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SabreTools/SabreTools.DatFiles/Formats/Missfile.cs

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C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using SabreTools.Core;
using SabreTools.DatItems;
namespace SabreTools.DatFiles.Formats
{
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/// <summary>
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/// Represents a Missfile
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/// </summary>
internal sealed class Missfile : DatFile
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{
/// <summary>
/// Constructor designed for casting a base DatFile
/// </summary>
/// <param name="datFile">Parent DatFile to copy from</param>
public Missfile(DatFile? datFile)
: base(datFile)
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{
}
/// <inheritdoc/>
/// <remarks>There is no consistent way to parse a missfile</remarks>
public override void ParseFile(string filename, int indexId, bool keep, bool statsOnly = false, bool throwOnError = false)
{
throw new NotImplementedException();
}
/// <inheritdoc/>
protected override List<string>? GetMissingRequiredFields(DatItem datItem)
{
// TODO: Check required fields
return null;
}
/// <inheritdoc/>
public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
{
try
{
logger.User($"Writing to '{outfile}'...");
FileStream fs = File.Create(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
StreamWriter sw = new(fs, new UTF8Encoding(false));
// Write out each of the machines and roms
string? lastgame = null;
// Use a sorted list of games to output
foreach (string key in Items.SortedKeys)
{
ConcurrentList<DatItem> datItems = Items.FilteredItems(key);
// If this machine doesn't contain any writable items, skip
if (!ContainsWritable(datItems))
continue;
// Resolve the names in the block
datItems = DatItem.ResolveNames(datItems);
for (int index = 0; index < datItems.Count; index++)
{
DatItem datItem = datItems[index];
// Check for a "null" item
datItem = ProcessNullifiedItem(datItem);
// Write out the item if we're using machine names or we're not ignoring
if (!Header.GetBoolFieldValue(DatHeader.UseRomNameKey) == true || !ShouldIgnore(datItem, ignoreblanks))
WriteDatItem(sw, datItem, lastgame);
// Set the new data to compare against
lastgame = datItem.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey);
}
}
logger.User($"'{outfile}' written!{Environment.NewLine}");
sw.Dispose();
fs.Dispose();
}
catch (Exception ex) when (!throwOnError)
{
logger.Error(ex);
return false;
}
return true;
}
/// <inheritdoc/>
public override bool WriteToFileDB(string outfile, bool ignoreblanks = false, bool throwOnError = false)
{
try
{
logger.User($"Writing to '{outfile}'...");
FileStream fs = File.Create(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
StreamWriter sw = new(fs, new UTF8Encoding(false));
// Write out each of the machines and roms
string? lastgame = null;
// Use a sorted list of games to output
foreach (string key in ItemsDB.SortedKeys)
{
// If this machine doesn't contain any writable items, skip
var items = ItemsDB.GetItemsForBucket(key, filter: true);
if (items == null || !ContainsWritable(items))
continue;
// Resolve the names in the block
items = DatItem.ResolveNamesDB(items.ToConcurrentList()).ToArray();
for (int index = 0; index < items.Length; index++)
{
// Check for a "null" item
var datItem = items[index];
datItem = ProcessNullifiedItem(datItem);
// Get the machine for the item
var machine = ItemsDB.GetMachineForItem(datItem.Item1);
// Write out the item if we're using machine names or we're not ignoring
if (!Header.GetBoolFieldValue(DatHeader.UseRomNameKey) == true || !ShouldIgnore(datItem, ignoreblanks))
WriteDatItemDB(sw, datItem, lastgame);
// Set the new data to compare against
lastgame = machine.Item2!.GetStringFieldValue(Models.Metadata.Machine.NameKey);
}
}
logger.User($"'{outfile}' written!{Environment.NewLine}");
sw.Dispose();
fs.Dispose();
}
catch (Exception ex) when (!throwOnError)
{
logger.Error(ex);
return false;
}
return true;
}
/// <summary>
/// Write out DatItem using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
/// <param name="lastgame">The name of the last game to be output</param>
private void WriteDatItem(StreamWriter sw, DatItem datItem, string? lastgame)
{
// Process the item name
ProcessItemName(datItem, false, forceRomName: false);
// Romba mode automatically uses item name
if (Header.GetFieldValue<DepotInformation?>(DatHeader.OutputDepotKey)?.IsActive == true || Header.GetBoolFieldValue(DatHeader.UseRomNameKey) == true)
sw.Write($"{datItem.GetName() ?? string.Empty}\n");
else if (!Header.GetBoolFieldValue(DatHeader.UseRomNameKey) == true && datItem.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey) != lastgame)
sw.Write($"{datItem.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey) ?? string.Empty}\n");
sw.Flush();
}
/// <summary>
/// Write out DatItem using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
/// <param name="lastgame">The name of the last game to be output</param>
private void WriteDatItemDB(StreamWriter sw, (long, DatItem) datItem, string? lastgame)
{
// Get the machine for the item
var machine = ItemsDB.GetMachineForItem(datItem.Item1);
// Process the item name
ProcessItemNameDB(datItem, false, forceRomName: false);
// Romba mode automatically uses item name
if (Header.GetFieldValue<DepotInformation?>(DatHeader.OutputDepotKey)?.IsActive == true || Header.GetBoolFieldValue(DatHeader.UseRomNameKey) == true)
sw.Write($"{datItem.Item2.GetName() ?? string.Empty}\n");
else if (!Header.GetBoolFieldValue(DatHeader.UseRomNameKey) == true && machine.Item2!.GetStringFieldValue(Models.Metadata.Machine.NameKey) != lastgame)
sw.Write($"{machine.Item2!.GetStringFieldValue(Models.Metadata.Machine.NameKey) ?? string.Empty}\n");
sw.Flush();
}
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}
}