[DatFile] Make internal merging more correct

DNM is now the closest in actual application to how MAME does things
This commit is contained in:
Matt Nadareski
2018-03-21 02:00:42 -07:00
parent c72cf056da
commit 1db787b15d

View File

@@ -1838,6 +1838,7 @@ namespace SabreTools.Library.DatFiles
};
intDat.Parse(path, 1, 1, keep: true, clean: clean, remUnicode: remUnicode, descAsName: descAsName);
filter.FilterDatFile(intDat);
// If we are matching based on hashes of any sort
if ((replaceMode & ReplaceMode.ItemName) != 0
@@ -2702,8 +2703,8 @@ namespace SabreTools.Library.DatFiles
BucketBy(SortedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
while (AddRomsFromDevices(true));
AddRomsFromDevices(false);
AddRomsFromDevices(false, false);
while (AddRomsFromDevices(true, false));
// Then, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild();
@@ -2724,8 +2725,8 @@ namespace SabreTools.Library.DatFiles
BucketBy(SortedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
while (AddRomsFromDevices(true));
AddRomsFromDevices(false);
while (AddRomsFromDevices(true, true));
AddRomsFromDevices(false, true);
AddRomsFromParent();
// Now that we have looped through the cloneof tags, we loop through the romof tags
@@ -2733,9 +2734,6 @@ namespace SabreTools.Library.DatFiles
// Then, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild();
// Finally, remove all sets that are labeled as bios or device
//RemoveBiosAndDeviceSets(logger);
}
/// <summary>
@@ -2853,10 +2851,11 @@ namespace SabreTools.Library.DatFiles
}
/// <summary>
/// Use device_ref and slotoption tags to add roms to the children
/// Use device_ref and optionally slotoption tags to add roms to the children
/// </summary>
/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
private bool AddRomsFromDevices(bool dev = false)
/// <param name="slotoptions">True if slotoptions tags are used as well, false otherwise</param>
private bool AddRomsFromDevices(bool dev = false, bool slotoptions = false)
{
bool foundnew = false;
List<string> games = Keys;
@@ -2875,7 +2874,10 @@ namespace SabreTools.Library.DatFiles
}
// If the game has no devices, we continue
if (this[game][0].Devices == null || this[game][0].Devices.Count == 0)
if (this[game][0].Devices == null
|| this[game][0].Devices.Count == 0
|| (slotoptions && this[game][0].SlotOptions == null)
|| (slotoptions && this[game][0].SlotOptions.Count == 0))
{
continue;
}
@@ -2916,6 +2918,47 @@ namespace SabreTools.Library.DatFiles
this[game][0].Devices.Add(device);
}
}
// If we're checking slotoptions too
if (slotoptions)
{
// Determine if the game has any slotoptions or not
List<string> slotopts = this[game][0].SlotOptions;
List<string> newslotopts = new List<string>();
foreach (string slotopt in slotopts)
{
// If the slotoption doesn't exist then we continue
if (this[slotopt].Count == 0)
{
continue;
}
// Otherwise, copy the items from the slotoption to the current game
DatItem copyFrom = this[game][0];
List<DatItem> slotItems = this[slotopt];
foreach (DatItem item in slotItems)
{
DatItem datItem = (DatItem)item.Clone();
newslotopts.AddRange(datItem.SlotOptions ?? new List<string>());
datItem.CopyMachineInformation(copyFrom);
if (this[game].Where(i => i.Name.ToLowerInvariant() == datItem.Name.ToLowerInvariant()).Count() == 0
&& !this[game].Contains(datItem))
{
foundnew = true;
Add(game, datItem);
}
}
}
// Now that every slotoption is accounted for, add the new list of slotoptions, if they don't already exist
foreach (string slotopt in newslotopts)
{
if (!this[game][0].SlotOptions.Contains(slotopt))
{
this[game][0].SlotOptions.Add(slotopt);
}
}
}
}
return foundnew;
@@ -3295,6 +3338,26 @@ namespace SabreTools.Library.DatFiles
CreateSplitSets(DedupeType.None);
break;
}
// Finally, we remove any blanks, if we aren't supposed to have any
if (!KeepEmptyGames)
{
foreach (string key in Keys)
{
List<DatItem> items = this[key];
List<DatItem> newitems = new List<DatItem>();
foreach (DatItem item in items)
{
if (item.Type != ItemType.Blank)
{
newitems.Add(item);
}
}
this.Remove(key);
this.AddRange(key, newitems);
}
}
}
/// <summary>