Fix GAME prefix not DAT prefix

This commit is contained in:
Matt Nadareski
2016-04-20 17:45:39 -07:00
parent 4755345f70
commit 07ce694ae3
3 changed files with 22 additions and 31 deletions

View File

@@ -54,7 +54,7 @@ namespace SabreTools
convertMiss = false,
convertRV = false,
convertXml = false,
datname = false,
gamename = false,
disableForce = false,
extsplit = false,
generate = false,
@@ -114,10 +114,6 @@ namespace SabreTools
case "--disable-force":
disableForce = true;
break;
case "-dp":
case "--dat-prefix":
datname = true;
break;
case "-es":
case "--ext-split":
extsplit = true;
@@ -130,6 +126,10 @@ namespace SabreTools
case "--generate-all":
genall = true;
break;
case "-gp":
case "--game-prefix":
gamename = true;
break;
case "-i":
case "--import":
import = true;
@@ -299,7 +299,7 @@ namespace SabreTools
{
foreach (string input in inputs)
{
InitConvertMiss(input, usegame, prefix, postfix, quotes, repext, addext, datname);
InitConvertMiss(input, usegame, prefix, postfix, quotes, repext, addext, gamename);
}
}
@@ -885,7 +885,7 @@ or 'b' to go back to the previous menu:
private static void ConvertMissMenu()
{
string selection = "", input = "", prefix = "", postfix = "", addext = "", repext = "";
bool usegame = true, quotes = false, datname = false;
bool usegame = true, quotes = false, gamename = false;
while (selection.ToLowerInvariant() != "b")
{
Console.Clear();
@@ -901,8 +901,8 @@ Make a selection:
5) " + (quotes ? "Don't add quotes around each item" : "Add quotes around each item") + @"
6) Replace all extensions with another" + (repext != "" ? ":\t" + repext : "") + @"
7) Add extensions to each item" + (addext != "" ? ":\n\t" + addext : "") + @"
8) " + (datname ? "Don't add dat name before every item" : "Add dat name before every item") + @"
9) Begin conversion
" + (!usegame ? " 8) " + (gamename ? "Don't add game name before every item" : "Add game name before every item") + "\n" : "") +
@" 9) Begin conversion
B) Go back to the previous menu
");
Console.Write("Enter selection: ");
@@ -941,11 +941,11 @@ Make a selection:
addext = Console.ReadLine();
break;
case "8":
datname = !datname;
gamename = !gamename;
break;
case "9":
Console.Clear();
InitConvertMiss(input, usegame, prefix, postfix, quotes, repext, addext, datname);
InitConvertMiss(input, usegame, prefix, postfix, quotes, repext, addext, gamename);
Console.Write("\nPress any key to continue...");
Console.ReadKey();
break;
@@ -963,8 +963,8 @@ Make a selection:
/// <param name="quotes">Add quotes to each item</param>
/// <param name="repext">Replace all extensions with another</param>
/// <param name="addext">Add an extension to all items</param>
/// <param name="datname">Add the dat name as a directory prefix</param>
private static void InitConvertMiss(string input, bool usegame, string prefix, string postfix, bool quotes, string repext, string addext, bool datname)
/// <param name="gamename">Add the dat name as a directory prefix</param>
private static void InitConvertMiss(string input, bool usegame, string prefix, string postfix, bool quotes, string repext, string addext, bool gamename)
{
// Strip any quotations from the name
input = input.Replace("\"", "");
@@ -977,16 +977,9 @@ Make a selection:
// Get the output name
string name = Path.GetFileNameWithoutExtension(input) + "-miss.txt";
// Get the DAT name string
string datstring = "";
if (datname)
{
datstring = RomManipulation.GetDatName(input, logger);
}
// Read in the roms from the DAT and then write them to the file
logger.Log("Converting " + input);
Output.WriteToText(name, Path.GetDirectoryName(input), RomManipulation.Parse(input, 0, 0, logger), logger, usegame, prefix, postfix, addext, repext, quotes, datstring);
Output.WriteToText(name, Path.GetDirectoryName(input), RomManipulation.Parse(input, 0, 0, logger), logger, usegame, prefix, postfix, addext, repext, quotes, gamename);
logger.Log(input + " converted to: " + name);
return;
}

View File

@@ -89,7 +89,7 @@ Options:
url= URL (source only)
-cm, --convert-miss
-r, --roms Output roms to miss instead of sets
-dp, --dat-prefix Add dat name as a prefix to each item
-gp, --game-prefix Add game name as a prefix to each item
-pre=, --prefix= Set prefix to be printed in front of all lines
-post=, --postfix= Set postfix to be printed behind all lines
-q, --quotes Put double-quotes around each item

View File

@@ -139,10 +139,10 @@ namespace SabreTools.Helper
/// <param name="quotes">True if quotes should be put around the item, false otherwise (default)</param>
/// <param name="addext">Arbitrary extension added to the end of each item</param>
/// <param name="repext">Arbitrary extension to replace all extensions in the item</param>
/// <param name="datname">The internal name of the DAT to prefix</param>
/// <param name="gamename">True if the game name is appended (only when !usegame), false otherwise</param>
/// <returns>True if the file was written, false otherwise</returns>
public static bool WriteToText(string textfile, string outdir, List<RomData> roms, Logger logger, bool useGame = true, string prefix = "",
string postfix = "", string addext = "", string repext = "", bool quotes = false, string datname = "")
string postfix = "", string addext = "", string repext = "", bool quotes = false, bool gamename = false)
{
// Normalize the output directory
if (outdir == "")
@@ -154,12 +154,6 @@ namespace SabreTools.Helper
outdir += Path.DirectorySeparatorChar;
}
// Get the DAT name, if applicable
if (datname != "" && !datname.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
datname = datname + Path.DirectorySeparatorChar;
}
// Make the output directory if it doesn't exist
if (!Directory.Exists(outdir))
{
@@ -182,7 +176,7 @@ namespace SabreTools.Helper
{
string pre = prefix + (quotes ? "\"" : "");
string post = (quotes ? "\"" : "") + postfix;
string name = datname + (useGame ? rom.Game : rom.Name);
string name = (useGame ? rom.Game : rom.Name);
if (repext != "")
{
string dir = Path.GetDirectoryName(name);
@@ -194,6 +188,10 @@ namespace SabreTools.Helper
{
name += addext;
}
if (!useGame && gamename)
{
name = (rom.Game.EndsWith(Path.DirectorySeparatorChar.ToString()) ? rom.Game : rom.Game + Path.DirectorySeparatorChar) + name;
}
if (useGame && rom.Game != lastgame)
{