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https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
[SimpleSort] Add header support, fix scan levels
This commit is contained in:
@@ -19,31 +19,67 @@ namespace SabreTools.Helper
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/// <param name="output">Output directory to build to</param>
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/// <param name="output">Output directory to build to</param>
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/// <param name="archiveType">Type of archive to attempt to write to</param>
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/// <param name="archiveType">Type of archive to attempt to write to</param>
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/// <param name="rom">RomData representing the new information</param>
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/// <param name="rom">RomData representing the new information</param>
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public static void WriteArchiveOrFile(string input, string output, ArchiveType archiveType, RomData rom)
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public static void WriteFileToArchive(string input, string output, ArchiveType archiveType, RomData rom)
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{
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{
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string archiveFileName = output + Path.DirectorySeparatorChar + rom.Game + ".zip";
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string archiveFileName = output + Path.DirectorySeparatorChar + rom.Game + ".zip";
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string singleFileName = output + Path.DirectorySeparatorChar + rom.Game + Path.DirectorySeparatorChar + rom.Name;
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string singleFileName = output + Path.DirectorySeparatorChar + rom.Game + Path.DirectorySeparatorChar + rom.Name;
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IWriter outarchive = null;
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IWritableArchive outarchive = null;
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FileStream fs = null;
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try
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try
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{
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{
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fs = File.OpenWrite(archiveFileName);
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if (!File.Exists(archiveFileName))
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outarchive = WriterFactory.Open(fs, ArchiveType.Zip, CompressionType.Deflate);
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outarchive.Write(rom.Name, input);
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}
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catch
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{
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{
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if (!File.Exists(singleFileName))
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outarchive = ArchiveFactory.Create(archiveType) as IWritableArchive;
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{
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File.Copy(input, singleFileName);
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}
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}
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else
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{
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outarchive = ArchiveFactory.Open(archiveFileName, Options.LookForHeader) as IWritableArchive;
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}
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outarchive.AddEntry(rom.Name, input);
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outarchive.SaveTo(archiveFileName, new CompressionInfo { Type = CompressionType.Deflate });
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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}
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finally
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{
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outarchive?.Dispose();
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}
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}
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/// <summary>
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/// Copy a file either to an output archive or to an output folder
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/// </summary>
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/// <param name="input">Input filename to be moved</param>
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/// <param name="output">Output directory to build to</param>
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/// <param name="archiveType">Type of archive to attempt to write to</param>
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/// <param name="rom">RomData representing the new information</param>
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public static void WriteFolderToArchive(string input, string output, ArchiveType archiveType)
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{
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string archiveFileName = output + Path.DirectorySeparatorChar + Path.GetFileNameWithoutExtension(input) + ".zip";
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IWritableArchive outarchive = null;
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try
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{
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if (!File.Exists(archiveFileName))
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{
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outarchive = ArchiveFactory.Create(archiveType) as IWritableArchive;
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}
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else
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{
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outarchive = ArchiveFactory.Open(archiveFileName, Options.LookForHeader) as IWritableArchive;
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}
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outarchive.AddAllFromDirectory(input, "*", SearchOption.AllDirectories);
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outarchive.SaveTo(archiveFileName, new CompressionInfo { Type = CompressionType.Deflate });
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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}
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}
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finally
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finally
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{
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{
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outarchive?.Dispose();
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outarchive?.Dispose();
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fs?.Close();
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fs?.Dispose();
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}
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}
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}
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}
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@@ -608,7 +608,7 @@ namespace SabreTools.Helper
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long adjustedLength = br.BaseStream.Length - bytesToRemoveFromTail;
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long adjustedLength = br.BaseStream.Length - bytesToRemoveFromTail;
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// Seek to the correct position
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// Seek to the correct position
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br.BaseStream.Seek(bytesToRemoveFromHead, SeekOrigin.Begin);
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br.BaseStream.Seek((bytesToRemoveFromHead < 0 ? 0 : bytesToRemoveFromHead), SeekOrigin.Begin);
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// Now read the file in chunks and write out
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// Now read the file in chunks and write out
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byte[] buffer = new byte[bufferSize];
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byte[] buffer = new byte[bufferSize];
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@@ -695,5 +695,22 @@ namespace SabreTools.Helper
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// Copy a file to a new location, creating directories as needed
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/// </summary>
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/// <param name="input">Input filename</param>
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/// <param name="output">Output filename</param>
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public static void CopyFileToNewLocation(string input, string output)
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{
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if (File.Exists(input) && !File.Exists(output))
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{
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if (!Directory.Exists(Path.GetDirectoryName(output)))
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{
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Directory.CreateDirectory(Path.GetDirectoryName(output));
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}
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File.Copy(input, output);
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}
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}
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}
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}
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}
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}
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@@ -16,6 +16,7 @@ namespace SabreTools.Helper
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/// <param name="noMD5">True if MD5 hashes should not be calculated, false otherwise</param>
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/// <param name="noMD5">True if MD5 hashes should not be calculated, false otherwise</param>
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/// <param name="noSHA1">True if SHA-1 hashes should not be calcluated, false otherwise</param>
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/// <param name="noSHA1">True if SHA-1 hashes should not be calcluated, false otherwise</param>
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/// <returns>Populated RomData object if success, empty one on error</returns>
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/// <returns>Populated RomData object if success, empty one on error</returns>
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/// <remarks>Add read-offset for hash info</remarks>
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public static RomData GetSingleFileInfo(string input, bool noMD5 = false, bool noSHA1 = false)
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public static RomData GetSingleFileInfo(string input, bool noMD5 = false, bool noSHA1 = false)
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{
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{
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RomData rom = new RomData
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RomData rom = new RomData
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@@ -1,4 +1,5 @@
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using SabreTools.Helper;
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using SabreTools.Helper;
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using SharpCompress.Archive;
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using SharpCompress.Common;
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using SharpCompress.Common;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@@ -249,6 +250,16 @@ namespace SabreTools
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_outdir = Path.GetFullPath(_outdir);
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_outdir = Path.GetFullPath(_outdir);
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}
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}
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// Then create or clean the temp directory
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if (!Directory.Exists(_tempdir))
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{
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Directory.CreateDirectory(_tempdir);
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}
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else
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{
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Output.CleanDirectory(_tempdir);
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}
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// Then, loop through and check each of the inputs
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// Then, loop through and check each of the inputs
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_logger.User("Starting to loop through inputs");
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_logger.User("Starting to loop through inputs");
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foreach (string input in _inputs)
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foreach (string input in _inputs)
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@@ -275,6 +286,20 @@ namespace SabreTools
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}
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}
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}
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}
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// Now process the output directory and write all to zipfiles
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foreach (string dir in Directory.EnumerateDirectories(_outdir, "*", SearchOption.TopDirectoryOnly))
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{
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ArchiveTools.WriteFolderToArchive(dir, _outdir, ArchiveType.Zip);
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try
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{
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Directory.Delete(dir, true);
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}
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catch (Exception ex)
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{
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_logger.Error(ex.ToString());
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}
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}
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// Now one final delete of the temp directory
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// Now one final delete of the temp directory
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Directory.Delete(_tempdir, true);
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Directory.Delete(_tempdir, true);
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@@ -295,7 +320,35 @@ namespace SabreTools
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input = Path.GetFullPath(input);
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input = Path.GetFullPath(input);
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_logger.User("Beginning processing of '" + input + "'");
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_logger.User("Beginning processing of '" + input + "'");
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// Get the hash of the file first
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// If we have an archive, scan it if necessary
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bool shouldscan = true;
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try
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{
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IArchive temp = ArchiveFactory.Open(input);
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switch (temp.Type)
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{
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case ArchiveType.GZip:
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shouldscan = (_gz != ArchiveScanLevel.Internal);
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break;
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case ArchiveType.Rar:
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shouldscan = (_rar != ArchiveScanLevel.Internal);
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break;
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case ArchiveType.SevenZip:
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shouldscan = (_7z != ArchiveScanLevel.Internal);
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break;
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case ArchiveType.Zip:
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shouldscan = (_zip != ArchiveScanLevel.Internal);
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break;
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}
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}
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catch
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{
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shouldscan = true;
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}
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// Hash and match the external files
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if (shouldscan)
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{
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RomData rom = RomTools.GetSingleFileInfo(input);
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RomData rom = RomTools.GetSingleFileInfo(input);
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// If we have a blank RomData, it's an error
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// If we have a blank RomData, it's an error
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@@ -309,7 +362,51 @@ namespace SabreTools
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_logger.User("File '" + input + "' had " + foundroms.Count + " matches in the DAT!");
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_logger.User("File '" + input + "' had " + foundroms.Count + " matches in the DAT!");
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foreach (RomData found in foundroms)
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foreach (RomData found in foundroms)
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{
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{
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ArchiveTools.WriteArchiveOrFile(input, _outdir, ArchiveType.Zip, found);
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_logger.Log("Matched name: " + found.Name);
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string singleFileName = _outdir + Path.DirectorySeparatorChar + found.Game + Path.DirectorySeparatorChar + found.Name;
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Output.CopyFileToNewLocation(input, singleFileName);
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}
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// Now get the headerless file if it exists
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int hs = 0;
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RomTools.GetFileHeaderType(input, out hs, _logger);
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if (hs > 0)
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{
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string newinput = input + ".new";
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_logger.Log("Creating unheadered file: '" + newinput + "'");
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Output.RemoveBytesFromFile(input, newinput, hs, 0);
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RomData drom = RomTools.GetSingleFileInfo(newinput);
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// If we have a blank RomData, it's an error
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if (drom.Name == null)
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{
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return false;
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}
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// Try to find the matches to the file that was found
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List<RomData> founddroms = RomTools.GetDuplicates(drom, _datdata);
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_logger.User("File '" + newinput + "' had " + founddroms.Count + " matches in the DAT!");
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foreach (RomData found in founddroms)
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{
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_logger.Log("Matched name: " + found.Name);
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// First output the headerless rom
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string singleFileName = _outdir + Path.DirectorySeparatorChar + found.Game + Path.DirectorySeparatorChar + found.Name;
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Output.CopyFileToNewLocation(newinput, singleFileName);
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// Then output the headered rom (renamed)
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RomData newfound = found;
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newfound.Name = Path.GetFileNameWithoutExtension(newfound.Name) + " (" + rom.CRC + ")" + Path.GetExtension(newfound.Name);
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_logger.Log("Matched name: " + newfound.Name);
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singleFileName = _outdir + Path.DirectorySeparatorChar + newfound.Game + Path.DirectorySeparatorChar + newfound.Name;
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Output.CopyFileToNewLocation(input, singleFileName);
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}
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// Now remove this temporary file
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File.Delete(newinput);
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}
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}
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}
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// Now, if the file is a supported archive type, also run on all files within
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// Now, if the file is a supported archive type, also run on all files within
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