diff --git a/SabreTools.DatFiles/Formats/OfflineList.Reader.cs b/SabreTools.DatFiles/Formats/OfflineList.Reader.cs
index 79f74e1c..f1ba887c 100644
--- a/SabreTools.DatFiles/Formats/OfflineList.Reader.cs
+++ b/SabreTools.DatFiles/Formats/OfflineList.Reader.cs
@@ -1,10 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
-using SabreTools.Core;
using SabreTools.Core.Tools;
-using SabreTools.DatItems;
-using SabreTools.DatItems.Formats;
namespace SabreTools.DatFiles.Formats
{
@@ -20,6 +17,7 @@ namespace SabreTools.DatFiles.Formats
{
// Deserialize the input file
var dat = new Serialization.Files.OfflineList().Deserialize(filename);
+ var metadata = new Serialization.CrossModel.OfflineList().Serialize(dat);
// Convert the header to the internal format
OfflineList.ConvertHeader(dat);
@@ -27,8 +25,8 @@ namespace SabreTools.DatFiles.Formats
// Convert the configuration to the internal format
ConvertConfiguration(dat?.Configuration, keep);
- // Convert the games to the internal format
- ConvertGames(dat?.Games, filename, indexId, statsOnly);
+ // Convert to the internal format
+ ConvertMetadata(metadata, filename, indexId, statsOnly);
// Convert the GUI to the internal format
ConvertGUI(dat?.GUI);
@@ -269,113 +267,6 @@ namespace SabreTools.DatFiles.Formats
// TODO: Add to internal model
}
- ///
- /// Convert games information
- ///
- /// Deserialized model to convert
- /// Name of the file to be parsed
- /// Index ID for the DAT
- /// True to only add item statistics while parsing, false otherwise
- private void ConvertGames(Models.OfflineList.Games? games, string filename, int indexId, bool statsOnly)
- {
- // If the games array is missing, we can't do anything
- if (games?.Game == null || !games.Game.Any())
- return;
-
- foreach (var game in games.Game)
- {
- ConvertGame(game, filename, indexId, statsOnly);
- }
- }
-
- ///
- /// Convert game information
- ///
- /// Deserialized model to convert
- /// Name of the file to be parsed
- /// Index ID for the DAT
- /// True to only add item statistics while parsing, false otherwise
- private void ConvertGame(Models.OfflineList.Game? game, string filename, int indexId, bool statsOnly)
- {
- // If the game is missing, we can't do anything
- if (game == null)
- return;
-
- var machine = new Machine();
- machine.SetFieldValue(Models.Metadata.Machine.CommentKey, game.Comment);
- machine.SetFieldValue(Models.Metadata.Machine.Im1CRCKey, game.Im1CRC);
- machine.SetFieldValue(Models.Metadata.Machine.Im2CRCKey, game.Im2CRC);
- machine.SetFieldValue(Models.Metadata.Machine.ImageNumberKey, game.ImageNumber);
- machine.SetFieldValue(Models.Metadata.Machine.LanguageKey, game.Language);
- machine.SetFieldValue(Models.Metadata.Machine.LocationKey, game.Location);
- machine.SetFieldValue(Models.Metadata.Machine.NameKey, game.Title);
- machine.SetFieldValue(Models.Metadata.Machine.PublisherKey, game.Publisher);
- machine.SetFieldValue(Models.Metadata.Machine.ReleaseNumberKey, game.ReleaseNumber);
- machine.SetFieldValue(Models.Metadata.Machine.SaveTypeKey, game.SaveType);
- machine.SetFieldValue(Models.Metadata.Machine.SourceRomKey, game.SourceRom);
-
- long? size = NumberHelper.ConvertToInt64(game.RomSize);
- if (game.DuplicateID != "0")
- machine.SetFieldValue(Models.Metadata.Machine.CloneOfKey, game.DuplicateID);
-
- // Check if there are any items
- bool containsItems = false;
-
- // Loop through each file
- ConvertFiles(game.Files, machine, size, game.ReleaseNumber, filename, indexId, statsOnly, ref containsItems);
-
- // If we had no items, create a Blank placeholder
- if (!containsItems)
- {
- var blank = new Blank
- {
- Source = new Source { Index = indexId, Name = filename },
- };
-
- blank.CopyMachineInformation(machine);
- ParseAddHelper(blank, statsOnly);
- }
- }
-
- ///
- /// Convert Files information
- ///
- /// Array of deserialized models to convert
- /// Prefilled machine to use
- /// Item size to use
- /// Release number to use
- /// Name of the file to be parsed
- /// Index ID for the DAT
- /// True to only add item statistics while parsing, false otherwise
- /// True if there were any items in the array, false otherwise
- private void ConvertFiles(Models.OfflineList.Files? files, Machine machine, long? size, string? releaseNumber, string filename, int indexId, bool statsOnly, ref bool containsItems)
- {
- // If the files array is missing, we can't do anything
- if (files?.RomCRC == null || !files.RomCRC.Any())
- return;
-
- containsItems = true;
- foreach (var crc in files.RomCRC)
- {
- string name = string.Empty;
- if (!string.IsNullOrEmpty(releaseNumber) && releaseNumber != "0")
- name += $"{releaseNumber} - ";
- name += $"{machine.GetFieldValue(Models.Metadata.Machine.NameKey)}{crc.Extension}";
-
- var item = new Rom
- {
- Source = new Source { Index = indexId, Name = filename },
- };
- item.SetName(name);
- item.SetFieldValue(Models.Metadata.Rom.CRCKey, crc.Content);
- item.SetFieldValue(Models.Metadata.Rom.SizeKey, size);
- item.SetFieldValue(Models.Metadata.Rom.StatusKey, ItemStatus.None);
-
- item.CopyMachineInformation(machine);
- ParseAddHelper(item, statsOnly);
- }
- }
-
///
/// Convert GUI information
///