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SabreTools/DATabase/Program.cs

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6.1 KiB
C#
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using System;
using System.Data.SQLite;
using System.IO;
using System.Xml.Linq;
using DATabase.Helper;
namespace DATabase
{
class Program
{
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private static string _dbName = "DATabase.sqlite";
private static string _connectionString = "Data Source=" + _dbName + ";Version = 3;";
static void Main(string[] args)
{
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// Perform initial setup and verification
Database.EnsureDatabase(_dbName, _connectionString);
Remapping.CreateRemappings();
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Console.Clear();
// If there's not enough arguments, show the help screen
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if (args.Length == 0)
{
Help();
return;
}
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// Determine which switches are enabled (with values if necessary)
bool help = false, import = false, generate = false, convert = false,
listsys = false, listsrc = false, norename = false, old = false;
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string systems = "", sources = "", input = "";
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foreach (string arg in args)
{
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help = help || (arg == "-h" || arg == "-?" || arg == "--help");
import = import || (arg == "-i" || arg == "--import");
generate = generate || (arg == "-g" || arg == "--generate");
convert = convert || (arg == "-c" || arg == "--convert");
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listsys = listsys || (arg == "-lsy" || arg == "--list-systems");
listsrc = listsrc || (arg == "-lso" || arg == "--list-sources");
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norename = norename || (arg == "-nr" || arg == "--no-rename");
old = old || (arg == "-old" || arg == "--old");
systems = (arg.StartsWith("system=") && systems == "" ? arg.Split('=')[1] : systems);
sources = (arg.StartsWith("source=") && sources == "" ? arg.Split('=')[1] : sources);
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// Take care of the two distinct input name possibilites; prioritize the input tag
input = (arg.StartsWith("input=") && input == "" ? arg.Split('=')[1] : input);
input = (!arg.StartsWith("-") && !arg.StartsWith("source=") && !arg.StartsWith("system=") && !arg.StartsWith("input=") && input == "" ? arg : input);
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}
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// If more than one switch is enabled or help is set, show the help screen
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if (help || !(import ^ generate ^ listsys ^ listsrc))
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{
Help();
return;
}
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// Now take care of each mode in succesion
// Import a file or folder
if (import)
{
// Check to see if the second argument is a file that exists
if (input != "" && File.Exists(input))
{
Console.WriteLine(input);
Import imp = new Import(input, _connectionString);
imp.ImportData();
}
// Check to see if the second argument is a directory that exists
else if (input != "" && Directory.Exists(input))
{
foreach (string filename in Directory.GetFiles(input, "*", SearchOption.TopDirectoryOnly))
{
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Console.WriteLine(filename);
Import imp = new Import(filename, _connectionString);
imp.ImportData();
}
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}
// Otherwise, show help
else
{
Help();
return;
}
}
// Generate a DAT
else if (generate)
{
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Generate gen = new Generate(systems, sources, _connectionString, norename, old);
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gen.Export();
}
// List all available sources
else if (listsrc)
{
string query = @"
SELECT DISTINCT sources.id, sources.name
FROM sources JOIN games on sources.id=games.source
ORDER BY sources.name COLLATE NOCASE";
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using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
{
dbc.Open();
using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
{
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using (SQLiteDataReader sldr = slc.ExecuteReader())
{
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// If nothing is found, tell the user and exit
if (!sldr.HasRows)
{
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Console.WriteLine("Error: No sources found! Please add a source and then try again.");
return;
}
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Console.WriteLine("Available Sources (id <= name):");
while (sldr.Read())
{
Console.WriteLine(sldr.GetInt32(0) + "\t<=\t" + sldr.GetString(1));
}
}
}
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}
}
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// List all available systems
else if (listsys)
{
string query = @"
SELECT DISTINCT systems.id, systems.manufacturer, systems.system
FROM systems JOIN games ON systems.id=games.system
ORDER BY systems.manufacturer, systems.system";
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using (SQLiteConnection dbc = new SQLiteConnection(_connectionString))
{
dbc.Open();
using (SQLiteCommand slc = new SQLiteCommand(query, dbc))
{
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using (SQLiteDataReader sldr = slc.ExecuteReader())
{
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// If nothing is found, tell the user and exit
if (!sldr.HasRows)
{
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Console.WriteLine("Error: No systems found! Please add a system and then try again.");
return;
}
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Console.WriteLine("Available Systems (id <= name):");
while (sldr.Read())
{
Console.WriteLine(sldr.GetInt32(0) + "\t<=\t" + sldr.GetString(1) + " - " + sldr.GetString(2));
}
}
}
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}
}
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// Convert RV DAT to XML DAT
else if (convert)
{
if (File.Exists(input))
{
Console.WriteLine("Converting " + input);
XElement conv = Converters.RomVaultToXML(File.ReadAllLines(input));
FileStream fs = File.OpenWrite(Path.GetFileNameWithoutExtension(input) + ".new.xml");
StreamWriter sw = new StreamWriter(fs);
sw.Write(conv);
sw.Close();
fs.Close();
Console.WriteLine("Converted file: " + Path.GetFileNameWithoutExtension(input) + ".new.xml");
}
// Otherwise, show help
else
{
Help();
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return;
}
}
return;
}
private static void Help ()
{
Console.Write(@"
DATabase - Import and Generate DAT files
-----------------------------------------
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Usage: DATabase [option] [filename|dirname|<system=sy,...> <source=so,...>]
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Options:
-h, -?, --help Show this help
-i, --import Start tool in import mode
A filename or folder is required to run
-g, --generate Start tool in generate mode
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system=sy,... List of system IDs
source=so,... List of source IDs
-nr, --no-rename Don't auto-rename games
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-old produces a DAT in RV format
-lso, --list-sources List all sources (id <= name)
-lsy, --list-systems List all systems (id <= name)
-c, --convert Convert a RV DAT to XML
A filename or folder is required to run
Filenames and directories can't start with '-', 'system=', or 'source='
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unless prefixed by 'input='
");
}
}
}