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SabreTools/SabreTools.Helper/Dats/Partials/DatFile.Rebuild.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using SabreTools.Helper.Data;
using SabreTools.Helper.Skippers;
using SabreTools.Helper.Tools;
#if MONO
using System.IO;
#else
using Alphaleonis.Win32.Filesystem;
using SearchOption = System.IO.SearchOption;
#endif
namespace SabreTools.Helper.Dats
{
public partial class DatFile
{
#region Rebuilding and Verifying [MODULAR DONE, FOR NOW]
/// <summary>
/// Process the DAT and find all matches in input files and folders
/// </summary>
/// <param name="inputs">List of input files/folders to check</param>
/// <param name="outDir">Output directory to use to build to</param>
/// <param name="tempDir">Temporary directory for archive extraction</param>
/// <param name="quickScan">True to enable external scanning of archives, false otherwise</param>
/// <param name="date">True if the date from the DAT should be used if available, false otherwise</param>
/// <param name="delete">True if input files should be deleted, false otherwise</param>
/// <param name="inverse">True if the DAT should be used as a filter instead of a template, false otherwise</param>
/// <param name="outputFormat">Output format that files should be written to</param>
/// <param name="romba">True if files should be output in Romba depot folders, false otherwise</param>
/// <param name="archiveScanLevel">ArchiveScanLevel representing the archive handling levels</param>
/// <param name="updateDat">True if the updated DAT should be output, false otherwise</param>
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
/// <param name="logger">Logger object for file and console output</param>
/// <returns>True if rebuilding was a success, false otherwise</returns>
public bool RebuildToOutput(List<string> inputs, string outDir, string tempDir, bool quickScan, bool date,
bool delete, bool inverse, OutputFormat outputFormat, bool romba, ArchiveScanLevel archiveScanLevel, bool updateDat,
string headerToCheckAgainst, int maxDegreeOfParallelism, Logger logger)
{
#region Perform setup
// If the DAT is not populated and inverse is not set, inform the user and quit
if (Count == 0 && !inverse)
{
logger.User("No entries were found to rebuild, exiting...");
return false;
}
// Check that the output directory exists
if (!Directory.Exists(outDir))
{
Directory.CreateDirectory(outDir);
outDir = Path.GetFullPath(outDir);
}
// Check the temp directory
if (String.IsNullOrEmpty(tempDir))
{
tempDir = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName());
}
// Then create or clean the temp directory
if (!Directory.Exists(tempDir))
{
Directory.CreateDirectory(tempDir);
}
else
{
FileTools.CleanDirectory(tempDir);
}
// Preload the Skipper list
int listcount = Skipper.List.Count;
#endregion
bool success = true;
DatFile matched = new DatFile();
List<string> files = new List<string>();
#region Retrieve a list of all files
logger.User("Retrieving list all files from input");
DateTime start = DateTime.Now;
// Create a list of just files from inputs
Parallel.ForEach(inputs,
new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism, },
input => {
if (File.Exists(input))
{
logger.Verbose("File found: '" + input + "'");
files.Add(Path.GetFullPath(input));
}
else if (Directory.Exists(input))
{
logger.Verbose("Directory found: '" + input + "'");
Parallel.ForEach(Directory.EnumerateFiles(input, "*", SearchOption.AllDirectories),
new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism, },
file =>
{
logger.Verbose("File found: '" + file + "'");
files.Add(Path.GetFullPath(file));
});
}
else
{
logger.Error("'" + input + "' is not a file or directory!");
}
});
logger.User("Retrieving complete in: " + DateTime.Now.Subtract(start).ToString(@"hh\:mm\:ss\.fffff"));
#endregion
DatFile current = new DatFile();
Dictionary<string, SkipperRule> fileToSkipperRule = new Dictionary<string, SkipperRule>();
#region Create a dat from input files
logger.User("Getting hash information for all input files");
start = DateTime.Now;
// Now that we have a list of just files, we get a DAT from the input files
Parallel.ForEach(files,
new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism },
file =>
{
// If we somehow have a null filename, return
if (file == null)
{
return;
}
// Define the temporary directory
string tempSubDir = Path.GetFullPath(Path.Combine(tempDir, Path.GetRandomFileName())) + Path.DirectorySeparatorChar;
// Get the required scanning level for the file
bool shouldExternalProcess = false;
bool shouldInternalProcess = false;
ArchiveTools.GetInternalExternalProcess(file, archiveScanLevel, logger, out shouldExternalProcess, out shouldInternalProcess);
// If we're supposed to scan the file externally
if (shouldExternalProcess)
{
Rom rom = FileTools.GetFileInfo(file, logger, noMD5: quickScan, noSHA1: quickScan, header: headerToCheckAgainst);
rom.Name = Path.GetFullPath(file);
current.Add(rom.Size + "-" + rom.CRC, rom);
// If we had a header, we want the full file information too
if (headerToCheckAgainst != null)
{
rom = FileTools.GetFileInfo(file, logger, noMD5: quickScan, noSHA1: quickScan);
rom.Name = Path.GetFullPath(file);
current.Add(rom.Size + "-" + rom.CRC, rom);
}
}
// If we're supposed to scan the file internally
if (shouldInternalProcess)
{
// If quickscan is set, do so
if (quickScan)
{
List<Rom> extracted = ArchiveTools.GetArchiveFileInfo(file, logger);
foreach (Rom rom in extracted)
{
Rom newrom = rom;
newrom.Machine = new Machine(Path.GetFullPath(file), "");
current.Add(rom.Size + "-" + rom.CRC, newrom);
}
}
// Otherwise, attempt to extract the files to the temporary directory
else
{
bool encounteredErrors = ArchiveTools.ExtractArchive(file, tempSubDir, archiveScanLevel, logger);
// If the file was an archive and was extracted successfully, check it
if (!encounteredErrors)
{
logger.Verbose(Path.GetFileName(file) + " treated like an archive");
List<string> extracted = Directory.EnumerateFiles(tempSubDir, "*", SearchOption.AllDirectories).ToList();
Parallel.ForEach(extracted,
new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism },
entry =>
{
Rom rom = FileTools.GetFileInfo(entry, logger, noMD5: quickScan, noSHA1: quickScan, header: headerToCheckAgainst);
rom.Machine = new Machine(Path.GetFullPath(file), "");
current.Add(rom.Size + "-" + rom.CRC, rom);
// If we had a header, we want the full file information too
if (headerToCheckAgainst != null)
{
rom = FileTools.GetFileInfo(file, logger, noMD5: quickScan, noSHA1: quickScan);
rom.Machine = new Machine(Path.GetFullPath(file), "");
current.Add(rom.Size + "-" + rom.CRC, rom);
}
});
}
// Otherwise, just get the info on the file itself
else if (File.Exists(file))
{
Rom rom = FileTools.GetFileInfo(file, logger, noMD5: quickScan, noSHA1: quickScan, header: headerToCheckAgainst);
rom.Name = Path.GetFullPath(file);
current.Add(rom.Size + "-" + rom.CRC, rom);
}
}
}
// Now delete the temp directory
try
{
Directory.Delete(tempSubDir, true);
}
catch { }
});
logger.User("Getting hash information complete in: " + DateTime.Now.Subtract(start).ToString(@"hh\:mm\:ss\.fffff"));
#endregion
// Create a mapping from destination file to source file
Dictionary<DatItem, DatItem> toFromMap = new Dictionary<DatItem, DatItem>();
#region Find all required files for rebuild
logger.User("Determining files to rebuild");
start = DateTime.Now;
// Order the DATs by hash first to make things easier
logger.User("Sorting input DAT...");
BucketByCRC(false, logger, output: false);
logger.User("Sorting found files...");
current.BucketByCRC(false, logger, output: false);
// Now loop over and find all files that need to be rebuilt
List<string> keys = current.Keys.ToList();
Parallel.ForEach(keys,
new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism },
key =>
{
// If we are using the DAT as a filter, treat the files one way
if (inverse)
{
// Check for duplicates
List<DatItem> datItems = current[key];
foreach (Rom rom in datItems)
{
// If the rom has duplicates, we skip it
if (rom.HasDuplicates(this, logger))
{
return;
}
// Otherwise, map the file to itself
try
{
Rom newrom = new Rom
{
Name = rom.Name.Remove(0, Path.GetDirectoryName(rom.Name).Length),
Size = rom.Size,
CRC = rom.CRC,
MD5 = rom.MD5,
SHA1 = rom.SHA1,
Machine = new Machine
{
Name = Path.GetFileNameWithoutExtension(rom.Machine.Name),
},
};
newrom.Name = newrom.Name.Remove(0, (newrom.Name.StartsWith("\\") || newrom.Name.StartsWith("/") ? 1 : 0));
lock (toFromMap)
{
toFromMap.Add(newrom, rom);
}
}
catch { }
}
}
// Otherwise, treat it like a standard rebuild
else
{
// If the input DAT doesn't have the key, then nothing from the current DAT are there
if (!ContainsKey(key))
{
return;
}
// Otherwise, we try to find duplicates
List<DatItem> datItems = current[key];
foreach (Rom rom in datItems)
{
List<DatItem> found = rom.GetDuplicates(this, logger, false);
// Now add all of the duplicates mapped to the current file
foreach (Rom mid in found)
{
try
{
lock (toFromMap)
{
toFromMap.Add(mid, rom);
}
}
catch { }
}
}
}
});
logger.User("Determining complete in: " + DateTime.Now.Subtract(start).ToString(@"hh\:mm\:ss\.fffff"));
#endregion
// Now bucket the list of keys by game so that we can rebuild properly
SortedDictionary<string, List<DatItem>> keysGroupedByGame = BucketListByGame(toFromMap.Keys.ToList(), false, true, logger, output: false);
#region Rebuild games in order
switch (outputFormat)
{
case OutputFormat.Folder:
logger.User("Rebuilding all files to directory");
break;
case OutputFormat.TapeArchive:
logger.User("Rebuilding all files to TAR");
break;
case OutputFormat.Torrent7Zip:
logger.User("Rebuilding all files to Torrent7Z");
break;
case OutputFormat.TorrentGzip:
logger.User("Rebuilding all files to TorrentGZ");
break;
case OutputFormat.TorrentLrzip:
logger.User("Rebuilding all files to TorrentLRZ");
break;
case OutputFormat.TorrentRar:
logger.User("Rebuilding all files to TorrentRAR");
break;
case OutputFormat.TorrentXZ:
logger.User("Rebuilding all files to TorrentXZ");
break;
case OutputFormat.TorrentZip:
logger.User("Rebuilding all files to TorrentZip");
break;
}
start = DateTime.Now;
// Now loop through the keys and create the correct output items
List<string> games = keysGroupedByGame.Keys.ToList();
Parallel.ForEach(games,
new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism },
game =>
{
// Define the temporary directory
string tempSubDir = Path.GetFullPath(Path.Combine(tempDir, Path.GetRandomFileName())) + Path.DirectorySeparatorChar;
// Create an empty list for getting paths for rebuilding
List<string> pathsToFiles = new List<string>();
// Loop through all of the matched items in the game
List<DatItem> itemsInGame = keysGroupedByGame[game];
List<Rom> romsInGame = new List<Rom>();
foreach (Rom rom in itemsInGame)
{
// Get the rom that's mapped to this item
Rom source = (Rom)toFromMap[rom];
// If we have an empty rom or machine, there was an issue
if (source == null || source.Machine == null || source.Machine.Name == null)
{
continue;
}
// If the file is in an archive, we need to treat it specially
string machinename = source.Machine.Name.ToLowerInvariant();
if (machinename.EndsWith(".7z")
|| machinename.EndsWith(".gz")
|| machinename.EndsWith(".rar")
|| machinename.EndsWith(".zip"))
{
string tempPath = ArchiveTools.ExtractItem(source.Machine.Name, Path.GetFileName(source.Name), tempSubDir, logger);
pathsToFiles.Add(tempPath);
}
// Otherwise, we want to just add the full path
else
{
pathsToFiles.Add(source.Name);
}
// If the size doesn't match, then we add the CRC as a postfix to the file
Rom fi = FileTools.GetFileInfo(pathsToFiles.Last(), logger);
if (fi.Size != source.Size)
{
rom.Name = Path.GetDirectoryName(rom.Name)
+ (String.IsNullOrEmpty(Path.GetDirectoryName(rom.Name)) ? "" : Path.DirectorySeparatorChar.ToString())
+ Path.GetFileNameWithoutExtension(rom.Name)
+ " (" + fi.CRC + ")"
+ Path.GetExtension(rom.Name);
rom.CRC = fi.CRC;
rom.Size = fi.Size;
}
// Now add the rom to the output list
romsInGame.Add(rom);
}
// And now rebuild accordingly
switch (outputFormat)
{
case OutputFormat.Folder:
for (int i = 0; i < romsInGame.Count; i++)
{
string infile = pathsToFiles[i];
Rom outrom = romsInGame[i];
string outfile = Path.Combine(outDir, Style.RemovePathUnsafeCharacters(outrom.Machine.Name), outrom.Name);
// Make sure the output folder is created
Directory.CreateDirectory(Path.GetDirectoryName(outfile));
// Now copy the file over
try
{
File.Copy(infile, outfile);
}
catch { }
}
break;
case OutputFormat.TapeArchive:
ArchiveTools.WriteTAR(pathsToFiles, outDir, romsInGame, logger);
break;
case OutputFormat.Torrent7Zip:
break;
case OutputFormat.TorrentGzip:
for (int i = 0; i < itemsInGame.Count; i++)
{
string infile = pathsToFiles[i];
Rom outrom = romsInGame[i];
outrom.Machine.Name = Style.RemovePathUnsafeCharacters(outrom.Machine.Name);
ArchiveTools.WriteTorrentGZ(infile, outDir, romba, logger);
}
break;
case OutputFormat.TorrentLrzip:
break;
case OutputFormat.TorrentRar:
break;
case OutputFormat.TorrentXZ:
break;
case OutputFormat.TorrentZip:
ArchiveTools.WriteTorrentZip(pathsToFiles, outDir, romsInGame, logger);
break;
}
// And now clear the temp folder to get rid of any transient files
try
{
Directory.Delete(tempSubDir, true);
}
catch { }
});
logger.User("Rebuilding complete in: " + DateTime.Now.Subtract(start).ToString(@"hh\:mm\:ss\.fffff"));
#endregion
return success;
}
/// <summary>
/// Process the DAT and verify the output directory
/// </summary>
/// <param name="datFile">DAT to use to verify the directory</param>
/// <param name="inputs">List of input directories to compare against</param>
/// <param name="tempDir">Temporary directory for archive extraction</param>
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
/// <param name="logger">Logger object for file and console output</param>
/// <returns>True if verification was a success, false otherwise</returns>
public bool VerifyDirectory(List<string> inputs, string tempDir, string headerToCheckAgainst, Logger logger)
{
// First create or clean the temp directory
if (!Directory.Exists(tempDir))
{
Directory.CreateDirectory(tempDir);
}
else
{
FileTools.CleanDirectory(tempDir);
}
bool success = true;
/*
We want the cross section of what's the folder and what's in the DAT. Right now, it just has what's in the DAT that's not in the folder
*/
// Then, loop through and check each of the inputs
logger.User("Processing files:\n");
foreach (string input in inputs)
{
PopulateFromDir(input, false /* noMD5 */, false /* noSHA1 */, true /* bare */, false /* archivesAsFiles */,
true /* enableGzip */, false /* addBlanks */, false /* addDate */, tempDir /* tempDir */, false /* copyFiles */,
headerToCheckAgainst, 4 /* maxDegreeOfParallelism */, logger);
}
// Setup the fixdat
DatFile matched = new DatFile(this);
matched.Reset();
matched.FileName = "fixDat_" + matched.FileName;
matched.Name = "fixDat_" + matched.Name;
matched.Description = "fixDat_" + matched.Description;
matched.DatFormat = DatFormat.Logiqx;
// Now that all files are parsed, get only files found in directory
bool found = false;
foreach (string key in Keys)
{
List<DatItem> roms = this[key];
List<DatItem> newroms = DatItem.Merge(roms, logger);
foreach (Rom rom in newroms)
{
if (rom.SourceID == 99)
{
found = true;
matched.Add(rom.Size + "-" + rom.CRC, rom);
}
}
}
// Now output the fixdat to the main folder
if (found)
{
matched.WriteToFile("", logger, stats: true);
}
else
{
logger.User("No fixDat needed");
}
return success;
}
#endregion
}
}