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SabreTools/DATabase/Generate.cs

469 lines
15 KiB
C#
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using System;
using System.Collections.Generic;
using System.Data.SQLite;
using System.IO;
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using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Web;
using SabreTools.Helper;
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namespace SabreTools
{
/// <summary>
/// Generate a DAT from the data in the database
/// </summary>
class Generate
{
// Private instance variables
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private string _systems;
private string _sources;
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private string _outdir;
private string _connectionString;
private bool _norename;
private bool _old;
// Private required variables
private Dictionary<int, string> _headers;
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private Logger _logger;
/// <summary>
/// Initialize a Generate object with the given information
/// </summary>
/// <param name="systems">Comma-separated list of systems to be included in the DAT (blank means all)</param>
/// <param name="sources">Comma-separated list of sources to be included in the DAT (blank means all)</param>
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/// <param name="outdir">The output folder where the generated DAT will be put; blank means the current directory</param>
/// <param name="connectionString">Connection string for SQLite</param>
/// <param name="logger">Logger object for file or console output</param>
/// <param name="norename">True if files should not be renamed with system and/or source in merged mode (default false)</param>
/// <param name="old">True if the output file should be in RomVault format (default false)</param>
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public Generate(string systems, string sources, string outdir, string connectionString, Logger logger, bool norename = false, bool old = false)
{
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_systems = systems;
_sources = sources;
_connectionString = connectionString;
_norename = norename;
_old = old;
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_logger = logger;
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// Take care of special outfolder cases
_outdir = (outdir == "" ? outdir :
(outdir.Contains("/") && !outdir.EndsWith("/") ? outdir + "/" :
(outdir.Contains("\\") && !outdir.EndsWith("\\") ? outdir + "\\" :
(!outdir.Contains("/") && !outdir.Contains("\\") ? outdir + "\\" : outdir)
)
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)
);
if (_outdir != "" && !Directory.Exists(_outdir))
{
Directory.CreateDirectory(_outdir);
}
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_headers = new Dictionary<int, string>();
_headers.Add(25, "a7800.xml");
_headers.Add(228, "fds.xml");
_headers.Add(31, "lynx.xml");
_headers.Add(0, "mega.xml"); // Merged version of all other headers
_headers.Add(234, "n64.xml");
_headers.Add(238, "nes.xml");
_headers.Add(241, "snes.xml"); // Self-created to deal with various headers
}
/// <summary>
/// Generate a DAT file that is represented by the data in the Generate object.
/// </summary>
/// <returns>True if the file could be created, false otherwise</returns>
public bool Export()
{
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// Check to see if the source is an import-only. If so, tell the user and exit
int id = 0;
if (_sources != "" && Int32.TryParse(_sources, out id) && id <= 14)
{
_logger.Warning("This source (" + id + ") is import-only so a DAT cannot be created. We apologize for the inconvenience.");
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return false;
}
// Get the system name, if applicable
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string systemname = "";
if (_systems != "")
{
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string query = "SELECT manufacturer, system FROM systems WHERE id in (" + _systems + ")";
using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
{
dbc.Open();
using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
{
using (SQLiteDataReader sldr = slc.ExecuteReader())
{
// If there are no games for this combination, return nothing
if (!sldr.HasRows)
{
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_logger.Error("No system could be found with id in \"" + _systems + "\". Please check and try again.");
return false;
}
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// Retrieve and build the system name from all retrieved
int tempsize = 0;
while (sldr.Read() && tempsize < 3)
{
systemname += (tempsize == 0 ?
sldr.GetString(0) + " - " + sldr.GetString(1) :
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"; " + sldr.GetString(0) + " - " + sldr.GetString(1));
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tempsize++;
}
// If there are more than 3 systems, just put "etc." on the end
if (sldr.Read())
{
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systemname += "; etc.";
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}
}
}
}
}
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else
{
systemname = "ALL";
}
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string sourcename = "";
if (_sources != "")
{
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string query = "SELECT name FROM sources WHERE id in (" + _sources + ")";
using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
{
dbc.Open();
using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
{
using (SQLiteDataReader sldr = slc.ExecuteReader())
{
// If there are no games for this combination, return nothing
if (!sldr.HasRows)
{
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_logger.Error("No source could be found with id in \"" + _sources + "\". Please check and try again.");
return false;
}
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// Retrieve and build the source name from all retrieved
int tempsize = 0;
while (sldr.Read() && tempsize < 3)
{
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sourcename += (tempsize == 0 ? sldr.GetString(0) : "; " + sldr.GetString(0));
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tempsize++;
}
// If there are more than 3 systems, just put "etc." on the end
if (sldr.Read())
{
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sourcename += "; etc.";
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}
}
}
}
}
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else
{
sourcename = "Merged";
}
// Retrieve the list of processed roms
List<RomData> roms = ProcessRoms();
// If the output is null, nothing was found so return false
if (roms == null)
{
return false;
}
// Create a name for the file based on the retrieved information
string version = DateTime.Now.ToString("yyyyMMddHHmmss");
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string intname = systemname + " (" + sourcename + ")";
string datname = systemname + " (" + sourcename + " " + version + ")";
// Create and open an output file for writing (currently uses current time, change to "last updated time"
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_logger.Log("Opening file for writing: " + _outdir + datname + (_old ? ".dat" : ".xml"));
try
{
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FileStream fs = File.Create(_outdir + datname + (_old ? ".dat" : ".xml"));
StreamWriter sw = new StreamWriter(fs, Encoding.UTF8);
// Temporarilly set _system if we're in MEGAMERGED mode to get the right header skip XML
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if (_systems == "" && _sources == "")
{
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_systems = "0";
}
string header_old = "clrmamepro (\n" +
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"\tname \"" + HttpUtility.HtmlEncode(intname) + "\"\n" +
"\tdescription \"" + HttpUtility.HtmlEncode(datname) + "\"\n" +
"\tversion \"" + version + "\"\n" +
//(_systems != "" && _systems.Split(',').Length == 1 && _headers.ContainsKey(Int32.Parse(_systems)) ? " header \"" + _headers[Int32.Parse(_systems)] + "\"\n" : "") +
"\tcomment \"\"\n" +
"\tauthor \"The Wizard of DATz\"\n" +
")\n";
string header = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" +
"<!DOCTYPE datafile PUBLIC \"-//Logiqx//DTD ROM Management Datafile//EN\" \"http://www.logiqx.com/Dats/datafile.dtd\">\n\n" +
"\t<datafile>\n" +
"\t\t<header>\n" +
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"\t\t\t<name>" + HttpUtility.HtmlEncode(intname) + "</name>\n" +
"\t\t\t<description>" + HttpUtility.HtmlEncode(datname) + "</description>\n" +
"\t\t\t<category>The Wizard of DATz</category>\n" +
"\t\t\t<version>" + version + "</version>\n" +
"\t\t\t<date>" + version + "</date>\n" +
"\t\t\t<author>The Wizard of DATz</author>\n" +
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//"\t\t\t<clrmamepro" +
//(_systems != "" && _systems.Split(',').Length == 1 && _headers.ContainsKey(Int32.Parse(_systems)) ? " header=\"" + _headers[Int32.Parse(_systems)] + "\"\n" : "") + "/>\n" +
"\t\t</header>\n";
// Unset _system again if we're in MEGAMERGED mode
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if (_systems == "0" && _sources == "")
{
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_systems = "";
}
// Write the header out
sw.Write((_old ? header_old : header));
// Write out each of the machines and roms
string lastgame = "";
foreach (RomData rom in roms)
{
string state = "";
if (lastgame != "" && lastgame != rom.Game)
{
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state += (_old ? ")\n" : "\t</machine>\n");
}
if (lastgame != rom.Game)
{
state += (_old ? "game (\n\tname \"" + rom.Game + "\"\n" +
"\tdescription \"" + rom.Game + "\"\n" :
"\t<machine name=\"" + HttpUtility.HtmlEncode(rom.Game) + "\">\n" +
"\t\t<description>" + HttpUtility.HtmlEncode(rom.Game) + "</description>\n");
}
if (_old)
{
state += "\t" + rom.Type + " ( name \"" + rom.Name + "\"" +
(rom.Size != 0 ? " size " + rom.Size : "") +
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(rom.CRC != "" ? " crc " + rom.CRC.ToLowerInvariant() : "") +
(rom.MD5 != "" ? " md5 " + rom.MD5.ToLowerInvariant() : "") +
(rom.SHA1 != "" ? " sha1 " + rom.SHA1.ToLowerInvariant() : "") +
" )\n";
}
else
{
state += "\t\t<" + rom.Type + " name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\"" +
(rom.Size != -1 ? " size=\"" + rom.Size + "\"" : "") +
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(rom.CRC != "" ? " crc=\"" + rom.CRC.ToLowerInvariant() + "\"" : "") +
(rom.MD5 != "" ? " md5=\"" + rom.MD5.ToLowerInvariant() + "\"" : "") +
(rom.SHA1 != "" ? " sha1=\"" + rom.SHA1.ToLowerInvariant() + "\"" : "") +
" />\n";
}
lastgame = rom.Game;
sw.Write(state);
}
sw.Write((_old ? ")" : "\t</machine>\n</datafile>"));
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_logger.Log("File written!");
sw.Close();
fs.Close();
}
catch (Exception ex)
{
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_logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Preprocess the rom data that is to be included in the outputted DAT
/// </summary>
/// <returns>A List of RomData objects containing all information about the files</returns>
public List<RomData> ProcessRoms()
{
List<RomData> roms = new List<RomData>();
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// Check if we have listed sources or systems
bool sysmerged = (_systems == "" || _systems.Split(',').Length > 1);
bool srcmerged = (_sources == "" || _sources.Split(',').Length > 1);
bool merged = sysmerged || srcmerged;
string query = @"
SELECT DISTINCT systems.manufacturer AS manufacturer, systems.system AS system, systems.id AS systemid,
sources.name AS source, sources.url AS url, sources.id AS sourceid,
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games.name AS game, files.name AS name, files.type AS type, files.lastupdated AS lastupdated,
checksums.size AS size, checksums.crc AS crc, checksums.md5 AS md5, checksums.sha1 AS sha1
FROM systems
JOIN games
ON systems.id=games.system
JOIN sources
ON games.source=sources.id
JOIN files
ON games.id=files.setid
JOIN checksums
ON files.id=checksums.file" +
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(_systems != "" || _sources != "" ? "\nWHERE" : "") +
(_sources != "" ? " sources.id in (" + _sources + ")" : "") +
(_systems != "" && _sources != "" ? " AND" : "") +
(_systems != "" ? " systems.id in (" + _systems + ")" : "") +
"\nORDER BY " +
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(merged ? "checksums.size, checksums.crc, systems.id, sources.id, files.lastupdated DEC, checksums.md5, checksums.sha1"
: "systems.id, sources.id, games.name, files.name");
using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
{
dbc.Open();
using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
{
using (SQLiteDataReader sldr = slc.ExecuteReader())
{
// If there are no games for this combination, return nothing
if (!sldr.HasRows)
{
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_logger.Error("No games could be found with those inputs. Please check and try again.");
return null;
}
// Retrieve and process the roms for merging
while (sldr.Read())
{
RomData temp = new RomData
{
Manufacturer = sldr.GetString(0),
System = sldr.GetString(1),
SystemID = sldr.GetInt32(2),
Source = sldr.GetString(3),
URL = sldr.GetString(4),
SourceID = sldr.GetInt32(5),
Game = sldr.GetString(6),
Name = sldr.GetString(7),
Type = sldr.GetString(8),
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Size = sldr.GetInt64(9),
CRC = sldr.GetString(10),
MD5 = sldr.GetString(11),
SHA1 = sldr.GetString(12),
};
if (merged)
{
// If it's the first rom in the list, don't touch it
if (roms.Count != 0)
{
// Check if the rom is a duplicate
RomData last = roms[roms.Count - 1];
bool shouldcont = false;
if (temp.Type == "rom" && last.Type == "rom")
{
shouldcont = ((temp.Size != -1 && temp.Size == last.Size) && (
(temp.CRC != "" && last.CRC != "" && temp.CRC == last.CRC) ||
(temp.MD5 != "" && last.MD5 != "" && temp.MD5 == last.MD5) ||
(temp.SHA1 != "" && last.SHA1 != "" && temp.SHA1 == last.SHA1)
)
);
}
else if (temp.Type == "disk" && last.Type == "disk")
{
shouldcont = ((temp.MD5 != "" && last.MD5 != "" && temp.MD5 == last.MD5) ||
(temp.SHA1 != "" && last.SHA1 != "" && temp.SHA1 == last.SHA1)
);
}
// If it's a duplicate, skip adding it to the output but add any missing information
if (shouldcont)
{
last.CRC = (last.CRC == "" && temp.CRC != "" ? temp.CRC : last.CRC);
last.MD5 = (last.MD5 == "" && temp.MD5 != "" ? temp.MD5 : last.MD5);
last.SHA1 = (last.SHA1 == "" && temp.SHA1 != "" ? temp.SHA1 : last.SHA1);
roms.RemoveAt(roms.Count - 1);
roms.Insert(roms.Count, last);
continue;
}
}
// Rename the game associated if it's still valid and we allow renames
if (!_norename)
{
temp.Game = temp.Game +
(sysmerged ? " [" + temp.Manufacturer + " - " + temp.System + "]" : "") +
(srcmerged ? " [" + temp.Source + "]" : "");
}
}
roms.Add(temp);
}
}
}
}
// If we're in a merged mode, resort by the correct parameters
if (merged)
{
roms.Sort(delegate (RomData x, RomData y)
{
if (x.SystemID == y.SystemID)
{
if (x.SourceID == y.SourceID)
{
if (x.Game == y.Game)
{
return String.Compare(x.Name, y.Name);
}
return String.Compare(x.Game, y.Game);
}
return (_norename ? String.Compare(x.Game, y.Game) : x.SourceID - y.SourceID);
}
return (_norename ? String.Compare(x.Game, y.Game) : x.SystemID - y.SystemID);
});
}
// Now check rename within games
string lastname = "", lastgame = "";
for (int i = 0; i < roms.Count; i++)
{
RomData rom = roms[i];
// Now relable any roms that have the same name inside of the same game
bool samename = false, samegame = false;
if (rom.Name != "")
{
samename = (lastname == rom.Name);
}
if (rom.Game != "")
{
samegame = (lastgame == rom.Game);
}
lastname = rom.Name;
lastgame = rom.Game;
// If the name and set are the same, rename it with whatever is different
if (samename && samegame)
{
rom.Name = Regex.Replace(rom.Name, @"^(.*)(\..*)", "$1(" +
(rom.CRC != "" ? rom.CRC :
(rom.MD5 != "" ? rom.MD5 :
(rom.SHA1 != "" ? rom.SHA1 : "Alt"))) +
")$2");
}
// Assign back just in case
roms[i] = rom;
}
return roms;
}
}
}