[Structs] Rename Rom field "Game" to "Machine"

This commit is contained in:
Matt Nadareski
2016-08-29 13:42:27 -07:00
parent 5c0b5bfcbb
commit 19a210562e
8 changed files with 77 additions and 77 deletions

View File

@@ -523,7 +523,7 @@ namespace SabreTools
if (_toFolder)
{
// Copy file to output directory
string gamedir = Path.Combine(_outdir, found.Game.Name);
string gamedir = Path.Combine(_outdir, found.Machine.Name);
if (!Directory.Exists(gamedir))
{
Directory.CreateDirectory(gamedir);
@@ -590,7 +590,7 @@ namespace SabreTools
if (_toFolder)
{
// Copy file to output directory
string gamedir = Path.Combine(_outdir, found.Game.Name);
string gamedir = Path.Combine(_outdir, found.Machine.Name);
if (!Directory.Exists(gamedir))
{
Directory.CreateDirectory(gamedir);
@@ -635,7 +635,7 @@ namespace SabreTools
if (_toFolder)
{
// Copy file to output directory
string gamedir = Path.Combine(_outdir, found.Game.Name);
string gamedir = Path.Combine(_outdir, found.Machine.Name);
if (!Directory.Exists(gamedir))
{
Directory.CreateDirectory(gamedir);
@@ -714,7 +714,7 @@ namespace SabreTools
string outfile = ArchiveTools.ExtractSingleItemFromArchive(input, rom.Name, _tempdir, _logger);
if (File.Exists(outfile))
{
string gamedir = Path.Combine(_outdir, found.Game.Name);
string gamedir = Path.Combine(_outdir, found.Machine.Name);
if (!Directory.Exists(gamedir))
{
Directory.CreateDirectory(gamedir);
@@ -755,7 +755,7 @@ namespace SabreTools
}
else
{
string archiveFileName = Path.Combine(_outdir, found.Game + ".zip");
string archiveFileName = Path.Combine(_outdir, found.Machine + ".zip");
ArchiveTools.CopyFileBetweenManagedArchives(input, archiveFileName, rom.Name, found.Name, _logger);
}
}