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https://github.com/claunia/SabreTools.git
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Major changes to structure and code
First is the inclusion of two new projects: SabreHelper and SingleGame. SabreHelper is a DLL that contains anything that might be in common between programs (converters, db tools, logging). SingleGame is an experimental program to minimize a DAT for server usage, requested by Kludge. The new structure represents a cleaner approach to having helper functions in a DLL, making each individual executable smaller and more well-defined.
This commit is contained in:
145
SingleGame/SingleGame.cs
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145
SingleGame/SingleGame.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using System.Xml.Linq;
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using SabreTools.Helper;
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namespace SabreTools
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{
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public class SingleGame
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{
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private static string filename;
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public static void Main(string[] args)
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{
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if (args.Length != 1)
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{
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Help();
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return;
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}
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filename = args[0];
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// Take the filename, and load it as an XML document
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XmlDocument doc = new XmlDocument();
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try
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{
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doc.LoadXml(File.ReadAllText(filename));
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}
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catch (XmlException)
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{
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doc.LoadXml(Converters.RomVaultToXML(File.ReadAllLines(filename)).ToString());
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}
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// We all start the same
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XmlNode node = doc.FirstChild;
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if (node != null && node.Name == "xml")
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{
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// Skip over everything that's not an element
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while (node.NodeType != XmlNodeType.Element)
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{
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node = node.NextSibling;
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}
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}
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XmlDocument tempDoc = new XmlDocument();
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XmlNode outNode = tempDoc.CreateNode(XmlNodeType.Element, node.Name, "");
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// Once we find the main body, enter it
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if (node != null && node.Name == "datafile")
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{
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node = node.FirstChild;
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}
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// Now here's where it differs from import
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bool inGame = false;
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while (node != null)
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{
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// If we're at a game node, add the parent node but not all the internals
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if (node.NodeType == XmlNodeType.Element && (node.Name == "machine" || node.Name == "game"))
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{
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if (!inGame)
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{
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XmlElement tempNode = tempDoc.CreateElement(node.Name);
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tempNode.SetAttribute("name", "!");
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outNode.AppendChild(tempNode);
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outNode = outNode.LastChild;
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inGame = true;
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}
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// Get the roms from the machine
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if (node.HasChildNodes)
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{
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// If this node has children, traverse the children
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foreach (XmlNode child in node.ChildNodes)
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{
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// If we find a rom or disk, add it
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if (child.NodeType == XmlNodeType.Element && (child.Name == "rom" || child.Name == "disk"))
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{
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// Take care of hex-sized files
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long size = -1;
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if (child.Attributes["size"] != null && child.Attributes["size"].Value.Contains("0x"))
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{
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size = Convert.ToInt64(child.Attributes["size"].Value, 16);
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}
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else if (child.Attributes["size"] != null)
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{
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size = Int64.Parse(child.Attributes["size"].Value);
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}
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XmlElement tempNode = (XmlElement)tempDoc.ImportNode(child, true);
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// Windows max name length is 260. Taking into account the game name of "!", we can use 259 characters
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tempNode.SetAttribute("name", "(" + node.Attributes["name"].Value + ")" + child.Attributes["name"].Value);
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tempNode.Attributes["name"].Value = (tempNode.Attributes["name"].Value.Length > 259 ? tempNode.Attributes["name"].Value.Substring(0, 259) : tempNode.Attributes["name"].Value);
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outNode.AppendChild(tempNode);
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}
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}
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}
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}
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else
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{
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XmlNode tempNode = tempDoc.ImportNode(node, true);
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outNode.AppendChild(tempNode);
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}
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node = node.NextSibling;
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}
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tempDoc.AppendChild(tempDoc.CreateDocumentType("datafile", "-//Logiqx//DTD ROM Management Datafile//EN", "http://www.logiqx.com/Dats/datafile.dtd", null));
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tempDoc.AppendChild(outNode);
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string outPath = Path.GetFileNameWithoutExtension(filename) + ".new" + Path.GetExtension(filename);
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File.WriteAllText(outPath, Beautify(tempDoc));
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}
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private static void Help()
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{
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}
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// http://stackoverflow.com/questions/203528/what-is-the-simplest-way-to-get-indented-xml-with-line-breaks-from-xmldocument
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// http://www.timvw.be/2007/01/08/generating-utf-8-with-systemxmlxmlwriter/
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static public string Beautify(XmlDocument doc)
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{
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MemoryStream ms = new MemoryStream();
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XmlWriterSettings settings = new XmlWriterSettings
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{
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Encoding = new UTF8Encoding(false),
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Indent = true,
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IndentChars = "\t",
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NewLineChars = "\r\n",
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NewLineHandling = NewLineHandling.Replace
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};
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using (XmlWriter writer = XmlWriter.Create(ms, settings))
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{
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doc.Save(writer);
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}
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return Encoding.UTF8.GetString(ms.ToArray());
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}
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}
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}
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