mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
[DATabase] Move DATabaseTwo functions to DATabase
This commit is contained in:
466
DATabase/ImportExport/Generate.cs
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466
DATabase/ImportExport/Generate.cs
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@@ -0,0 +1,466 @@
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using System;
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using System.Collections.Generic;
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using Mono.Data.Sqlite;
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using System.IO;
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using System.Text.RegularExpressions;
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using SabreTools.Helper;
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namespace SabreTools
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{
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/// <summary>
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/// Generate a DAT from the data in the database
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/// </summary>
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class Generate : IGenerate
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{
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// Private instance variables
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private string _systems;
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private string _sources;
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private string _outdir;
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private string _connectionString;
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private bool _norename;
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private bool _old;
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// Private required variables
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private Logger _logger;
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/// <summary>
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/// Initialize a Generate object with the given information
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/// </summary>
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/// <param name="systems">Comma-separated list of systems to be included in the DAT (blank means all)</param>
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/// <param name="sources">Comma-separated list of sources to be included in the DAT (blank means all)</param>
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/// <param name="outdir">The output folder where the generated DAT will be put; blank means the current directory</param>
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/// <param name="connectionString">Connection string for SQLite</param>
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/// <param name="logger">Logger object for file or console output</param>
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/// <param name="norename">True if files should not be renamed with system and/or source in merged mode (default false)</param>
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/// <param name="old">True if the output file should be in ClrMamePro format (default false)</param>
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public Generate(string systems, string sources, string outdir, string connectionString, Logger logger, bool norename = false, bool old = false)
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{
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_systems = systems;
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_sources = sources;
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_connectionString = connectionString;
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_norename = norename;
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_old = old;
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_logger = logger;
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// Take care of special outfolder cases
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_outdir = (outdir == "" ? Environment.CurrentDirectory + Path.DirectorySeparatorChar :
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(!outdir.EndsWith(Path.DirectorySeparatorChar.ToString()) ? outdir + Path.DirectorySeparatorChar : outdir)
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);
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if (_outdir != "" && !Directory.Exists(_outdir))
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{
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Directory.CreateDirectory(_outdir);
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}
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}
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/// <summary>
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/// Generate a DAT file that is represented by the data in the Generate object.
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/// </summary>
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/// <returns>True if the file could be created, false otherwise</returns>
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public bool Export()
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{
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// Check to see if the source is an import-only. If so, tell the user and exit
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int id = 0;
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if (_sources != "" && Int32.TryParse(_sources, out id) && id <= 14)
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{
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_logger.Warning("This source (" + id + ") is import-only so a DAT cannot be created. We apologize for the inconvenience.");
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return false;
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}
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// Get the system name, if applicable
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string systemname = "";
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if (_systems != "")
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{
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string query = "SELECT manufacturer, system FROM systems WHERE id in (" + _systems + ")";
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//string query = "SELECT manufacturer, name FROM system WHERE id in (" + _systems + ")";
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using (SqliteConnection dbc = new SqliteConnection(_connectionString))
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{
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dbc.Open();
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using (SqliteCommand slc = new SqliteCommand(query, dbc))
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{
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using (SqliteDataReader sldr = slc.ExecuteReader())
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{
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// If there are no games for this combination, return nothing
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if (!sldr.HasRows)
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{
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_logger.Error("No system could be found with id in \"" + _systems + "\". Please check and try again.");
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return false;
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}
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// Retrieve and build the system name from all retrieved
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int tempsize = 0;
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while (sldr.Read() && tempsize < 3)
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{
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systemname += (tempsize == 0 ?
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sldr.GetString(0) + " - " + sldr.GetString(1) :
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"; " + sldr.GetString(0) + " - " + sldr.GetString(1));
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tempsize++;
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}
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// If there are more than 3 systems, just put "etc." on the end
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if (sldr.Read())
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{
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systemname += "; etc.";
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}
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}
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}
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}
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}
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else
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{
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systemname = "ALL";
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}
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string sourcename = "";
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if (_sources != "")
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{
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string query = "SELECT name FROM sources WHERE id in (" + _sources + ")";
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//string query = "SELECT name FROM source WHERE id in (" + _sources + ")";
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using (SqliteConnection dbc = new SqliteConnection(_connectionString))
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{
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dbc.Open();
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using (SqliteCommand slc = new SqliteCommand(query, dbc))
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{
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using (SqliteDataReader sldr = slc.ExecuteReader())
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{
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// If there are no games for this combination, return nothing
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if (!sldr.HasRows)
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{
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_logger.Error("No source could be found with id in \"" + _sources + "\". Please check and try again.");
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return false;
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}
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// Retrieve and build the source name from all retrieved
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int tempsize = 0;
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while (sldr.Read() && tempsize < 3)
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{
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sourcename += (tempsize == 0 ? sldr.GetString(0) : "; " + sldr.GetString(0));
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tempsize++;
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}
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// If there are more than 3 systems, just put "etc." on the end
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if (sldr.Read())
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{
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sourcename += "; etc.";
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}
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}
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}
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}
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}
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else
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{
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sourcename = "Merged";
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}
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// Retrieve the list of processed roms
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Dictionary<string, List<RomData>> dict = ProcessRoms();
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// If the output is null, nothing was found so return false
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if (dict.Count == 0)
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{
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return false;
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}
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// Create a name for the file based on the retrieved information
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string version = DateTime.Now.ToString("yyyyMMddHHmmss");
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string intname = systemname + " (" + sourcename + ")";
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string datname = systemname + " (" + sourcename + " " + version + ")";
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DatData datdata = new DatData
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{
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Name = intname,
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Description = datname,
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Version = version,
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Date = version,
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Category = "The Wizard of DATz",
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Author = "The Wizard of DATz",
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ForcePacking = ForcePacking.None,
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OutputFormat = (_old ? OutputFormat.ClrMamePro : OutputFormat.Xml),
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Roms = dict,
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};
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return Output.WriteDatfile(datdata, _outdir, _logger);
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}
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/// <summary>
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/// Preprocess the rom data that is to be included in the outputted DAT
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/// </summary>
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/// <returns>A List of RomData objects containing all information about the files</returns>
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public Dictionary<string, List<RomData>> ProcessRoms()
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{
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Dictionary<string, List<RomData>> roms = new Dictionary<string, List<RomData>>();
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// Check if we have listed sources or systems
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bool sysmerged = (_systems == "" || _systems.Split(',').Length > 1);
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bool srcmerged = (_sources == "" || _sources.Split(',').Length > 1);
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bool merged = sysmerged || srcmerged;
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// BEGIN COMMENT
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string query = @"
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SELECT DISTINCT systems.manufacturer AS manufacturer, systems.system AS system, systems.id AS systemid,
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sources.name AS source, sources.url AS url, sources.id AS sourceid,
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games.name AS game, files.name AS name, files.type AS type,
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checksums.size AS size, checksums.crc AS crc, checksums.md5 AS md5, checksums.sha1 AS sha1,
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files.lastupdated AS lastupdated
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FROM systems
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JOIN games
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ON systems.id=games.system
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JOIN sources
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ON games.source=sources.id
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JOIN files
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ON games.id=files.setid
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JOIN checksums
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ON files.id=checksums.file" +
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(_systems != "" || _sources != "" ? "\nWHERE" : "") +
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(_sources != "" ? " sources.id in (" + _sources + ")" : "") +
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(_systems != "" && _sources != "" ? " AND" : "") +
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(_systems != "" ? " systems.id in (" + _systems + ")" : "") +
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"\nORDER BY " +
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(merged ? "checksums.size, checksums.crc, systems.id, sources.id, files.lastupdated DESC, checksums.md5, checksums.sha1"
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: "systems.id, sources.id, games.name, files.name");
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using (SqliteConnection dbc = new SqliteConnection(_connectionString))
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{
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dbc.Open();
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using (SqliteCommand slc = new SqliteCommand(query, dbc))
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{
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using (SqliteDataReader sldr = slc.ExecuteReader())
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{
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// If there are no games for this combination, return nothing
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if (!sldr.HasRows)
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{
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_logger.Error("No games could be found with those inputs. Please check and try again.");
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return null;
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}
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// Retrieve and process the roms for merging
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while (sldr.Read())
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{
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RomData temp = new RomData
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{
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Manufacturer = sldr.GetString(0),
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System = sldr.GetString(1),
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SystemID = sldr.GetInt32(2),
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Source = sldr.GetString(3),
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URL = sldr.GetString(4),
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SourceID = sldr.GetInt32(5),
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Game = sldr.GetString(6),
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Name = sldr.GetString(7),
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Type = sldr.GetString(8),
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Size = sldr.GetInt64(9),
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CRC = sldr.GetString(10),
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MD5 = sldr.GetString(11),
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SHA1 = sldr.GetString(12),
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};
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// Rename the game associated if it's still valid and we allow renames
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if (merged && !_norename)
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{
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temp.Game = temp.Game +
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(sysmerged ? " [" + temp.Manufacturer + " - " + temp.System + "]" : "") +
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(srcmerged ? " [" + temp.Source + "]" : "");
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}
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string key = temp.Size + "-" + temp.CRC;
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if (roms.ContainsKey(key))
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{
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roms[key].Add(temp);
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}
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else
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{
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List<RomData> templist = new List<RomData>();
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templist.Add(temp);
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roms.Add(key, templist);
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}
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}
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}
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}
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}
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// If we're in a merged mode, merge and then resort by the correct parameters
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if (merged)
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{
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foreach (string key in roms.Keys)
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{
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roms[key] = RomManipulation.Merge(roms[key]);
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}
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}
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// END COMMENT
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/*
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// This block would replace the whole block above between BEGIN COMMENT and END COMMENT
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string query = @"
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SELECT hash.id AS id, hash.size AS size, hash.crc AS crc, hash.md5 AS md5, hash.sha1 AS sha1,
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a.key AS key, a.value AS value,
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source.id, source.name, source.url,
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system.id, system.manufacturer, system.name
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FROM hash
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JOIN hashdata a
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ON hash.id=a.hashid
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JOIN hashdata b
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ON a.hashid=b.hashid
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JOIN gamesystem
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ON b.value=gamesystem.game
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JOIN gamesource
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ON b.value=gamesource.game
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JOIN system
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ON gamesystem.systemid=system.id
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JOIN source
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ON gamesource.sourceid=source.id" +
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(_systems != "" || _sources != "" ? "\nWHERE" : "") +
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(_sources != "" ? " source.id in (" + _sources + ")" : "") +
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(_systems != "" && _sources != "" ? " AND" : "") +
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(_systems != "" ? " system.id in (" + _systems + ")" : "") +
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"\nORDER BY hash.id";
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using (SqliteConnection dbc = new SqliteConnection(_connectionString))
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{
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dbc.Open();
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using (SqliteCommand slc = new SqliteCommand(query, dbc))
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{
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using (SqliteDataReader sldr = slc.ExecuteReader())
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{
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// If there are no games for this combination, return nothing
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if (!sldr.HasRows)
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{
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_logger.Error("No games could be found with those inputs. Please check and try again.");
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return null;
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}
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// Retrieve and process the roms for merging
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int systemid = -1, sourceid = -1;
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long lastid = -1, size = -1;
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string name = "", game = "", type = "", manufacturer = "", system = "", source = "", url = "", crc = "", md5 = "", sha1 = "";
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while (sldr.Read())
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{
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// If the hash is different than the last
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if (lastid != -1 && sldr.GetInt64(0) != lastid)
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{
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RomData temp = new RomData
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{
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Manufacturer = manufacturer,
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System = system,
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SystemID = systemid,
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Source = source,
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URL = url,
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SourceID = sourceid,
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Game = game,
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Name = name,
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Type = type,
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Size = size,
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CRC = crc,
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MD5 = md5,
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SHA1 = sha1,
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};
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// Rename the game associated if it's still valid and we allow renames
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if (merged && !_norename)
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{
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temp.Game = temp.Game +
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(sysmerged ? " [" + temp.Manufacturer + " - " + temp.System + "]" : "") +
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(srcmerged ? " [" + temp.Source + "]" : "");
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}
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string key = temp.Size + "-" + temp.CRC;
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if (roms.ContainsKey(key))
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{
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roms[key].Add(temp);
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}
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else
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{
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List<RomData> templist = new List<RomData>();
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templist.Add(temp);
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roms.Add(key, templist);
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}
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// Reset the variables
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game = "";
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name = "";
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type = "";
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}
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// Get all of the current ROM information
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manufacturer = sldr.GetString(11);
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system = sldr.GetString(12);
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systemid = sldr.GetInt32(10);
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source = sldr.GetString(8);
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url = sldr.GetString(9);
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sourceid = sldr.GetInt32(7);
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size = sldr.GetInt64(1);
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crc = sldr.GetString(2);
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md5 = sldr.GetString(3);
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sha1 = sldr.GetString(4);
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switch (sldr.GetString(5))
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{
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case "game":
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game = sldr.GetString(6);
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break;
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case "name":
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name = sldr.GetString(6);
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break;
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case "type":
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type = sldr.GetString(6);
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break;
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}
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lastid = sldr.GetInt64(0);
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}
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}
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}
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}
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// If we're in a merged mode, merge
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if (merged)
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{
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foreach (string key in roms.Keys)
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{
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roms[key] = RomManipulation.Merge(roms[key]);
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}
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}
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*/
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/*
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// THIS CODE SHOULD BE PUT IN WriteToDatFromDict
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// Now check rename within games
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string lastname = "", lastgame = "";
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for (int i = 0; i < roms.Count; i++)
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{
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RomData rom = roms[i];
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// Now relable any roms that have the same name inside of the same game
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bool samename = false, samegame = false;
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if (rom.Name != "")
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{
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samename = (lastname == rom.Name);
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}
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if (rom.Game != "")
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{
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samegame = (lastgame == rom.Game);
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}
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lastname = rom.Name;
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lastgame = rom.Game;
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// If the name and set are the same, rename it with whatever is different
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if (samename && samegame)
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{
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rom.Name = Regex.Replace(rom.Name, @"^(.*)(\..*)", "$1(" +
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(rom.CRC != "" ? rom.CRC :
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(rom.MD5 != "" ? rom.MD5 :
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(rom.SHA1 != "" ? rom.SHA1 : "Alt"))) +
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")$2");
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}
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// Assign back just in case
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roms[i] = rom;
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}
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*/
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return roms;
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}
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}
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}
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