mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
[SimpleSort] Use convert as a filter
This commit is contained in:
@@ -280,249 +280,6 @@ namespace SabreTools.Helper
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return success;
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}
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/// <summary>
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/// Process the DAT and find all matches in input files and folders
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/// </summary>
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/// <returns>True if rebuilding was a success, false otherwise</returns>
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/// <remarks>
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/// This implemenation of the code should do the following:
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/// 1) Get all file names from the input files/folders (parallel)
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/// 2) Loop through and get the file info from every file (including headerless)
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/// 3) Find all duplicate files in the input DAT(s)
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/// 4) Order by output game
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/// 5) Rebuild all files
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/// </remarks>
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public bool RebuiltToOutputAlternate()
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{
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bool success = true;
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#region Find all files
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// Create a list of just files from inputs
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_logger.User("Finding all files...");
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List<string> files = new List<string>();
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Parallel.ForEach(_inputs,
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new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism },
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input =>
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{
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if (File.Exists(input))
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{
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_logger.Verbose("File found: '" + input + "'");
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lock (files)
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{
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files.Add(Path.GetFullPath(input));
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}
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}
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else if (Directory.Exists(input))
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{
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_logger.Verbose("Directory found: '" + input + "'");
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List<string> infiles = Directory.EnumerateFiles(input, "*", SearchOption.AllDirectories).ToList();
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Parallel.ForEach(infiles,
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new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism },
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file =>
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{
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_logger.Verbose("File found: '" + input + "'");
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lock (files)
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{
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files.Add(Path.GetFullPath(file));
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}
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});
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}
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else
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{
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_logger.Error("'" + input + "' is not a file or directory!");
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}
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});
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_logger.User("Finding files complete!");
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#endregion
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#region Get source file information
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// Now loop through all of the files and check them, DFD style
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_logger.User("Getting source file information...");
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DatFile matchdat = new DatFile
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{
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Files = new SortedDictionary<string, List<DatItem>>(),
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};
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foreach (string file in files)
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{
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// Get if the file should be scanned internally and externally
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bool shouldExternalScan, shouldInternalScan;
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ArchiveTools.GetInternalExternalProcess(file, _7z, _gz, _rar, _zip, _logger, out shouldExternalScan, out shouldInternalScan);
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// Hash and match the external files
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if (shouldExternalScan)
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{
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RebuildToOutputAlternateParseRomHelper(file, ref matchdat, _logger);
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}
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// If we should scan the file as an archive
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if (shouldInternalScan)
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{
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// If external scanning is enabled, use that method instead
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if (_quickScan)
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{
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_logger.Verbose("Beginning quick scan of contents from '" + file + "'");
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List<Rom> internalRomData = ArchiveTools.GetArchiveFileInfo(file, _logger);
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_logger.Verbose(internalRomData.Count + " entries found in '" + file + "'");
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// Now add all of the roms to the DAT
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for (int i = 0; i < internalRomData.Count; i++)
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{
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RebuildToOutputAlternateParseRomHelper(file, ref matchdat, _logger);
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}
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}
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// Otherwise, try to extract the file to the temp folder
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else
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{
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// Now, if the file is a supported archive type, also run on all files within
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bool encounteredErrors = ArchiveTools.ExtractArchive(file, _tempDir, _7z, _gz, _rar, _zip, _logger);
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// If we succeeded in extracting, loop through the files
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if (!encounteredErrors)
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{
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List<string> extractedFiles = Directory.EnumerateFiles(_tempDir, "*", SearchOption.AllDirectories).ToList();
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foreach (string extractedFile in extractedFiles)
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{
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RebuildToOutputAlternateParseRomHelper(extractedFile, ref matchdat, _logger);
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}
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}
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// Otherwise, skip extracting and just get information on the file itself (if we didn't already)
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else if (!shouldExternalScan)
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{
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RebuildToOutputAlternateParseRomHelper(file, ref matchdat, _logger);
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}
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// Clean the temp directory for the next round
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if (Directory.Exists(_tempDir))
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{
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FileTools.CleanDirectory(_tempDir);
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}
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}
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}
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}
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_logger.User("Getting source file information complete!");
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#endregion
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#region Find all files to rebuild and bucket by game
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// Create a dictionary of from/to Rom mappings
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Dictionary<DatItem, DatItem> toFromMap = new Dictionary<DatItem, DatItem>();
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// Now populate it
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foreach (string key in matchdat.Files.Keys)
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{
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foreach (DatItem rom in matchdat.Files[key])
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{
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List<DatItem> matched = rom.GetDuplicates(_datdata, _logger, true);
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foreach (DatItem match in matched)
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{
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try
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{
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toFromMap.Add(match, rom);
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}
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catch { }
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}
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}
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}
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// Then bucket the keys by game for better output
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SortedDictionary<string, List<DatItem>> keysByGame = DatFile.BucketListByGame(toFromMap.Keys.ToList(), false, true, _logger);
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#endregion
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#region Rebuild all files
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// At this point, we have "toFromMap" which maps output files to input files as well as
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// as SortedDictionary called keysByGame which is the output files sorted by game in
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// alphabetical order. We should be able to use these to do everything we need =)
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// Now write out each game sequentially
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foreach (string key in keysByGame.Keys)
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{
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}
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#endregion
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return success;
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}
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/// <summary>
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/// Wrap adding a file to the dictionary in custom DFD, files that matched a skipper a prefixed with "HEAD::"
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/// </summary>
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/// <param name="file">Name of the file to attempt to add</param>
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/// <param name="matchdat">Reference to the Dat to add to</param>
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/// <param name="logger">Logger object for file and console output</param>
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/// <returns>True if the file could be added, false otherwise</returns>
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public bool RebuildToOutputAlternateParseRomHelper(string file, ref DatFile matchdat, Logger logger)
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{
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Rom rom = FileTools.GetFileInfo(file, logger);
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// If we have a blank RomData, it's an error
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if (rom.Name == null)
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{
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return false;
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}
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// Otherwise, set the machine name as the full path to the file
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rom.MachineName = Path.GetDirectoryName(Path.GetFullPath(file));
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// Add the rom information to the Dat
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string key = rom.Size + "-" + rom.CRC;
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if (matchdat.Files.ContainsKey(key))
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{
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matchdat.Files[key].Add(rom);
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}
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else
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{
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List<DatItem> temp = new List<DatItem>();
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temp.Add(rom);
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matchdat.Files.Add(key, temp);
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}
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// Now attempt to see if the file has a header
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FileStream input = File.OpenRead(file);
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SkipperRule rule = Skipper.GetMatchingRule(input, "", _logger);
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// If there's a match, get the new information from the stream
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if (rule.Tests != null && rule.Tests.Count != 0)
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{
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// Create the input and output streams
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MemoryStream output = new MemoryStream();
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// Transform the stream and get the information from it
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rule.TransformStream(input, output, _logger, false, true);
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Rom romNH = FileTools.GetStreamInfo(output, output.Length);
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romNH.Name = "HEAD::" + rom.Name;
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romNH.MachineName = rom.MachineName;
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// Add the rom information to the Dat
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key = romNH.Size + "-" + romNH.CRC;
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if (matchdat.Files.ContainsKey(key))
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{
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matchdat.Files[key].Add(romNH);
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}
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else
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{
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List<DatItem> temp = new List<DatItem>();
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temp.Add(romNH);
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matchdat.Files.Add(key, temp);
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}
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// Dispose of the stream
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output.Dispose();
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}
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// Dispose of the stream
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input.Dispose();
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return true;
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}
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/// <summary>
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/// Process an individual file against the DAT for rebuilding
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/// </summary>
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@@ -871,6 +628,249 @@ namespace SabreTools.Helper
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return success;
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}
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/// <summary>
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/// Process the DAT and find all matches in input files and folders
|
||||
/// </summary>
|
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/// <returns>True if rebuilding was a success, false otherwise</returns>
|
||||
/// <remarks>
|
||||
/// This implemenation of the code should do the following:
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||||
/// 1) Get all file names from the input files/folders (parallel)
|
||||
/// 2) Loop through and get the file info from every file (including headerless)
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/// 3) Find all duplicate files in the input DAT(s)
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/// 4) Order by output game
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/// 5) Rebuild all files
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/// </remarks>
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public bool RebuiltToOutputAlternate()
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{
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bool success = true;
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#region Find all files
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// Create a list of just files from inputs
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_logger.User("Finding all files...");
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List<string> files = new List<string>();
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Parallel.ForEach(_inputs,
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new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism },
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input =>
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{
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if (File.Exists(input))
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{
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_logger.Verbose("File found: '" + input + "'");
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lock (files)
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{
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files.Add(Path.GetFullPath(input));
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}
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}
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else if (Directory.Exists(input))
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{
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_logger.Verbose("Directory found: '" + input + "'");
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List<string> infiles = Directory.EnumerateFiles(input, "*", SearchOption.AllDirectories).ToList();
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Parallel.ForEach(infiles,
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new ParallelOptions { MaxDegreeOfParallelism = _maxDegreeOfParallelism },
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file =>
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{
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_logger.Verbose("File found: '" + input + "'");
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lock (files)
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{
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files.Add(Path.GetFullPath(file));
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}
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});
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}
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else
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{
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_logger.Error("'" + input + "' is not a file or directory!");
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}
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});
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_logger.User("Finding files complete!");
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#endregion
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#region Get source file information
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// Now loop through all of the files and check them, DFD style
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_logger.User("Getting source file information...");
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DatFile matchdat = new DatFile
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{
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Files = new SortedDictionary<string, List<DatItem>>(),
|
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};
|
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foreach (string file in files)
|
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{
|
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// Get if the file should be scanned internally and externally
|
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bool shouldExternalScan, shouldInternalScan;
|
||||
ArchiveTools.GetInternalExternalProcess(file, _7z, _gz, _rar, _zip, _logger, out shouldExternalScan, out shouldInternalScan);
|
||||
|
||||
// Hash and match the external files
|
||||
if (shouldExternalScan)
|
||||
{
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RebuildToOutputAlternateParseRomHelper(file, ref matchdat, _logger);
|
||||
}
|
||||
|
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// If we should scan the file as an archive
|
||||
if (shouldInternalScan)
|
||||
{
|
||||
// If external scanning is enabled, use that method instead
|
||||
if (_quickScan)
|
||||
{
|
||||
_logger.Verbose("Beginning quick scan of contents from '" + file + "'");
|
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List<Rom> internalRomData = ArchiveTools.GetArchiveFileInfo(file, _logger);
|
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_logger.Verbose(internalRomData.Count + " entries found in '" + file + "'");
|
||||
|
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// Now add all of the roms to the DAT
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for (int i = 0; i < internalRomData.Count; i++)
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{
|
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RebuildToOutputAlternateParseRomHelper(file, ref matchdat, _logger);
|
||||
}
|
||||
}
|
||||
// Otherwise, try to extract the file to the temp folder
|
||||
else
|
||||
{
|
||||
// Now, if the file is a supported archive type, also run on all files within
|
||||
bool encounteredErrors = ArchiveTools.ExtractArchive(file, _tempDir, _7z, _gz, _rar, _zip, _logger);
|
||||
|
||||
// If we succeeded in extracting, loop through the files
|
||||
if (!encounteredErrors)
|
||||
{
|
||||
List<string> extractedFiles = Directory.EnumerateFiles(_tempDir, "*", SearchOption.AllDirectories).ToList();
|
||||
foreach (string extractedFile in extractedFiles)
|
||||
{
|
||||
RebuildToOutputAlternateParseRomHelper(extractedFile, ref matchdat, _logger);
|
||||
}
|
||||
}
|
||||
// Otherwise, skip extracting and just get information on the file itself (if we didn't already)
|
||||
else if (!shouldExternalScan)
|
||||
{
|
||||
RebuildToOutputAlternateParseRomHelper(file, ref matchdat, _logger);
|
||||
}
|
||||
|
||||
// Clean the temp directory for the next round
|
||||
if (Directory.Exists(_tempDir))
|
||||
{
|
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FileTools.CleanDirectory(_tempDir);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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_logger.User("Getting source file information complete!");
|
||||
|
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#endregion
|
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|
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#region Find all files to rebuild and bucket by game
|
||||
|
||||
// Create a dictionary of from/to Rom mappings
|
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Dictionary<DatItem, DatItem> toFromMap = new Dictionary<DatItem, DatItem>();
|
||||
|
||||
// Now populate it
|
||||
foreach (string key in matchdat.Files.Keys)
|
||||
{
|
||||
foreach (DatItem rom in matchdat.Files[key])
|
||||
{
|
||||
List<DatItem> matched = rom.GetDuplicates(_datdata, _logger, true);
|
||||
foreach (DatItem match in matched)
|
||||
{
|
||||
try
|
||||
{
|
||||
toFromMap.Add(match, rom);
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Then bucket the keys by game for better output
|
||||
SortedDictionary<string, List<DatItem>> keysByGame = DatFile.BucketListByGame(toFromMap.Keys.ToList(), false, true, _logger);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Rebuild all files
|
||||
|
||||
// At this point, we have "toFromMap" which maps output files to input files as well as
|
||||
// as SortedDictionary called keysByGame which is the output files sorted by game in
|
||||
// alphabetical order. We should be able to use these to do everything we need =)
|
||||
|
||||
// Now write out each game sequentially
|
||||
foreach (string key in keysByGame.Keys)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wrap adding a file to the dictionary in custom DFD, files that matched a skipper a prefixed with "HEAD::"
|
||||
/// </summary>
|
||||
/// <param name="file">Name of the file to attempt to add</param>
|
||||
/// <param name="matchdat">Reference to the Dat to add to</param>
|
||||
/// <param name="logger">Logger object for file and console output</param>
|
||||
/// <returns>True if the file could be added, false otherwise</returns>
|
||||
public bool RebuildToOutputAlternateParseRomHelper(string file, ref DatFile matchdat, Logger logger)
|
||||
{
|
||||
Rom rom = FileTools.GetFileInfo(file, logger);
|
||||
|
||||
// If we have a blank RomData, it's an error
|
||||
if (rom.Name == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Otherwise, set the machine name as the full path to the file
|
||||
rom.MachineName = Path.GetDirectoryName(Path.GetFullPath(file));
|
||||
|
||||
// Add the rom information to the Dat
|
||||
string key = rom.Size + "-" + rom.CRC;
|
||||
if (matchdat.Files.ContainsKey(key))
|
||||
{
|
||||
matchdat.Files[key].Add(rom);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<DatItem> temp = new List<DatItem>();
|
||||
temp.Add(rom);
|
||||
matchdat.Files.Add(key, temp);
|
||||
}
|
||||
|
||||
// Now attempt to see if the file has a header
|
||||
FileStream input = File.OpenRead(file);
|
||||
SkipperRule rule = Skipper.GetMatchingRule(input, "", _logger);
|
||||
|
||||
// If there's a match, get the new information from the stream
|
||||
if (rule.Tests != null && rule.Tests.Count != 0)
|
||||
{
|
||||
// Create the input and output streams
|
||||
MemoryStream output = new MemoryStream();
|
||||
|
||||
// Transform the stream and get the information from it
|
||||
rule.TransformStream(input, output, _logger, false, true);
|
||||
Rom romNH = FileTools.GetStreamInfo(output, output.Length);
|
||||
romNH.Name = "HEAD::" + rom.Name;
|
||||
romNH.MachineName = rom.MachineName;
|
||||
|
||||
// Add the rom information to the Dat
|
||||
key = romNH.Size + "-" + romNH.CRC;
|
||||
if (matchdat.Files.ContainsKey(key))
|
||||
{
|
||||
matchdat.Files[key].Add(romNH);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<DatItem> temp = new List<DatItem>();
|
||||
temp.Add(romNH);
|
||||
matchdat.Files.Add(key, temp);
|
||||
}
|
||||
|
||||
// Dispose of the stream
|
||||
output.Dispose();
|
||||
}
|
||||
|
||||
// Dispose of the stream
|
||||
input.Dispose();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clean an individual folder based on the DAT
|
||||
/// </summary>
|
||||
@@ -1040,6 +1040,17 @@ namespace SabreTools.Helper
|
||||
// Do an external scan of the file, if necessary
|
||||
if (shouldExternalProcess)
|
||||
{
|
||||
// If a DAT is defined, we want to make sure that this file is not in there
|
||||
if (_datdata != null && _datdata.Files.Count > 0)
|
||||
{
|
||||
Rom rom = FileTools.GetFileInfo(input, _logger);
|
||||
if (rom.GetDuplicates(_datdata, _logger).Count > 0)
|
||||
{
|
||||
_logger.User("File '" + input + "' existed in the DAT, skipping...");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
_logger.User("Processing file " + input);
|
||||
success &= ArchiveTools.WriteTorrentGZ(input, _outDir, _romba, _logger);
|
||||
}
|
||||
@@ -1056,6 +1067,17 @@ namespace SabreTools.Helper
|
||||
_logger.Verbose("Archive found! Successfully extracted");
|
||||
foreach (string file in Directory.EnumerateFiles(_tempDir, "*", SearchOption.AllDirectories))
|
||||
{
|
||||
// If a DAT is defined, we want to make sure that this file is not in there
|
||||
if (_datdata != null && _datdata.Files.Count > 0)
|
||||
{
|
||||
Rom rom = FileTools.GetFileInfo(file, _logger);
|
||||
if (rom.GetDuplicates(_datdata, _logger).Count > 0)
|
||||
{
|
||||
_logger.User("File '" + file + "' existed in the DAT, skipping...");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
_logger.User("Processing extracted file " + file);
|
||||
success &= ArchiveTools.WriteTorrentGZ(file, _outDir, _romba, _logger);
|
||||
}
|
||||
|
||||
@@ -715,7 +715,8 @@ Options:
|
||||
-c, --convert Enable conversion of input files to TGZ
|
||||
This allows conversion of a folder or set of folders to TorrentGZ format without
|
||||
requiring a DAT to rebuild from. It is only useful in a small amount of situations at
|
||||
the present, but it is mostly meant for Romba compatibility at the present.
|
||||
the present, but it is mostly meant for Romba compatibility at the present. If a DAT
|
||||
is supplied, then files NOT matching the DAT will be written out only.
|
||||
|
||||
-tzip Enable TorrentZip output
|
||||
Instead of outputting the files to standard ZIP archives, files will be rebuilt to
|
||||
|
||||
Reference in New Issue
Block a user