") +
(ForceNodump == ForceNodump.Required ? " forcenodump=\"required\"" : "") +
">\n\n";
// Write the header out
sw.Write(header);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out Game start using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="rom">DatItem object to be output</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteStartGame(StreamWriter sw, DatItem rom)
{
try
{
// No game should start with a path separator
if (rom.MachineName.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
rom.MachineName = rom.MachineName.Substring(1);
}
string state = "\t<software name=\"" + HttpUtility.HtmlEncode(rom.MachineName) + "\""
+ (ExcludeOf ? "" :
(String.IsNullOrWhiteSpace(rom.CloneOf) || (rom.MachineName.ToLowerInvariant() == rom.CloneOf.ToLowerInvariant())
? ""
: " cloneof=\"" + HttpUtility.HtmlEncode(rom.CloneOf) + "\"")
)
+ " supported=\"" + (rom.Supported == true ? "yes" : rom.Supported == false ? "no" : "partial") + "\">\n"
+ "\t\t<description>" + HttpUtility.HtmlEncode(rom.MachineDescription) + "</description>\n"
+ (rom.Year != null ? "\t\t<year>" + HttpUtility.HtmlEncode(rom.Year) + "</year>\n" : "")
+ (rom.Publisher != null ? "\t\t<publisher>" + HttpUtility.HtmlEncode(rom.Publisher) + "</publisher>\n" : "");
foreach (Tuple<string, string> kvp in rom.Infos)
{
state += "\t\t<info name=\"" + HttpUtility.HtmlEncode(kvp.Item1) + "\" value=\"" + HttpUtility.HtmlEncode(kvp.Item2) + "\" />\n";
}
sw.Write(state);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out Game start using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteEndGame(StreamWriter sw)
{
try
{
string state = "\t</software>\n\n";
sw.Write(state);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DatItem using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="rom">DatItem object to be output</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteDatItem(StreamWriter sw, DatItem rom, bool ignoreblanks = false)
{
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
if (ignoreblanks
&& (rom.Type == ItemType.Rom
&& (((Rom)rom).Size == 0 || ((Rom)rom).Size == -1)))
{
return true;
}
try
{
string state = "";
state += "\t\t<part name=\"" + rom.PartName + "\" interface=\"" + rom.PartInterface + "\">\n";
foreach (Tuple<string, string> kvp in rom.Features)
{
state += "\t\t\t<feature name=\"" + HttpUtility.HtmlEncode(kvp.Item1) + "\" value=\"" + HttpUtility.HtmlEncode(kvp.Item2) + "\"/>\n";
}
switch (rom.Type)
{
case ItemType.Disk:
state += "\t\t\t<diskarea name=\"" + (String.IsNullOrWhiteSpace(rom.AreaName) ? "cdrom" : rom.AreaName) + "\""
+ (rom.AreaSize != null ? " size=\"" + rom.AreaSize + "\"" : "") + ">\n"
+ "\t\t\t\t<disk name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
+ (!String.IsNullOrWhiteSpace(((Disk)rom).MD5) ? " md5=\"" + ((Disk)rom).MD5.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrWhiteSpace(((Disk)rom).SHA1) ? " sha1=\"" + ((Disk)rom).SHA1.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrWhiteSpace(((Disk)rom).SHA256) ? " sha256=\"" + ((Disk)rom).SHA256.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrWhiteSpace(((Disk)rom).SHA384) ? " sha384=\"" + ((Disk)rom).SHA384.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrWhiteSpace(((Disk)rom).SHA512) ? " sha512=\"" + ((Disk)rom).SHA512.ToLowerInvariant() + "\"" : "")
+ (((Disk)rom).ItemStatus != ItemStatus.None ? " status=\"" + ((Disk)rom).ItemStatus.ToString().ToLowerInvariant() + "\"" : "")
+ (((Disk)rom).Writable != null ? " writable=\"" + (((Disk)rom).Writable == true ? "yes" : "no") + "\"" : "")
+ "/>\n"
+ "\t\t\t</diskarea>\n";
break;
case ItemType.Rom:
state += "\t\t\t<dataarea name=\"" + (String.IsNullOrWhiteSpace(rom.AreaName) ? "rom" : rom.AreaName) + "\""
+ (rom.AreaSize != null ? " size=\"" + rom.AreaSize + "\"" : "") + ">\n"
+ "\t\t\t\t<rom name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
+ (((Rom)rom).Size != -1 ? " size=\"" + ((Rom)rom).Size + "\"" : "")
+ (!String.IsNullOrWhiteSpace(((Rom)rom).CRC) ? " crc=\"" + ((Rom)rom).CRC.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrWhiteSpace(((Rom)rom).MD5) ? " md5=\"" + ((Rom)rom).MD5.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrWhiteSpace(((Rom)rom).SHA1) ? " sha1=\"" + ((Rom)rom).SHA1.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrWhiteSpace(((Rom)rom).SHA256) ? " sha256=\"" + ((Rom)rom).SHA256.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrWhiteSpace(((Rom)rom).SHA384) ? " sha384=\"" + ((Rom)rom).SHA384.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrWhiteSpace(((Rom)rom).SHA512) ? " sha512=\"" + ((Rom)rom).SHA512.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrWhiteSpace(((Rom)rom).Offset) ? " offset=\"" + ((Rom)rom).Offset + "\"" : "")
// + (!String.IsNullOrWhiteSpace(((Rom)rom).Value) ? " value=\"" + ((Rom)rom).Value + "\"" : "")
+ (((Rom)rom).ItemStatus != ItemStatus.None ? " status=\"" + ((Rom)rom).ItemStatus.ToString().ToLowerInvariant() + "\"" : "")
// + (!String.IsNullOrWhiteSpace(((Rom)rom).Loadflag) ? " loadflag=\"" + ((Rom)rom).Loadflag + "\"" : "")
+ "/>\n"
+ "\t\t\t</dataarea>\n";
break;
}
state += "\t\t</part>\n";
sw.Write(state);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DAT footer using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteFooter(StreamWriter sw)
{
try
{
string footer = "\t</software>\n\n</softwarelist>\n";
// Write the footer out
sw.Write(footer);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
}
}