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SabreTools/SabreTools.DatItems/Location.cs

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7.8 KiB
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using System.Collections.Generic;
using System.IO;
using System.Linq;
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using System.Xml.Serialization;
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using SabreTools.Core;
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using SabreTools.Filtering;
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using Newtonsoft.Json;
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namespace SabreTools.DatItems
{
/// <summary>
/// Represents one conflocation or diplocation
/// </summary>
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[JsonObject("location"), XmlRoot("location")]
public class Location : DatItem
{
#region Fields
/// <summary>
/// Location name
/// </summary>
[JsonProperty("name")]
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[XmlElement("name")]
public string Name { get; set; }
/// <summary>
/// Location ID
/// </summary>
[JsonProperty("number", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("number")]
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public long? Number { get; set; }
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[JsonIgnore]
public bool NumberSpecified { get { return Number != null; } }
/// <summary>
/// Determines if location is inverted or not
/// </summary>
[JsonProperty("inverted", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("inverted")]
public bool? Inverted { get; set; }
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[JsonIgnore]
public bool InvertedSpecified { get { return Inverted != null; } }
#endregion
#region Accessors
/// <summary>
/// Gets the name to use for a DatItem
/// </summary>
/// <returns>Name if available, null otherwise</returns>
public override string GetName()
{
return Name;
}
/// <summary>
/// Set fields with given values
/// </summary>
/// <param name="mappings">Mappings dictionary</param>
public override void SetFields(Dictionary<Field, string> mappings)
{
// Set base fields
base.SetFields(mappings);
// Handle Location-specific fields
if (mappings.Keys.Contains(Field.DatItem_Location_Name))
Name = mappings[Field.DatItem_Location_Name];
if (mappings.Keys.Contains(Field.DatItem_Location_Number))
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Number = Sanitizer.CleanLong(mappings[Field.DatItem_Location_Number]);
if (mappings.Keys.Contains(Field.DatItem_Location_Inverted))
Inverted = mappings[Field.DatItem_Location_Inverted].AsYesNo();
}
#endregion
#region Constructors
/// <summary>
/// Create a default, empty Location object
/// </summary>
public Location()
{
Name = string.Empty;
ItemType = ItemType.Location;
}
#endregion
#region Cloning Methods
public override object Clone()
{
return new Location()
{
ItemType = this.ItemType,
DupeType = this.DupeType,
Machine = this.Machine.Clone() as Machine,
Source = this.Source.Clone() as Source,
Remove = this.Remove,
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Name = this.Name,
Number = this.Number,
Inverted = this.Inverted,
};
}
#endregion
#region Comparision Methods
public override bool Equals(DatItem other)
{
// If we don't have a Location, return false
if (ItemType != other.ItemType)
return false;
// Otherwise, treat it as a Location
Location newOther = other as Location;
// If the Location information matches
return (Name == newOther.Name
&& Number == newOther.Number
&& Inverted == newOther.Inverted);
}
#endregion
#region Filtering
/// <summary>
/// Clean a DatItem according to the cleaner
/// </summary>
/// <param name="cleaner">Cleaner to implement</param>
public override void Clean(Cleaner cleaner)
{
// Clean common items first
base.Clean(cleaner);
// If we're stripping unicode characters, strip item name
if (cleaner?.RemoveUnicode == true)
Name = Sanitizer.RemoveUnicodeCharacters(Name);
// If we are in NTFS trim mode, trim the game name
if (cleaner?.Trim == true)
{
// Windows max name length is 260
int usableLength = 260 - Machine.Name.Length - (cleaner.Root?.Length ?? 0);
if (Name.Length > usableLength)
{
string ext = Path.GetExtension(Name);
Name = Name.Substring(0, usableLength - ext.Length);
Name += ext;
}
}
}
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/// <summary>
/// Check to see if a DatItem passes the filter
/// </summary>
/// <param name="filter">Filter to check against</param>
/// <param name="sub">True if this is a subitem, false otherwise</param>
/// <returns>True if the item passed the filter, false otherwise</returns>
public override bool PassesFilter(Filter filter, bool sub = false)
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{
// Check common fields first
if (!base.PassesFilter(filter, sub))
return false;
// Filter on item name
if (!filter.PassStringFilter(filter.DatItem_Location_Name, Name))
return false;
// Filter on number
if (!filter.PassLongFilter(filter.DatItem_Location_Number, Number))
return false;
// Filter on inverted
if (!filter.PassBoolFilter(filter.DatItem_Location_Inverted, Inverted))
return false;
return true;
}
/// <summary>
/// Remove fields from the DatItem
/// </summary>
/// <param name="fields">List of Fields to remove</param>
public override void RemoveFields(List<Field> fields)
{
// Remove common fields first
base.RemoveFields(fields);
// Remove the fields
if (fields.Contains(Field.DatItem_Location_Name))
Name = null;
if (fields.Contains(Field.DatItem_Location_Number))
Number = null;
if (fields.Contains(Field.DatItem_Location_Inverted))
Inverted = null;
}
/// <summary>
/// Set internal names to match One Rom Per Game (ORPG) logic
/// </summary>
public override void SetOneRomPerGame()
{
string[] splitname = Name.Split('.');
Machine.Name += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}";
Name = Path.GetFileName(Name);
}
#endregion
#region Sorting and Merging
/// <summary>
/// Replace fields from another item
/// </summary>
/// <param name="item">DatItem to pull new information from</param>
/// <param name="fields">List of Fields representing what should be updated</param>
public override void ReplaceFields(DatItem item, List<Field> fields)
{
// Replace common fields first
base.ReplaceFields(item, fields);
// If we don't have a Location to replace from, ignore specific fields
if (item.ItemType != ItemType.Location)
return;
// Cast for easier access
Location newItem = item as Location;
// Replace the fields
if (fields.Contains(Field.DatItem_Location_Name))
Name = newItem.Name;
if (fields.Contains(Field.DatItem_Location_Number))
Number = newItem.Number;
if (fields.Contains(Field.DatItem_Location_Inverted))
Inverted = newItem.Inverted;
}
#endregion
}
}