[FileTools] Remove alternate code for redo

This commit is contained in:
Matt Nadareski
2016-10-24 16:29:50 -07:00
parent 58e3014277
commit 1d8dc14b98

View File

@@ -1091,283 +1091,6 @@ namespace SabreTools.Helper.Tools
return success;
}
/// <summary>
/// Process the DAT and find all matches in input files and folders
/// </summary>
/// <param name="datFile">DAT to compare against</param>
/// <param name="inputs">List of input files/folders to check</param>
/// <param name="outDir">Output directory to use to build to</param>
/// <param name="tempDir">Temporary directory for archive extraction</param>
/// <param name="quickScan">True to enable external scanning of archives, false otherwise</param>
/// <param name="date">True if the date from the DAT should be used if available, false otherwise</param>
/// <param name="toFolder">True if files should be output to folder, false otherwise</param>
/// <param name="delete">True if input files should be deleted, false otherwise</param>
/// <param name="tgz">True if output files should be written to TorrentGZ instead of TorrentZip</param>
/// <param name="romba">True if files should be output in Romba depot folders, false otherwise</param>
/// <param name="archiveScanLevel">ArchiveScanLevel representing the archive handling levels</param>
/// <param name="updateDat">True if the updated DAT should be output, false otherwise</param>
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
/// <param name="logger">Logger object for file and console output</param>
/// <returns>True if rebuilding was a success, false otherwise</returns>
/// <remarks>
/// This implemenation of the code should do the following:
/// 1) Get all file names from the input files/folders (parallel)
/// 2) Loop through and get the file info from every file (including headerless)
/// 3) Find all duplicate files in the input DAT(s)
/// 4) Order by output game
/// 5) Rebuild all files
/// </remarks>
public static bool RebuiltToOutputAlternate(DatFile datFile, List<string> inputs, string outDir, string tempDir, bool quickScan, bool date,
bool toFolder, bool delete, bool tgz, bool romba, ArchiveScanLevel archiveScanLevel, bool updateDat, string headerToCheckAgainst,
int maxDegreeOfParallelism, Logger logger)
{
// First, check that the output directory exists
if (!Directory.Exists(outDir))
{
Directory.CreateDirectory(outDir);
outDir = Path.GetFullPath(outDir);
}
// Then create or clean the temp directory
if (!Directory.Exists(tempDir))
{
Directory.CreateDirectory(tempDir);
}
else
{
CleanDirectory(tempDir);
}
bool success = true;
#region Find all files
// Create a list of just files from inputs
logger.User("Finding all files...");
List<string> files = new List<string>();
Parallel.ForEach(inputs,
new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism },
input =>
{
if (File.Exists(input))
{
logger.Verbose("File found: '" + input + "'");
lock (files)
{
files.Add(Path.GetFullPath(input));
}
}
else if (Directory.Exists(input))
{
logger.Verbose("Directory found: '" + input + "'");
List<string> infiles = Directory.EnumerateFiles(input, "*", SearchOption.AllDirectories).ToList();
Parallel.ForEach(infiles,
new ParallelOptions { MaxDegreeOfParallelism = maxDegreeOfParallelism },
file =>
{
logger.Verbose("File found: '" + input + "'");
lock (files)
{
files.Add(Path.GetFullPath(file));
}
});
}
else
{
logger.Error("'" + input + "' is not a file or directory!");
}
});
logger.User("Finding files complete!");
#endregion
#region Get source file information
// Now loop through all of the files and check them, DFD style
logger.User("Getting source file information...");
DatFile matchdat = new DatFile
{
Files = new SortedDictionary<string, List<DatItem>>(),
};
foreach (string file in files)
{
// Get if the file should be scanned internally and externally
bool shouldExternalScan, shouldInternalScan;
ArchiveTools.GetInternalExternalProcess(file, archiveScanLevel, logger, out shouldExternalScan, out shouldInternalScan);
// Hash and match the external files
if (shouldExternalScan)
{
RebuildToOutputAlternateParseRomHelper(file, ref matchdat, headerToCheckAgainst, logger);
}
// If we should scan the file as an archive
if (shouldInternalScan)
{
// If external scanning is enabled, use that method instead
if (quickScan)
{
logger.Verbose("Beginning quick scan of contents from '" + file + "'");
List<Rom> internalRomData = ArchiveTools.GetArchiveFileInfo(file, logger);
logger.Verbose(internalRomData.Count + " entries found in '" + file + "'");
// Now add all of the roms to the DAT
for (int i = 0; i < internalRomData.Count; i++)
{
RebuildToOutputAlternateParseRomHelper(file, ref matchdat, headerToCheckAgainst, logger);
}
}
// Otherwise, try to extract the file to the temp folder
else
{
// Now, if the file is a supported archive type, also run on all files within
bool encounteredErrors = ArchiveTools.ExtractArchive(file, tempDir, archiveScanLevel, logger);
// If we succeeded in extracting, loop through the files
if (!encounteredErrors)
{
List<string> extractedFiles = Directory.EnumerateFiles(tempDir, "*", SearchOption.AllDirectories).ToList();
foreach (string extractedFile in extractedFiles)
{
RebuildToOutputAlternateParseRomHelper(extractedFile, ref matchdat, headerToCheckAgainst, logger);
}
}
// Otherwise, skip extracting and just get information on the file itself (if we didn't already)
else if (!shouldExternalScan)
{
RebuildToOutputAlternateParseRomHelper(file, ref matchdat, headerToCheckAgainst, logger);
}
// Clean the temp directory for the next round
if (Directory.Exists(tempDir))
{
CleanDirectory(tempDir);
}
}
}
}
logger.User("Getting source file information complete!");
#endregion
#region Find all files to rebuild and bucket by game
// Create a dictionary of from/to Rom mappings
Dictionary<DatItem, DatItem> toFromMap = new Dictionary<DatItem, DatItem>();
// Now populate it
foreach (string key in matchdat.Files.Keys)
{
foreach (DatItem rom in matchdat.Files[key])
{
List<DatItem> matched = rom.GetDuplicates(datFile, logger, true);
foreach (DatItem match in matched)
{
try
{
toFromMap.Add(match, rom);
}
catch { }
}
}
}
// Then bucket the keys by game for better output
SortedDictionary<string, List<DatItem>> keysByGame = DatFile.BucketListByGame(toFromMap.Keys.ToList(), false, true, logger);
#endregion
#region Rebuild all files
// At this point, we have "toFromMap" which maps output files to input files as well as
// as SortedDictionary called keysByGame which is the output files sorted by game in
// alphabetical order. We should be able to use these to do everything we need =)
// Now write out each game sequentially
foreach (string key in keysByGame.Keys)
{
}
#endregion
return success;
}
/// <summary>
/// Wrap adding a file to the dictionary in custom DFD, files that matched a skipper a prefixed with "HEAD::"
/// </summary>
/// <param name="file">Name of the file to attempt to add</param>
/// <param name="matchdat">Reference to the Dat to add to</param>
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
/// <param name="logger">Logger object for file and console output</param>
/// <returns>True if the file could be added, false otherwise</returns>
private static bool RebuildToOutputAlternateParseRomHelper(string file, ref DatFile matchdat, string headerToCheckAgainst, Logger logger)
{
Rom rom = FileTools.GetFileInfo(file, logger);
// If we have a blank RomData, it's an error
if (rom.Name == null)
{
return false;
}
// Otherwise, set the machine name as the full path to the file
rom.Machine.Name = Path.GetDirectoryName(Path.GetFullPath(file));
// Add the rom information to the Dat
string key = rom.Size + "-" + rom.CRC;
if (matchdat.Files.ContainsKey(key))
{
matchdat.Files[key].Add(rom);
}
else
{
List<DatItem> temp = new List<DatItem>();
temp.Add(rom);
matchdat.Files.Add(key, temp);
}
// Now attempt to see if the file has a header
FileStream input = File.OpenRead(file);
SkipperRule rule = Skipper.GetMatchingRule(input, headerToCheckAgainst, logger);
// If there's a match, get the new information from the stream
if (rule.Tests != null && rule.Tests.Count != 0)
{
// Create the input and output streams
MemoryStream output = new MemoryStream();
// Transform the stream and get the information from it
rule.TransformStream(input, output, logger, false, true);
Rom romNH = FileTools.GetStreamInfo(output, output.Length);
romNH.Name = "HEAD::" + rom.Name;
romNH.Machine.Name = rom.Machine.Name;
// Add the rom information to the Dat
key = romNH.Size + "-" + romNH.CRC;
if (matchdat.Files.ContainsKey(key))
{
matchdat.Files[key].Add(romNH);
}
else
{
List<DatItem> temp = new List<DatItem>();
temp.Add(romNH);
matchdat.Files.Add(key, temp);
}
// Dispose of the stream
output.Dispose();
}
// Dispose of the stream
input.Dispose();
return true;
}
/// <summary>
/// Process the DAT and verify the output directory
/// </summary>