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Fix AddRomsFromDevices
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@@ -1341,126 +1341,125 @@ namespace SabreTools.Library.DatFiles
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/// Use device_ref and optionally slotoption tags to add roms to the children
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/// </summary>
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/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
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/// <param name="slotoptions">True if slotoptions tags are used as well, false otherwise</param>
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private bool AddRomsFromDevices(bool dev = false, bool slotoptions = false)
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/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
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private bool AddRomsFromDevices(bool dev = false, bool useSlotOptions = false)
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{
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bool foundnew = false;
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List<string> games = Items.Keys.OrderBy(g => g).ToList();
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foreach (string game in games)
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List<string> machines = Items.Keys.OrderBy(g => g).ToList();
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foreach (string machine in machines)
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{
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// If the game doesn't have items, we continue
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if (Items[game] == null || Items[game].Count == 0)
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// If the machine doesn't have items, we continue
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if (Items[machine] == null || Items[machine].Count == 0)
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continue;
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// If the game (is/is not) a device, we want to continue
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if (dev ^ (Items[game][0].Machine.MachineType.HasFlag(MachineType.Device)))
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// If the machine (is/is not) a device, we want to continue
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if (dev ^ (Items[machine][0].Machine.MachineType.HasFlag(MachineType.Device)))
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continue;
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// If the game has no devices, mark it
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bool devices = true;
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if (Items[game].Count(i => i.ItemType == ItemType.DeviceReference) == 0)
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{
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devices = false;
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}
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// Get all device reference names from the current machine
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List<string> deviceReferences = Items[machine]
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.Where(i => i.ItemType == ItemType.DeviceReference)
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.Select(i => i as DeviceReference)
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.Select(dr => dr.Name)
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.Distinct()
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.ToList();
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// If we're checking devices
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if (devices)
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// Get all slot option names from the current machine
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List<string> slotOptions = Items[machine]
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.Where(i => i.ItemType == ItemType.Slot)
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.Select(i => i as Slot)
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.Where(s => s.SlotOptions != null && s.SlotOptions.Count != 0)
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.SelectMany(s => s.SlotOptions)
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.Select(so => so.DeviceName)
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.Distinct()
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.ToList();
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// If we're checking device references
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if (deviceReferences.Any())
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{
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// Determine if the game has any devices or not
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List<string> deviceReferences = Items[game]
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.Where(i => i.ItemType == ItemType.DeviceReference)
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.Select(i => (i as DeviceReference).Name)
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.ToList();
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List<string> newdevs = new List<string>();
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// Loop through all names and check the corresponding machines
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List<string> newDeviceReferences = new List<string>();
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foreach (string deviceReference in deviceReferences)
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{
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// If the device doesn't exist then we continue
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// If the machine doesn't exist then we continue
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if (Items[deviceReference] == null || Items[deviceReference].Count == 0)
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continue;
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// Otherwise, copy the items from the device to the current game
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DatItem copyFrom = Items[game][0];
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// Add to the list of new device reference names
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List<DatItem> devItems = Items[deviceReference];
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newdevs.AddRange((Items[deviceReference] ?? new List<DatItem>())
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newDeviceReferences.AddRange(devItems
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.Where(i => i.ItemType == ItemType.DeviceReference)
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.Select(i => (i as DeviceReference).Name));
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// Set new machine information and add to the current machine
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DatItem copyFrom = Items[machine][0];
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foreach (DatItem item in devItems)
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{
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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if (Items[game].Where(i => i.ItemType == ItemType.DeviceReference && (i as DeviceReference).Name == (datItem as DeviceReference).Name).Count() == 0)
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// If the parent machine doesn't already contain this item, add it
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if (!Items[machine].Any(i => i.ItemType == item.ItemType && i.GetName() == item.GetName()))
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{
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// Set that we found new items
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foundnew = true;
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Items.Add(game, datItem);
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// Clone the item and then add it
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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Items.Add(machine, datItem);
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}
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}
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}
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// Now that every device is accounted for, add the new list of devices, if they don't already exist
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foreach (string device in newdevs)
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// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
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foreach (string deviceReference in newDeviceReferences.Distinct())
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{
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if (!deviceReferences.Contains(device))
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Items[game].Add(new DeviceReference() { Name = device });
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if (!deviceReferences.Contains(deviceReference))
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Items[machine].Add(new DeviceReference() { Name = deviceReference });
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}
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}
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// If we're checking slotoptions
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if (slotoptions)
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if (useSlotOptions && slotOptions.Any())
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{
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// If the game has no slot options, we continue
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if (Items[game]
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.Where(i => i.ItemType == ItemType.Slot)
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.SelectMany(s => (s as Slot).SlotOptions ?? new List<SlotOption>()).Count() == 0)
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{
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continue;
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}
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// Determine if the game has any slot options or not
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List<string> slotOptions = Items[game]
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.Where(i => i.ItemType == ItemType.Slot)
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.Where(s => (s as Slot).SlotOptions != null && (s as Slot).SlotOptions.Count != 0)
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.SelectMany(s => (s as Slot).SlotOptions)
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.Select(o => o.DeviceName)
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.Distinct()
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.ToList();
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// Loop through all names and check the corresponding machines
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List<string> newSlotOptions = new List<string>();
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foreach (string slotOption in slotOptions)
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{
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// If the slot option doesn't exist then we continue
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// If the machine doesn't exist then we continue
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if (Items[slotOption] == null || Items[slotOption].Count == 0)
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continue;
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// Otherwise, copy the items from the slot option to the current game
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DatItem copyFrom = Items[game][0];
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List<DatItem> slotOptionItems = Items[slotOption];
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newSlotOptions.AddRange((Items[slotOption] ?? new List<DatItem>())
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// Add to the list of new slot option names
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List<DatItem> slotItems = Items[slotOption];
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newSlotOptions.AddRange(slotItems
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.Where(i => i.ItemType == ItemType.Slot)
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.Where(s => (s as Slot).SlotOptions != null && (s as Slot).SlotOptions.Count != 0)
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.Where(s => (s as Slot).SlotOptions != null)
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.Where(s => (s as Slot).SlotOptions.Count != 0)
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.SelectMany(s => (s as Slot).SlotOptions)
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.Select(o => o.DeviceName));
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foreach (DatItem item in slotOptionItems)
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// Set new machine information and add to the current machine
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DatItem copyFrom = Items[machine][0];
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foreach (DatItem item in slotItems)
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{
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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if (Items[game].Where(i => i.ItemType == ItemType.Slot && (i as Slot).Name == (datItem as Slot).Name).Count() == 0)
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// If the parent machine doesn't already contain this item, add it
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if (!Items[machine].Any(i => i.ItemType == item.ItemType && i.GetName() == item.GetName()))
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{
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// Set that we found new items
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foundnew = true;
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Items.Add(game, datItem);
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// Clone the item and then add it
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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Items.Add(machine, datItem);
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}
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}
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}
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// Ensure we don't have unnecessary duplicates
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newSlotOptions = newSlotOptions.Distinct().ToList();
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// Now that every slot option is accounted for, add the new list of options, if they don't already exist
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foreach (string slotOption in newSlotOptions)
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// Now that every device is accounted for, add the new list of slot options, if they don't already exist
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foreach (string slotOption in newSlotOptions.Distinct())
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{
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if (!slotOptions.Contains(slotOption))
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Items[game].Add(new Slot() { SlotOptions = new List<SlotOption> { new SlotOption { DeviceName = slotOption } } });
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Items[machine].Add(new Slot() { SlotOptions = new List<SlotOption> { new SlotOption { DeviceName = slotOption } } });
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}
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}
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}
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