[DatFiles/] Make all DatFile types actually inherit from DatFile

This commit is contained in:
Matt Nadareski
2017-10-09 20:25:46 -07:00
parent 2209d0a13b
commit 09e16fcc4c
13 changed files with 423 additions and 496 deletions

View File

@@ -24,12 +24,11 @@ namespace SabreTools.Library.DatFiles
/// <summary>
/// Represents parsing and writing of a MAME Listroms DAT
/// </summary>
public class Listroms
public class Listroms : DatFile
{
/// <summary>
/// Parse a MAME Listroms DAT and return all found games and roms within
/// </summary>
/// <param name="datFile">DatFile to populate with the read information</param>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
@@ -45,9 +44,7 @@ namespace SabreTools.Library.DatFiles
/// 6331.sound-u8 32 BAD CRC(1d298cb0) SHA1(bb0bb62365402543e3154b9a77be9c75010e6abc) BAD_DUMP
/// 16v8h-blue.u24 279 NO GOOD DUMP KNOWN
/// </remarks>
public static void Parse(
DatFile datFile,
public void Parse(
// Standard Dat parsing
string filename,
int sysid,
@@ -127,7 +124,7 @@ namespace SabreTools.Library.DatFiles
MachineName = gamename,
};
datFile.ParseAddHelper(disk, clean, remUnicode);
ParseAddHelper(disk, clean, remUnicode);
}
// Baddump Disks have 4 pieces (name, BAD, sha1, BAD_DUMP)
@@ -142,7 +139,7 @@ namespace SabreTools.Library.DatFiles
MachineName = gamename,
};
datFile.ParseAddHelper(disk, clean, remUnicode);
ParseAddHelper(disk, clean, remUnicode);
}
// Standard ROMs have 4 pieces (name, size, crc, sha1)
@@ -163,7 +160,7 @@ namespace SabreTools.Library.DatFiles
MachineName = gamename,
};
datFile.ParseAddHelper(rom, clean, remUnicode);
ParseAddHelper(rom, clean, remUnicode);
}
// Nodump Disks have 5 pieces (name, NO, GOOD, DUMP, KNOWN)
@@ -177,7 +174,7 @@ namespace SabreTools.Library.DatFiles
MachineName = gamename,
};
datFile.ParseAddHelper(disk, clean, remUnicode);
ParseAddHelper(disk, clean, remUnicode);
}
// Baddump ROMs have 6 pieces (name, size, BAD, crc, sha1, BAD_DUMP)
@@ -199,7 +196,7 @@ namespace SabreTools.Library.DatFiles
MachineName = gamename,
};
datFile.ParseAddHelper(rom, clean, remUnicode);
ParseAddHelper(rom, clean, remUnicode);
}
// Nodump ROMs have 6 pieces (name, size, NO, GOOD, DUMP, KNOWN)
@@ -219,7 +216,7 @@ namespace SabreTools.Library.DatFiles
MachineName = gamename,
};
datFile.ParseAddHelper(rom, clean, remUnicode);
ParseAddHelper(rom, clean, remUnicode);
}
// If we have something else, it's invalid
@@ -235,11 +232,10 @@ namespace SabreTools.Library.DatFiles
/// <summary>
/// Create and open an output file for writing direct from a dictionary
/// </summary>
/// <param name="datFile">DatFile to write out from</param>
/// <param name="outfile">Name of the file to write to</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns>
public static bool WriteToFile(DatFile datFile, string outfile, bool ignoreblanks = false)
public bool WriteToFile(string outfile, bool ignoreblanks = false)
{
try
{
@@ -259,12 +255,12 @@ namespace SabreTools.Library.DatFiles
string lastgame = null;
// Get a properly sorted set of keys
List<string> keys = datFile.Keys.ToList();
List<string> keys = Keys.ToList();
keys.Sort(new NaturalComparer());
foreach (string key in keys)
{
List<DatItem> roms = datFile[key];
List<DatItem> roms = this[key];
// Resolve the names in the block
roms = DatItem.ResolveNames(roms);
@@ -336,7 +332,7 @@ namespace SabreTools.Library.DatFiles
/// <param name="sw">StreamWriter to output to</param>
/// <param name="rom">RomData object to be output</param>
/// <returns>True if the data was written, false on error</returns>
private static bool WriteStartGame(StreamWriter sw, DatItem rom)
private bool WriteStartGame(StreamWriter sw, DatItem rom)
{
try
{
@@ -366,7 +362,7 @@ namespace SabreTools.Library.DatFiles
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private static bool WriteEndGame(StreamWriter sw)
private bool WriteEndGame(StreamWriter sw)
{
try
{
@@ -391,7 +387,7 @@ namespace SabreTools.Library.DatFiles
/// <param name="rom">RomData object to be output</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the data was written, false on error</returns>
private static bool WriteRomData(StreamWriter sw, DatItem rom, bool ignoreblanks = false)
private bool WriteRomData(StreamWriter sw, DatItem rom, bool ignoreblanks = false)
{
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
if (ignoreblanks