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SabreTools/SabreTools.DatFiles/ItemDictionaryDB.cs

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#if NET40_OR_GREATER || NETCOREAPP
using System.Collections.Concurrent;
#endif
using System.Collections.Generic;
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using System.IO;
using System.Linq;
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#if NET40_OR_GREATER || NETCOREAPP
using System.Threading.Tasks;
#endif
using System.Xml.Serialization;
using Newtonsoft.Json;
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using SabreTools.Core;
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using SabreTools.Core.Tools;
using SabreTools.DatItems;
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using SabreTools.DatItems.Formats;
using SabreTools.Hashing;
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using SabreTools.Matching;
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/*
* Planning Notes:
*
* In order for this in-memory "database" design to work, there need to be a few things:
* - Feature parity with all existing item dictionary operations
* - A way to transition between the two item dictionaries (a flag?)
* - Helper methods that target the "database" version instead of assuming the standard dictionary
* - Automatically add to default buckets based on... [Machine name? Item type?]
*
* Notable changes include:
* - Separation of Machine from DatItem, leading to a mapping instead
* + Should DatItem include an index reference to the machine? Or should that be all external?
* - Adding machines to the dictionary distinctly from the items
* - Having a separate "bucketing" system that only reorders indicies and not full items; quicker?
* - Non-key-based add/remove of values; use explicit methods instead of dictionary-style accessors
*/
namespace SabreTools.DatFiles
{
/// <summary>
/// Item dictionary with statistics, bucketing, and sorting
/// </summary>
[JsonObject("items"), XmlRoot("items")]
public class ItemDictionaryDB
{
#region Private instance variables
/// <summary>
/// Internal dictionary for all items
/// </summary>
[JsonIgnore, XmlIgnore]
#if NET40_OR_GREATER || NETCOREAPP
private readonly ConcurrentDictionary<long, DatItem> _items = new ConcurrentDictionary<long, DatItem>();
#else
private readonly Dictionary<long, DatItem> _items = [];
#endif
/// <summary>
/// Current highest available item index
/// </summary>
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[JsonIgnore, XmlIgnore]
private long _itemIndex = 0;
/// <summary>
/// Internal dictionary for all machines
/// </summary>
[JsonIgnore, XmlIgnore]
#if NET40_OR_GREATER || NETCOREAPP
private readonly ConcurrentDictionary<long, Machine> _machines = new ConcurrentDictionary<long, Machine>();
#else
private readonly Dictionary<long, Machine> _machines = [];
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#endif
/// <summary>
/// Current highest available machine index
/// </summary>
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[JsonIgnore, XmlIgnore]
private long _machineIndex = 0;
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/// <summary>
/// Internal dictionary for item to machine mappings
/// </summary>
[JsonIgnore, XmlIgnore]
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#if NET40_OR_GREATER || NETCOREAPP
private readonly ConcurrentDictionary<long, long> _itemToMachineMapping = new ConcurrentDictionary<long, long>();
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#else
private readonly Dictionary<long, long> _itemToMachineMapping = [];
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#endif
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/// <summary>
/// Internal dictionary representing the current buckets
/// </summary>
[JsonIgnore, XmlIgnore]
#if NET40_OR_GREATER || NETCOREAPP
private readonly ConcurrentDictionary<string, ConcurrentList<long>> _buckets = new ConcurrentDictionary<string, ConcurrentList<long>>();
#else
private readonly Dictionary<string, ConcurrentList<long>> _buckets = [];
#endif
/// <summary>
/// Current bucketed by value
/// </summary>
private ItemKey _bucketedBy = ItemKey.NULL;
#endregion
#region Fields
/// <summary>
/// DAT statistics
/// </summary>
[JsonIgnore, XmlIgnore]
public DatStatistics DatStatistics { get; } = new DatStatistics();
#endregion
#region Accessors
/// <summary>
/// Add an item, returning the insert index
/// </summary>
public long AddItem(DatItem item, long machineIndex)
{
// TODO: Add to buckets based on current sorting
_items[_itemIndex++] = item;
_itemToMachineMapping[_itemIndex - 1] = machineIndex;
DatStatistics.AddItemStatistics(item);
return _itemIndex - 1;
}
/// <summary>
/// Add a machine, returning the insert index
/// </summary>
public long AddMachine(Machine machine)
{
_machines[_machineIndex++] = machine;
return _machineIndex - 1;
}
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/// <summary>
/// Remove all items marked for removal
/// </summary>
public void ClearMarked()
{
var itemIndices = _items.Keys;
foreach (long itemIndex in itemIndices)
{
var datItem = _items[itemIndex];
if (datItem == null || datItem.GetBoolFieldValue(DatItem.RemoveKey) != true)
continue;
RemoveItem(itemIndex);
}
}
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/// <summary>
/// Get all bucket keys
/// </summary>
public string[] GetBucketKeys() => [.. _buckets.Keys];
/// <summary>
/// Get an item based on the index
/// </summary>
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public DatItem? GetItem(long index)
{
if (!_items.ContainsKey(index))
return null;
return _items[index];
}
/// <summary>
/// Get a machine based on the index
/// </summary>
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public Machine? GetMachine(long index)
{
if (!_machines.ContainsKey(index))
return null;
return _machines[index];
}
/// <summary>
/// Get the machine associated with an item index
/// </summary>
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public Machine? GetMachineForItem(long itemIndex)
{
if (!_itemToMachineMapping.ContainsKey(itemIndex))
return null;
long machineIndex = _itemToMachineMapping[itemIndex];
if (!_machines.ContainsKey(machineIndex))
return null;
return _machines[machineIndex];
}
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/// <summary>
/// Get the items associated with a bucket name
/// </summary>
public DatItem[]? GetDatItemsForBucket(string bucketName, bool filter = false)
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{
if (!_buckets.ContainsKey(bucketName))
return null;
var itemIds = _buckets[bucketName];
var datItems = new List<DatItem>();
foreach (long itemId in itemIds)
{
if (_items.ContainsKey(itemId) && (!filter || _items[itemId].GetBoolFieldValue(DatItem.RemoveKey) != true))
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datItems.Add(_items[itemId]);
}
return [.. datItems];
}
/// <summary>
/// Get the items associated with a machine index
/// </summary>
public DatItem[]? GetDatItemsForMachine(long machineIndex, bool filter = false)
{
var itemIds = _itemToMachineMapping
.Where(mapping => mapping.Value == machineIndex)
.Select(mapping => mapping.Key);
var datItems = new List<DatItem>();
foreach (long itemId in itemIds)
{
if (_items.ContainsKey(itemId) && (!filter || _items[itemId].GetBoolFieldValue(DatItem.RemoveKey) != true))
datItems.Add(_items[itemId]);
}
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return [.. datItems];
}
/// <summary>
/// Remove an item, returning if it could be removed
/// </summary>
public bool RemoveItem(long itemIndex)
{
if (!_items.ContainsKey(itemIndex))
return false;
#if NET40_OR_GREATER || NETCOREAPP
_items.TryRemove(itemIndex, out _);
#else
_items.Remove(itemIndex);
#endif
if (_itemToMachineMapping.ContainsKey(itemIndex))
#if NET40_OR_GREATER || NETCOREAPP
_itemToMachineMapping.TryRemove(itemIndex, out _);
#else
_itemToMachineMapping.Remove(itemIndex);
#endif
return true;
}
/// <summary>
/// Remove a machine, returning if it could be removed
/// </summary>
public bool RemoveMachine(long machineIndex)
{
if (!_machines.ContainsKey(machineIndex))
return false;
#if NET40_OR_GREATER || NETCOREAPP
_machines.TryRemove(machineIndex, out _);
#else
_machines.Remove(machineIndex);
#endif
var itemIds = _itemToMachineMapping
.Where(mapping => mapping.Value == machineIndex)
.Select(mapping => mapping.Key);
foreach (long itemId in itemIds)
{
#if NET40_OR_GREATER || NETCOREAPP
_itemToMachineMapping.TryRemove(itemId, out _);
#else
_itemToMachineMapping.Remove(itemId);
#endif
}
return true;
}
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#endregion
#region Bucketing
/// <summary>
/// Update the bucketing dictionary
/// </summary>
/// <param name="bucketBy">ItemKey enum representing how to bucket the individual items</param>
/// <param name="dedupeType">Dedupe type that should be used</param>
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/// <param name="lower">True if the key should be lowercased (default), false otherwise</param>
/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
/// <returns></returns>
public void BucketBy(ItemKey bucketBy, DedupeType dedupeType, bool lower = true, bool norename = true)
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{
// If the sorted type isn't the same, we want to sort the dictionary accordingly
if (_bucketedBy != bucketBy && bucketBy != ItemKey.NULL)
PerformBucketing(bucketBy, lower, norename);
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// If the merge type isn't the same, we want to merge the dictionary accordingly
if (dedupeType != DedupeType.None)
{
PerformDeduplication(bucketBy, dedupeType);
}
// If the merge type is the same, we want to sort the dictionary to be consistent
else
{
PerformSorting(norename);
}
}
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/// <summary>
/// Merge an arbitrary set of item pairs based on the supplied information
/// </summary>
/// <param name="itemMappings">List of pairs representing the items to be merged</param>
private List<(long, DatItem)> Deduplicate(List<(long, DatItem)> itemMappings)
{
// Check for null or blank roms first
if (itemMappings == null || !itemMappings.Any())
return [];
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// Create output list
List<(long, DatItem)> output = [];
// Then deduplicate them by checking to see if data matches previous saved roms
int nodumpCount = 0;
for (int f = 0; f < itemMappings.Count; f++)
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{
long itemIndex = itemMappings[f].Item1;
DatItem datItem = itemMappings[f].Item2;
// If we somehow have a null item, skip
if (datItem == null)
continue;
// If we don't have a Disk, File, Media, or Rom, we skip checking for duplicates
if (datItem is not Disk && datItem is not DatItems.Formats.File && datItem is not Media && datItem is not Rom)
continue;
// If it's a nodump, add and skip
if (datItem is Rom rom && rom.GetStringFieldValue(Models.Metadata.Rom.StatusKey).AsEnumValue<ItemStatus>() == ItemStatus.Nodump)
{
output.Add((itemIndex, datItem));
nodumpCount++;
continue;
}
else if (datItem is Disk disk && disk.GetStringFieldValue(Models.Metadata.Disk.StatusKey).AsEnumValue<ItemStatus>() == ItemStatus.Nodump)
{
output.Add((itemIndex, datItem));
nodumpCount++;
continue;
}
// If it's the first non-nodump rom in the list, don't touch it
else if (output.Count == 0 || output.Count == nodumpCount)
{
output.Add((itemIndex, datItem));
continue;
}
// Check if the rom is a duplicate
DupeType dupetype = 0x00;
long savedIndex = -1;
DatItem saveditem = new Blank();
int pos = -1;
for (int i = 0; i < output.Count; i++)
{
long lastIndex = output[i].Item1;
DatItem lastrom = output[i].Item2;
// Get the duplicate status
dupetype = datItem.GetDuplicateStatus(lastrom);
// If it's a duplicate, skip adding it to the output but add any missing information
if (dupetype != 0x00)
{
savedIndex = lastIndex;
saveditem = lastrom;
pos = i;
// Disks, Media, and Roms have more information to fill
if (datItem is Disk disk && saveditem is Disk savedDisk)
savedDisk.FillMissingInformation(disk);
else if (datItem is DatItems.Formats.File fileItem && saveditem is DatItems.Formats.File savedFile)
savedFile.FillMissingInformation(fileItem);
else if (datItem is Media media && saveditem is Media savedMedia)
savedMedia.FillMissingInformation(media);
else if (datItem is Rom romItem && saveditem is Rom savedRom)
savedRom.FillMissingInformation(romItem);
saveditem.SetFieldValue<DupeType>(DatItem.DupeTypeKey, dupetype);
// Get the machines associated with the items
var savedMachine = _machines[_itemToMachineMapping[savedIndex]];
var itemMachine = _machines[_itemToMachineMapping[itemIndex]];
// If the current system has a lower ID than the previous, set the system accordingly
if (datItem.GetFieldValue<Source?>(DatItem.SourceKey)?.Index < saveditem.GetFieldValue<Source?>(DatItem.SourceKey)?.Index)
{
datItem.SetFieldValue<Source?>(DatItem.SourceKey, datItem.GetFieldValue<Source?>(DatItem.SourceKey)!.Clone() as Source);
_machines[_itemToMachineMapping[savedIndex]] = (itemMachine.Clone() as Machine)!;
saveditem.SetName(datItem.GetName());
}
// If the current machine is a child of the new machine, use the new machine instead
if (savedMachine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey) == itemMachine.GetStringFieldValue(Models.Metadata.Machine.NameKey)
|| savedMachine.GetStringFieldValue(Models.Metadata.Machine.RomOfKey) == itemMachine.GetStringFieldValue(Models.Metadata.Machine.NameKey))
{
_machines[_itemToMachineMapping[savedIndex]] = (itemMachine.Clone() as Machine)!;
saveditem.SetName(datItem.GetName());
}
break;
}
}
// If no duplicate is found, add it to the list
if (dupetype == 0x00)
{
output.Add((itemIndex, datItem));
}
// Otherwise, if a new rom information is found, add that
else
{
output.RemoveAt(pos);
output.Insert(pos, (savedIndex, saveditem));
}
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}
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return output;
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}
/// <summary>
/// Get the bucketing key for a given item index
/// <param name="itemIndex">Index of the current item</param>
/// <param name="bucketBy">ItemKey value representing what key to get</param>
/// <param name="lower">True if the key should be lowercased, false otherwise</param>
/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
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/// </summary>
private string GetBucketKey(long itemIndex, ItemKey bucketBy, bool lower, bool norename)
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{
if (!_items.ContainsKey(itemIndex))
return string.Empty;
var datItem = _items[itemIndex];
if (datItem == null)
return string.Empty;
if (!_itemToMachineMapping.ContainsKey(itemIndex))
return string.Empty;
long machineIndex = _itemToMachineMapping[itemIndex];
if (!_machines.ContainsKey(machineIndex))
return string.Empty;
var machine = _machines[machineIndex];
if (machine == null)
return string.Empty;
string sourceKeyPadded = datItem.GetFieldValue<Source?>(DatItem.SourceKey)?.Index.ToString().PadLeft(10, '0') + '-';
string machineName = machine.GetStringFieldValue(Models.Metadata.Machine.NameKey) ?? "Default";
string bucketKey = bucketBy switch
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{
ItemKey.Machine => (norename ? string.Empty : sourceKeyPadded) + machineName,
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_ => GetBucketHashValue(datItem, bucketBy),
};
if (lower)
bucketKey = bucketKey.ToLowerInvariant();
return bucketKey;
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}
/// <summary>
/// Get the hash value for a given item, if possible
/// </summary>
private static string GetBucketHashValue(DatItem datItem, ItemKey bucketBy)
{
return datItem switch
{
Disk disk => bucketBy switch
{
ItemKey.CRC => Constants.CRCZero,
ItemKey.MD5 => disk.GetStringFieldValue(Models.Metadata.Disk.MD5Key) ?? string.Empty,
ItemKey.SHA1 => disk.GetStringFieldValue(Models.Metadata.Disk.SHA1Key) ?? string.Empty,
ItemKey.SHA256 => Constants.SHA256Zero,
ItemKey.SHA384 => Constants.SHA384Zero,
ItemKey.SHA512 => Constants.SHA512Zero,
ItemKey.SpamSum => Constants.SpamSumZero,
_ => string.Empty,
},
Media media => bucketBy switch
{
ItemKey.CRC => Constants.CRCZero,
ItemKey.MD5 => media.GetStringFieldValue(Models.Metadata.Media.MD5Key) ?? string.Empty,
ItemKey.SHA1 => media.GetStringFieldValue(Models.Metadata.Media.SHA1Key) ?? string.Empty,
ItemKey.SHA256 => media.GetStringFieldValue(Models.Metadata.Media.SHA256Key) ?? string.Empty,
ItemKey.SHA384 => Constants.SHA384Zero,
ItemKey.SHA512 => Constants.SHA512Zero,
ItemKey.SpamSum => media.GetStringFieldValue(Models.Metadata.Media.SpamSumKey) ?? string.Empty,
_ => string.Empty,
},
Rom rom => bucketBy switch
{
ItemKey.CRC => rom.GetStringFieldValue(Models.Metadata.Rom.CRCKey) ?? string.Empty,
ItemKey.MD5 => rom.GetStringFieldValue(Models.Metadata.Rom.MD5Key) ?? string.Empty,
ItemKey.SHA1 => rom.GetStringFieldValue(Models.Metadata.Rom.SHA1Key) ?? string.Empty,
ItemKey.SHA256 => rom.GetStringFieldValue(Models.Metadata.Rom.SHA256Key) ?? string.Empty,
ItemKey.SHA384 => rom.GetStringFieldValue(Models.Metadata.Rom.SHA384Key) ?? string.Empty,
ItemKey.SHA512 => rom.GetStringFieldValue(Models.Metadata.Rom.SHA512Key) ?? string.Empty,
ItemKey.SpamSum => rom.GetStringFieldValue(Models.Metadata.Rom.SpamSumKey) ?? string.Empty,
_ => string.Empty,
},
_ => bucketBy switch
{
ItemKey.CRC => Constants.CRCZero,
ItemKey.MD5 => Constants.MD5Zero,
ItemKey.SHA1 => Constants.SHA1Zero,
ItemKey.SHA256 => Constants.SHA256Zero,
ItemKey.SHA384 => Constants.SHA384Zero,
ItemKey.SHA512 => Constants.SHA512Zero,
ItemKey.SpamSum => Constants.SpamSumZero,
_ => string.Empty,
},
};
}
/// <summary>
/// Ensure the key exists in the items dictionary
/// </summary>
private void EnsureBucketingKey(string key)
{
// If the key is missing from the dictionary, add it
if (!_buckets.ContainsKey(key))
#if NET40_OR_GREATER || NETCOREAPP
_buckets.TryAdd(key, []);
#else
_buckets[key] = [];
#endif
}
/// <summary>
/// Perform bucketing based on the item key provided
/// </summary>
/// <param name="bucketBy">ItemKey enum representing how to bucket the individual items</param>
/// <param name="lower">True if the key should be lowercased, false otherwise</param>
/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
private void PerformBucketing(ItemKey bucketBy, bool lower, bool norename)
{
// Reset the bucketing values
_bucketedBy = bucketBy;
_buckets.Clear();
// Get the current list of item indicies
long[] itemIndicies = [.. _items.Keys];
#if NET452_OR_GREATER || NETCOREAPP
Parallel.For(0, itemIndicies.Length, Globals.ParallelOptions, i =>
#elif NET40_OR_GREATER
Parallel.For(0, itemIndicies.Length, i =>
#else
for (int i = 0; i < itemIndicies.Length; i++)
#endif
{
string? bucketKey = GetBucketKey(i, bucketBy, lower, norename);
EnsureBucketingKey(bucketKey);
_buckets[bucketKey].Add(i);
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
/// <summary>
/// Perform deduplication based on the deduplication type provided
/// </summary>
/// <param name="bucketBy">ItemKey enum representing how to bucket the individual items</param>
/// <param name="dedupeType">Dedupe type that should be used</param>
private void PerformDeduplication(ItemKey bucketBy, DedupeType dedupeType)
{
// Get the current list of bucket keys
string[] bucketKeys = [.. _buckets.Keys];
#if NET452_OR_GREATER || NETCOREAPP
Parallel.For(0, bucketKeys.Length, Globals.ParallelOptions, i =>
#elif NET40_OR_GREATER
Parallel.For(0, bucketKeys.Length, i =>
#else
for (int i = 0; i < bucketKeys.Length; i++)
#endif
{
var itemIndices = _buckets[bucketKeys[i]];
if (itemIndices == null || !itemIndices.Any())
#if NET40_OR_GREATER || NETCOREAPP
return;
#else
continue;
#endif
var datItems = itemIndices
.Where(i => _items.ContainsKey(i))
.Select(i => (i, _items[i]))
.ToList();
Sort(ref datItems, false);
// If we're merging the roms, do so
if (dedupeType == DedupeType.Full || (dedupeType == DedupeType.Game && bucketBy == ItemKey.Machine))
datItems = Deduplicate(datItems);
_buckets[bucketKeys[i]] = datItems.Select(m => m.Item1).ToConcurrentList();
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
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/// <summary>
/// Sort existing buckets for consistency
/// </summary>
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private void PerformSorting(bool norename)
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{
// Get the current list of bucket keys
string[] bucketKeys = [.. _buckets.Keys];
#if NET452_OR_GREATER || NETCOREAPP
Parallel.For(0, bucketKeys.Length, Globals.ParallelOptions, i =>
#elif NET40_OR_GREATER
Parallel.For(0, bucketKeys.Length, i =>
#else
for (int i = 0; i < bucketKeys.Length; i++)
#endif
{
var itemIndices = _buckets[bucketKeys[i]];
if (itemIndices == null || !itemIndices.Any())
{
#if NET40_OR_GREATER || NETCOREAPP
_buckets.TryRemove(bucketKeys[i], out _);
return;
#else
_buckets.Remove(bucketKeys[i]);
continue;
#endif
}
var datItems = itemIndices
.Where(i => _items.ContainsKey(i))
.Select(i => (i, _items[i]))
.ToList();
Sort(ref datItems, norename);
_buckets[bucketKeys[i]] = datItems.Select(m => m.Item1).ToConcurrentList();
#if NET40_OR_GREATER || NETCOREAPP
});
#else
}
#endif
}
/// <summary>
/// Sort a list of item pairs by SourceID, Game, and Name (in order)
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/// </summary>
/// <param name="itemMappings">List of pairs representing the items to be sorted</param>
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/// <param name="norename">True if files are not renamed, false otherwise</param>
/// <returns>True if it sorted correctly, false otherwise</returns>
private bool Sort(ref List<(long, DatItem)> itemMappings, bool norename)
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{
itemMappings.Sort(delegate ((long, DatItem) x, (long, DatItem) y)
{
try
{
var nc = new NaturalComparer();
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// If machine names don't match
string? xMachineName = _machines[_itemToMachineMapping[x.Item1]].GetStringFieldValue(Models.Metadata.Machine.NameKey);
string? yMachineName = _machines[_itemToMachineMapping[y.Item1]].GetStringFieldValue(Models.Metadata.Machine.NameKey);
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if (xMachineName != yMachineName)
return nc.Compare(xMachineName, yMachineName);
// If types don't match
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string? xType = x.Item2.GetStringFieldValue(Models.Metadata.DatItem.TypeKey);
string? yType = y.Item2.GetStringFieldValue(Models.Metadata.DatItem.TypeKey);
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if (xType != yType)
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return xType.AsEnumValue<ItemType>() - yType.AsEnumValue<ItemType>();
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// If directory names don't match
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string? xDirectoryName = Path.GetDirectoryName(TextHelper.RemovePathUnsafeCharacters(x.Item2.GetName() ?? string.Empty));
string? yDirectoryName = Path.GetDirectoryName(TextHelper.RemovePathUnsafeCharacters(y.Item2.GetName() ?? string.Empty));
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if (xDirectoryName != yDirectoryName)
return nc.Compare(xDirectoryName, yDirectoryName);
// If item names don't match
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string? xName = Path.GetFileName(TextHelper.RemovePathUnsafeCharacters(x.Item2.GetName() ?? string.Empty));
string? yName = Path.GetFileName(TextHelper.RemovePathUnsafeCharacters(y.Item2.GetName() ?? string.Empty));
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if (xName != yName)
return nc.Compare(xName, yName);
// Otherwise, compare on machine or source, depending on the flag
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int? xSourceIndex = x.Item2.GetFieldValue<Source?>(DatItem.SourceKey)?.Index;
int? ySourceIndex = y.Item2.GetFieldValue<Source?>(DatItem.SourceKey)?.Index;
return (norename ? nc.Compare(xMachineName, yMachineName) : (xSourceIndex - ySourceIndex) ?? 0);
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}
catch
{
// Absorb the error
return 0;
}
});
return true;
}
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#endregion
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#region Statistics
/// <summary>
/// Recalculate the statistics for the Dat
/// </summary>
public void RecalculateStats()
{
// Wipe out any stats already there
DatStatistics.ResetStatistics();
// If there are no items
if (_items == null || !_items.Any())
return;
// Loop through and add
foreach (var item in _items.Values)
{
if (item == null)
continue;
DatStatistics.AddItemStatistics(item);
}
}
#endregion
}
}