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https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
[Stats, DatFile] Merge Stats into DatFile
Since statistics are something that is supposed to be inherent to Dats, this makes the most sense being inside of DatFile
This commit is contained in:
@@ -2370,6 +2370,161 @@ namespace SabreTools.Helper
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#endregion
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#region Statistics
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/// <summary>
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/// Recalculate the statistics for the Dat
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/// </summary>
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public void RecalculateStats()
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{
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// Wipe out any stats already there
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RomCount = 0;
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DiskCount = 0;
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TotalSize = 0;
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CRCCount = 0;
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MD5Count = 0;
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SHA1Count = 0;
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NodumpCount = 0;
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// If we have a blank Dat in any way, return
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if (this == null || Files == null || Files.Count == 0)
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{
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return;
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}
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// Loop through and add
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foreach (List<DatItem> roms in Files.Values)
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{
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foreach (Rom rom in roms)
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{
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RomCount += (rom.Type == ItemType.Rom ? 1 : 0);
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DiskCount += (rom.Type == ItemType.Disk ? 1 : 0);
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TotalSize += (rom.ItemStatus == ItemStatus.Nodump ? 0 : rom.Size);
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CRCCount += (String.IsNullOrEmpty(rom.CRC) ? 0 : 1);
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MD5Count += (String.IsNullOrEmpty(rom.MD5) ? 0 : 1);
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SHA1Count += (String.IsNullOrEmpty(rom.SHA1) ? 0 : 1);
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}
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}
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}
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/// <summary>
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/// Output the stats for the Dat in a human-readable format
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/// </summary>
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/// <param name="logger">Logger object for file and console writing</param>
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/// <param name="recalculate">True if numbers should be recalculated for the DAT, false otherwise (default)</param>
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/// <param name="game">Number of games to use, -1 means recalculate games (default)</param>
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public void OutputStats(Logger logger, bool recalculate = false, long game = -1)
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{
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// If we're supposed to recalculate the statistics, do so
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if (recalculate)
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{
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RecalculateStats();
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}
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SortedDictionary<string, List<DatItem>> newroms = DatFile.BucketByGame(Files, false, true, logger, false);
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if (TotalSize < 0)
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{
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TotalSize = Int64.MaxValue + TotalSize;
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}
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logger.User(" Uncompressed size: " + Style.GetBytesReadable(TotalSize) + @"
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Games found: " + (game == -1 ? newroms.Count : game) + @"
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Roms found: " + RomCount + @"
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Disks found: " + DiskCount + @"
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Roms with CRC: " + CRCCount + @"
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Roms with MD5: " + MD5Count + @"
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Roms with SHA-1: " + SHA1Count + @"
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Roms with Nodump status: " + NodumpCount + @"
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");
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}
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/// <summary>
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/// Output the stats for a list of input dats as files in a human-readable format
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/// </summary>
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/// <param name="inputs">List of input files and folders</param>
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/// <param name="single">True if single DAT stats are output, false otherwise</param>
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/// <param name="logger">Logger object for file and console output</param>
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public static void OutputStats(List<string> inputs, bool single, Logger logger)
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{
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// Make sure we have all files
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List<string> newinputs = new List<string>();
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foreach (string input in inputs)
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{
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if (File.Exists(input))
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{
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newinputs.Add(input);
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}
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if (Directory.Exists(input))
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{
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foreach (string file in Directory.GetFiles(input, "*", SearchOption.AllDirectories))
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{
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newinputs.Add(file);
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}
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}
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}
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// Init all total variables
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long totalSize = 0;
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long totalGame = 0;
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long totalRom = 0;
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long totalDisk = 0;
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long totalCRC = 0;
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long totalMD5 = 0;
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long totalSHA1 = 0;
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long totalNodump = 0;
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/// Now process each of the input files
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foreach (string filename in newinputs)
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{
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logger.Log("Beginning stat collection for '" + filename + "'");
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List<string> games = new List<string>();
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DatFile datdata = new DatFile();
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Parse(filename, 0, 0, ref datdata, logger);
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SortedDictionary<string, List<DatItem>> newroms = BucketByGame(datdata.Files, false, true, logger, false);
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// Output single DAT stats (if asked)
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if (single)
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{
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logger.User(@"\nFor file '" + filename + @"':
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--------------------------------------------------");
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datdata.OutputStats(logger);
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}
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else
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{
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logger.User("Adding stats for file '" + filename + "'\n");
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}
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// Add single DAT stats to totals
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totalSize += datdata.TotalSize;
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totalGame += newroms.Count;
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totalRom += datdata.RomCount;
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totalDisk += datdata.DiskCount;
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totalCRC += datdata.CRCCount;
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totalMD5 += datdata.MD5Count;
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totalSHA1 += datdata.SHA1Count;
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totalNodump += datdata.NodumpCount;
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}
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// Output total DAT stats
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if (!single) { logger.User(""); }
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DatFile totaldata = new DatFile
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{
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TotalSize = totalSize,
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RomCount = totalRom,
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DiskCount = totalDisk,
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CRCCount = totalCRC,
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MD5Count = totalMD5,
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SHA1Count = totalSHA1,
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NodumpCount = totalNodump,
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};
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logger.User(@"For ALL DATs found
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--------------------------------------------------");
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totaldata.OutputStats(logger, game: totalGame);
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logger.User(@"
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Please check the log folder if the stats scrolled offscreen");
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}
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#endregion
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#region Bucketing
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/// <summary>
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@@ -3110,7 +3265,7 @@ namespace SabreTools.Helper
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// Output initial statistics, for kicks
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if (stats)
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{
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Stats.OutputStats(datdata, logger, (datdata.RomCount + datdata.DiskCount == 0));
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datdata.OutputStats(logger, (datdata.RomCount + datdata.DiskCount == 0));
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}
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// Bucket roms by game name and optionally dedupe
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@@ -264,7 +264,7 @@ namespace SabreTools.Helper
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_logger.ClearBeneath(Constants.HeaderHeight);
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Console.SetCursorPosition(0, Constants.HeaderHeight + 1);
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_logger.User("Stats of the matched ROMs:");
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Stats.OutputStats(_matched, _logger, true);
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_matched.OutputStats(_logger, true);
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// Now output the fixdat based on the original input if asked
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if (_updateDat)
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@@ -1,150 +0,0 @@
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using System;
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using System.Collections.Generic;
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namespace SabreTools.Helper
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{
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/// <summary>
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/// Get statistics on one or more DAT files
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/// </summary>
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public class Stats
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{
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// Private instance variables
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private List<String> _inputs;
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private bool _single;
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private Logger _logger;
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/// <summary>
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/// Create a new UncompressedSize object
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/// </summary>
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/// <param name="inputs">List of files and folders to parse</param>
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/// <param name="single">True if single DAT stats are output, false otherwise</param>
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/// <param name="logger">Logger object for file and console output</param>
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public Stats(List<String> inputs, bool single, Logger logger)
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{
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_inputs = inputs;
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_single = single;
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_logger = logger;
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}
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/// <summary>
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/// Output all requested statistics
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/// </summary>
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/// <returns>True if output succeeded, false otherwise</returns>
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public bool Process()
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{
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// Init all total variables
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long totalSize = 0;
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long totalGame = 0;
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long totalRom = 0;
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long totalDisk = 0;
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long totalCRC = 0;
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long totalMD5 = 0;
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long totalSHA1 = 0;
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long totalNodump = 0;
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/// Now process each of the input files
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foreach (string filename in _inputs)
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{
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_logger.Log("Beginning stat collection for '" + filename + "'");
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List<String> games = new List<String>();
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DatFile datdata = new DatFile();
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DatFile.Parse(filename, 0, 0, ref datdata, _logger);
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SortedDictionary<string, List<DatItem>> newroms = DatFile.BucketByGame(datdata.Files, false, true, _logger, false);
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// Output single DAT stats (if asked)
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if (_single)
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{
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_logger.User(@"\nFor file '" + filename + @"':
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--------------------------------------------------");
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OutputStats(datdata, _logger);
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}
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else
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{
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_logger.User("Adding stats for file '" + filename + "'\n");
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}
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// Add single DAT stats to totals
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totalSize += datdata.TotalSize;
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totalGame += newroms.Count;
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totalRom += datdata.RomCount;
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totalDisk += datdata.DiskCount;
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totalCRC += datdata.CRCCount;
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totalMD5 += datdata.MD5Count;
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totalSHA1 += datdata.SHA1Count;
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totalNodump += datdata.NodumpCount;
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}
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// Output total DAT stats
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if (!_single) { _logger.User(""); }
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DatFile totaldata = new DatFile
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{
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TotalSize = totalSize,
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RomCount = totalRom,
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DiskCount = totalDisk,
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CRCCount = totalCRC,
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MD5Count = totalMD5,
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SHA1Count = totalSHA1,
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NodumpCount = totalNodump,
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};
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_logger.User(@"For ALL DATs found
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--------------------------------------------------");
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OutputStats(totaldata, _logger, game:totalGame);
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_logger.User(@"
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Please check the log folder if the stats scrolled offscreen");
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return true;
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}
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/// <summary>
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/// Output the stats in a human-readable format
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/// </summary>
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/// <param name="datdata">DatData object to read stats from</param>
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/// <param name="logger">Logger object for file and console writing</param>
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/// <param name="recalculate">True if numbers should be recalculated for the DAT, false otherwise (default)</param>
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/// <param name="game">Number of games to use, -1 means recalculate games (default)</param>
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public static void OutputStats(DatFile datdata, Logger logger, bool recalculate = false, long game = -1)
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{
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if (recalculate)
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{
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// Wipe out any stats already there
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datdata.RomCount = 0;
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datdata.DiskCount = 0;
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datdata.TotalSize = 0;
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datdata.CRCCount = 0;
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datdata.MD5Count = 0;
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datdata.SHA1Count = 0;
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datdata.NodumpCount = 0;
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// Loop through and add
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foreach (List<DatItem> roms in datdata.Files.Values)
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{
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foreach (Rom rom in roms)
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{
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datdata.RomCount += (rom.Type == ItemType.Rom ? 1 : 0);
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datdata.DiskCount += (rom.Type == ItemType.Disk ? 1 : 0);
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datdata.TotalSize += (rom.ItemStatus == ItemStatus.Nodump ? 0 : rom.Size);
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datdata.CRCCount += (String.IsNullOrEmpty(rom.CRC) ? 0 : 1);
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datdata.MD5Count += (String.IsNullOrEmpty(rom.MD5) ? 0 : 1);
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datdata.SHA1Count += (String.IsNullOrEmpty(rom.SHA1) ? 0 : 1);
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datdata.NodumpCount += (rom.ItemStatus == ItemStatus.Nodump ? 1 : 0);
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}
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}
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}
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SortedDictionary<string, List<DatItem>> newroms = DatFile.BucketByGame(datdata.Files, false, true, logger, false);
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if (datdata.TotalSize < 0)
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{
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datdata.TotalSize = Int64.MaxValue + datdata.TotalSize;
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}
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logger.User(" Uncompressed size: " + Style.GetBytesReadable(datdata.TotalSize) + @"
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Games found: " + (game == -1 ? newroms.Count : game) + @"
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Roms found: " + datdata.RomCount + @"
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Disks found: " + datdata.DiskCount + @"
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Roms with CRC: " + datdata.CRCCount + @"
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Roms with MD5: " + datdata.MD5Count + @"
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Roms with SHA-1: " + datdata.SHA1Count + @"
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Roms with Nodump status: " + datdata.NodumpCount + @"
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");
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}
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}
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}
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@@ -141,7 +141,6 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Mappings\Mappings.cs" />
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<Compile Include="Data\Structs.cs" />
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<Compile Include="Objects\Stats.cs" />
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<Compile Include="Tools\Style.cs" />
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<Compile Include="Data\Build.cs" />
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</ItemGroup>
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@@ -262,26 +262,8 @@ namespace SabreTools
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/// <param name="single">True to show individual DAT statistics, false otherwise</param>
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private static void InitStats(List<string> inputs, bool single)
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{
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List<string> newinputs = new List<string>();
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foreach (string input in inputs)
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{
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if (File.Exists(input))
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{
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newinputs.Add(input);
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}
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if (Directory.Exists(input))
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{
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foreach (string file in Directory.GetFiles(input, "*", SearchOption.AllDirectories))
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{
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newinputs.Add(file);
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}
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}
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}
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Logger statlog = new Logger(true, "stats.txt");
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Stats stats = new Stats(newinputs, single, statlog);
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stats.Process();
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DatFile.OutputStats(inputs, single, statlog);
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statlog.Close(true);
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}
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