2016-09-19 18:04:24 -07:00
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namespace SabreTools.Helper
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{
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public class BiosSet : DatItem
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{
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#region Private instance variables
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private string _description;
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private bool? _default;
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#endregion
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#region Publicly facing variables
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public string Description
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{
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get { return _description; }
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set { _description = value; }
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}
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public bool? Default
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{
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get { return _default; }
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set { _default = value; }
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}
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#endregion
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#region Constructors
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/// <summary>
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/// Create a default, empty Sample object
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/// </summary>
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public BiosSet()
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{
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_name = "";
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_itemType = ItemType.BiosSet;
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}
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/// <summary>
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/// Create a new Sample object with the included information
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/// </summary>
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/// <param name="name">Name of the item, including extension</param>
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/// <param name="description">Description of the Bios set item</param>
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/// <param name="default">True if this is the default BIOS, false if it is not, null for undefined</param>
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public BiosSet(string name, string description, bool? @default)
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{
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_name = name;
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_itemType = ItemType.BiosSet;
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_description = description;
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_default = @default;
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}
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/// <summary>
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/// Create a new Sample object with the included information
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/// </summary>
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/// <param name="name">Name of the item, including extension</param>
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/// <param name="description">Description of the Bios set item</param>
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/// <param name="default">True if this is the default BIOS, false if it is not, null for undefined</param>
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/// <param name="machineName">Name for the machine/game</param>
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/// <param name="comment">Comment for the machine/game</param>
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/// <param name="machineDescription">Description for the machine/game</param>
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/// <param name="year">Year for the machine/game</param>
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/// <param name="manufacturer">Manufacturer name for the machine/game</param>
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/// <param name="romOf">Set that this machine/game is a rom of</param>
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/// <param name="cloneOf">Set that this machine/game is a clone of</param>
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/// <param name="sampleOf">Set that this machine/game is a sample of</param>
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/// <param name="sourceFile">Source file for the machine/game</param>
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/// <param name="isBios">True if this game is a BIOS, false otherwise</param>
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/// <param name="board">Name of the board for this machine/game</param>
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/// <param name="rebuildTo">Name of the game to rebuild to</param>
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/// <param name="systemId">System ID to be associated with</param>
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/// <param name="systemName">System Name to be associated with</param>
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/// <param name="sourceId">Source ID to be associated with</param>
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/// <param name="sourceName">Source Name to be associated with</param>
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public BiosSet(string name, string description, bool? @default, string machineName, string comment, string machineDescription, string year,
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string manufacturer, string romOf, string cloneOf, string sampleOf, string sourceFile, bool isBios, string board, string rebuildTo,
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int systemId, string systemName, int sourceId, string sourceName)
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{
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_name = name;
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_itemType = ItemType.BiosSet;
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_description = description;
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_default = @default;
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_machineName = machineName;
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_comment = comment;
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_machineDescription = machineDescription;
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_year = year;
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_manufacturer = manufacturer;
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_romOf = romOf;
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_cloneOf = cloneOf;
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_sampleOf = sampleOf;
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_sourceFile = sourceFile;
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_isBios = isBios;
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_board = board;
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_rebuildTo = rebuildTo;
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_systemId = systemId;
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_systemName = systemName;
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_sourceId = sourceId;
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_sourceName = sourceName;
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}
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#endregion
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#region Comparision Methods
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public override bool Equals(DatItem other)
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{
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2016-09-19 22:28:17 -07:00
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// If we don't have a biosset, return false
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if (_itemType != other.Type)
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2016-09-19 18:04:24 -07:00
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{
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return false;
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}
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2016-09-19 22:28:17 -07:00
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// Otherwise, treat it as a biosset
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2016-09-19 18:04:24 -07:00
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BiosSet newOther = (BiosSet)other;
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// If the archive information matches
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return (_name == newOther.Name && _description == newOther.Description && _default == newOther.Default);
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}
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#endregion
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}
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}
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