Files
SabreTools/SabreTools.Library/DatFiles/AttractMode.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SabreTools.Library.Data;
using SabreTools.Library.DatItems;
using SabreTools.Library.Tools;
#if MONO
using System.IO;
#else
using Alphaleonis.Win32.Filesystem;
using FileStream = System.IO.FileStream;
using StreamReader = System.IO.StreamReader;
using StreamWriter = System.IO.StreamWriter;
#endif
using NaturalSort;
namespace SabreTools.Library.DatFiles
{
/// <summary>
/// Represents parsing and writing of an AttractMode DAT
/// </summary>
public class AttractMode : DatFile
{
/// <summary>
/// Constructor designed for casting a base DatFile
/// </summary>
/// <param name="datFile">Parent DatFile to copy from</param>
public AttractMode(DatFile datFile)
{
this._datHeader = datFile._datHeader;
this._items = datFile._items;
this._sortedBy = datFile._sortedBy;
this._datStats = datFile._datStats;
}
/// <summary>
/// Parse an AttractMode DAT and return all found games within
/// </summary>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
public void Parse(
// Standard Dat parsing
string filename,
int sysid,
int srcid,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
// Open a file reader
Encoding enc = Style.GetEncoding(filename);
StreamReader sr = new StreamReader(FileTools.TryOpenRead(filename), enc);
sr.ReadLine(); // Skip the first line since it's the header
while (!sr.EndOfStream)
{
string line = sr.ReadLine();
/*
The gameinfo order is as follows
0 - game name
1 - game description
2 - emulator name (filename)
3 - cloneof
4 - year
5 - manufacturer
6 - category
7 - players
8 - rotation
9 - control
10 - status
11 - displaycount
12 - displaytype
13 - alt romname
14 - alt title
15 - extra
16 - buttons
*/
string[] gameinfo = line.Split(';');
Rom rom = new Rom
{
Name = "-",
Size = Constants.SizeZero,
CRC = Constants.CRCZero,
MD5 = Constants.MD5Zero,
SHA1 = Constants.SHA1Zero,
ItemStatus = ItemStatus.None,
MachineName = gameinfo[0],
MachineDescription = gameinfo[1],
CloneOf = gameinfo[3],
Year = gameinfo[4],
Manufacturer = gameinfo[5],
Comment = gameinfo[15],
};
// Now process and add the rom
ParseAddHelper(rom, clean, remUnicode);
}
sr.Dispose();
}
/// <summary>
/// Create and open an output file for writing direct from a dictionary
/// </summary>
/// <param name="outfile">Name of the file to write to</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns>
public bool WriteToFile(string outfile)
{
try
{
Globals.Logger.User("Opening file for writing: {0}", outfile);
FileStream fs = FileTools.TryCreate(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
Globals.Logger.Warning("File '{0}' could not be created for writing! Please check to see if the file is writable", outfile);
return false;
}
StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
// Write out the header
WriteHeader(sw);
// Write out each of the machines and roms
string lastgame = null;
// Get a properly sorted set of keys
List<string> keys = Keys;
keys.Sort(new NaturalComparer());
foreach (string key in keys)
{
List<DatItem> roms = this[key];
// Resolve the names in the block
roms = DatItem.ResolveNames(roms);
for (int index = 0; index < roms.Count; index++)
{
DatItem item = roms[index];
// There are apparently times when a null rom can skip by, skip them
if (item.Name == null || item.MachineName == null)
{
Globals.Logger.Warning("Null rom found!");
continue;
}
// If we have a new game, output the beginning of the new item
if (lastgame == null || lastgame.ToLowerInvariant() != item.MachineName.ToLowerInvariant())
{
WriteStartGame(sw, item);
}
// If we have a "null" game (created by DATFromDir or something similar), log it to file
if (item.Type == ItemType.Rom
&& ((Rom)item).Size == -1
&& ((Rom)item).CRC == "null")
{
Globals.Logger.Verbose("Empty folder found: {0}", item.MachineName);
item.Name = (item.Name == "null" ? "-" : item.Name);
((Rom)item).Size = Constants.SizeZero;
((Rom)item).CRC = ((Rom)item).CRC == "null" ? Constants.CRCZero : null;
((Rom)item).MD5 = ((Rom)item).MD5 == "null" ? Constants.MD5Zero : null;
((Rom)item).SHA1 = ((Rom)item).SHA1 == "null" ? Constants.SHA1Zero : null;
((Rom)item).SHA256 = ((Rom)item).SHA256 == "null" ? Constants.SHA256Zero : null;
((Rom)item).SHA384 = ((Rom)item).SHA384 == "null" ? Constants.SHA384Zero : null;
((Rom)item).SHA512 = ((Rom)item).SHA512 == "null" ? Constants.SHA512Zero : null;
}
// Set the new data to compare against
lastgame = item.MachineName;
}
}
Globals.Logger.Verbose("File written!" + Environment.NewLine);
sw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DAT header using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteHeader(StreamWriter sw)
{
try
{
string header = "#Title;Name;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons\n";
// Write the header out
sw.Write(header);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out Game start using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="rom">DatItem object to be output</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteStartGame(StreamWriter sw, DatItem rom)
{
try
{
// No game should start with a path separator
if (rom.MachineName.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
rom.MachineName = rom.MachineName.Substring(1);
}
string state = rom.MachineName + ";"
+ rom.MachineDescription + ";"
+ FileName + ";"
+ rom.CloneOf + ";"
+ rom.Year + ";"
+ rom.Manufacturer + ";"
/* + rom.Category */ + ";"
/* + rom.Players */ + ";"
/* + rom.Rotation */ + ";"
/* + rom.Control */ + ";"
/* + rom.Status */ + ";"
/* + rom.DisplayCount */ + ";"
/* + rom.DisplayType */ + ";"
/* + rom.AltRomname */ + ";"
/* + rom.AltTitle */ + ";"
+ rom.Comment + ";"
/* + rom.Buttons */ + "\n";
sw.Write(state);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
}
}