mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
[DatFiles/] Create separate classes for each type of DAT
This DOES group some kinds of DAT due to their inherently similar nature. TSV and CSV are under the same "SeparatedValue" umbrella, and all of the SFV, MD5, SHA1, etc are under Hashfile because they're nearly identical. This is just the first stage change, making everything static and making them reference the DatFile separately.
This commit is contained in:
508
SabreTools.Library/DatFiles/Listroms.cs
Normal file
508
SabreTools.Library/DatFiles/Listroms.cs
Normal file
@@ -0,0 +1,508 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
using SabreTools.Library.Data;
|
||||
using SabreTools.Library.Items;
|
||||
using SabreTools.Library.Tools;
|
||||
|
||||
#if MONO
|
||||
using System.IO;
|
||||
#else
|
||||
using Alphaleonis.Win32.Filesystem;
|
||||
|
||||
using FileStream = System.IO.FileStream;
|
||||
using StreamReader = System.IO.StreamReader;
|
||||
using StreamWriter = System.IO.StreamWriter;
|
||||
#endif
|
||||
using NaturalSort;
|
||||
|
||||
namespace SabreTools.Library.DatFiles
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents parsing and writing of a MAME Listroms DAT
|
||||
/// </summary>
|
||||
public class Listroms
|
||||
{
|
||||
/// <summary>
|
||||
/// Parse a MAME Listroms DAT and return all found games and roms within
|
||||
/// </summary>
|
||||
/// <param name="datFile">DatFile to populate with the read information</param>
|
||||
/// <param name="filename">Name of the file to be parsed</param>
|
||||
/// <param name="sysid">System ID for the DAT</param>
|
||||
/// <param name="srcid">Source ID for the DAT</param>
|
||||
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
||||
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
|
||||
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
|
||||
/// <remarks>
|
||||
/// In a new style MAME listroms DAT, each game has the following format:
|
||||
///
|
||||
/// ROMs required for driver "005".
|
||||
/// Name Size Checksum
|
||||
/// 1346b.cpu-u25 2048 CRC(8e68533e) SHA1(a257c556d31691068ed5c991f1fb2b51da4826db)
|
||||
/// 6331.sound-u8 32 BAD CRC(1d298cb0) SHA1(bb0bb62365402543e3154b9a77be9c75010e6abc) BAD_DUMP
|
||||
/// 16v8h-blue.u24 279 NO GOOD DUMP KNOWN
|
||||
/// </remarks>
|
||||
public static void Parse(
|
||||
DatFile datFile,
|
||||
|
||||
// Standard Dat parsing
|
||||
string filename,
|
||||
int sysid,
|
||||
int srcid,
|
||||
|
||||
// Miscellaneous
|
||||
bool keep,
|
||||
bool clean,
|
||||
bool remUnicode)
|
||||
{
|
||||
// Open a file reader
|
||||
Encoding enc = Style.GetEncoding(filename);
|
||||
StreamReader sr = new StreamReader(FileTools.TryOpenRead(filename), enc);
|
||||
|
||||
string gamename = "";
|
||||
while (!sr.EndOfStream)
|
||||
{
|
||||
string line = sr.ReadLine().Trim();
|
||||
|
||||
// If we have a blank line, we just skip it
|
||||
if (String.IsNullOrEmpty(line))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If we have the descriptor line, ignore it
|
||||
else if (line == "Name Size Checksum")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// If we have the beginning of a game, set the name of the game
|
||||
else if (line.StartsWith("ROMs required for"))
|
||||
{
|
||||
gamename = Regex.Match(line, @"^ROMs required for \S*? ""(.*?)""\.").Groups[1].Value;
|
||||
}
|
||||
|
||||
// If we have a machine with no required roms (usually internal devices), skip it
|
||||
else if (line.StartsWith("No ROMs required for"))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Otherwise, we assume we have a rom that we need to add
|
||||
else
|
||||
{
|
||||
// First, we preprocess the line so that the rom name is consistently correct
|
||||
string romname = "";
|
||||
string[] split = line.Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
// If the line doesn't have the 4 spaces of padding, check for 3
|
||||
if (split.Length == 1)
|
||||
{
|
||||
split = line.Split(new string[] { " " }, StringSplitOptions.RemoveEmptyEntries);
|
||||
}
|
||||
|
||||
// If the split is still unsuccessful, log it and skip
|
||||
if (split.Length == 1)
|
||||
{
|
||||
Globals.Logger.Warning("Possibly malformed line: '{0}'", line);
|
||||
}
|
||||
|
||||
romname = split[0];
|
||||
line = line.Substring(romname.Length);
|
||||
|
||||
// Next we separate the ROM into pieces
|
||||
split = line.Split(new char[0], StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
// Standard Disks have 2 pieces (name, sha1)
|
||||
if (split.Length == 1)
|
||||
{
|
||||
Disk disk = new Disk()
|
||||
{
|
||||
Name = romname,
|
||||
SHA1 = Style.CleanListromHashData(split[0]),
|
||||
|
||||
MachineName = gamename,
|
||||
};
|
||||
|
||||
datFile.ParseAddHelper(disk, clean, remUnicode);
|
||||
}
|
||||
|
||||
// Baddump Disks have 4 pieces (name, BAD, sha1, BAD_DUMP)
|
||||
else if (split.Length == 3 && line.EndsWith("BAD_DUMP"))
|
||||
{
|
||||
Disk disk = new Disk()
|
||||
{
|
||||
Name = romname,
|
||||
SHA1 = Style.CleanListromHashData(split[1]),
|
||||
ItemStatus = ItemStatus.BadDump,
|
||||
|
||||
MachineName = gamename,
|
||||
};
|
||||
|
||||
datFile.ParseAddHelper(disk, clean, remUnicode);
|
||||
}
|
||||
|
||||
// Standard ROMs have 4 pieces (name, size, crc, sha1)
|
||||
else if (split.Length == 3)
|
||||
{
|
||||
if (!Int64.TryParse(split[0], out long size))
|
||||
{
|
||||
size = 0;
|
||||
}
|
||||
|
||||
Rom rom = new Rom()
|
||||
{
|
||||
Name = romname,
|
||||
Size = size,
|
||||
CRC = Style.CleanListromHashData(split[1]),
|
||||
SHA1 = Style.CleanListromHashData(split[2]),
|
||||
|
||||
MachineName = gamename,
|
||||
};
|
||||
|
||||
datFile.ParseAddHelper(rom, clean, remUnicode);
|
||||
}
|
||||
|
||||
// Nodump Disks have 5 pieces (name, NO, GOOD, DUMP, KNOWN)
|
||||
else if (split.Length == 4 && line.EndsWith("NO GOOD DUMP KNOWN"))
|
||||
{
|
||||
Disk disk = new Disk()
|
||||
{
|
||||
Name = romname,
|
||||
ItemStatus = ItemStatus.Nodump,
|
||||
|
||||
MachineName = gamename,
|
||||
};
|
||||
|
||||
datFile.ParseAddHelper(disk, clean, remUnicode);
|
||||
}
|
||||
|
||||
// Baddump ROMs have 6 pieces (name, size, BAD, crc, sha1, BAD_DUMP)
|
||||
else if (split.Length == 5 && line.EndsWith("BAD_DUMP"))
|
||||
{
|
||||
if (!Int64.TryParse(split[0], out long size))
|
||||
{
|
||||
size = 0;
|
||||
}
|
||||
|
||||
Rom rom = new Rom()
|
||||
{
|
||||
Name = romname,
|
||||
Size = size,
|
||||
CRC = Style.CleanListromHashData(split[2]),
|
||||
SHA1 = Style.CleanListromHashData(split[3]),
|
||||
ItemStatus = ItemStatus.BadDump,
|
||||
|
||||
MachineName = gamename,
|
||||
};
|
||||
|
||||
datFile.ParseAddHelper(rom, clean, remUnicode);
|
||||
}
|
||||
|
||||
// Nodump ROMs have 6 pieces (name, size, NO, GOOD, DUMP, KNOWN)
|
||||
else if (split.Length == 5 && line.EndsWith("NO GOOD DUMP KNOWN"))
|
||||
{
|
||||
if (!Int64.TryParse(split[0], out long size))
|
||||
{
|
||||
size = 0;
|
||||
}
|
||||
|
||||
Rom rom = new Rom()
|
||||
{
|
||||
Name = romname,
|
||||
Size = size,
|
||||
ItemStatus = ItemStatus.Nodump,
|
||||
|
||||
MachineName = gamename,
|
||||
};
|
||||
|
||||
datFile.ParseAddHelper(rom, clean, remUnicode);
|
||||
}
|
||||
|
||||
// If we have something else, it's invalid
|
||||
else
|
||||
{
|
||||
Globals.Logger.Warning("Invalid line detected: '{0} {1}'", romname, line);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create and open an output file for writing direct from a dictionary
|
||||
/// </summary>
|
||||
/// <param name="datFile">DatFile to write out from</param>
|
||||
/// <param name="outfile">Name of the file to write to</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the DAT was written correctly, false otherwise</returns>
|
||||
public static bool WriteToFile(DatFile datFile, string outfile, bool ignoreblanks = false)
|
||||
{
|
||||
try
|
||||
{
|
||||
Globals.Logger.User("Opening file for writing: {0}", outfile);
|
||||
FileStream fs = FileTools.TryCreate(outfile);
|
||||
|
||||
// If we get back null for some reason, just log and return
|
||||
if (fs == null)
|
||||
{
|
||||
Globals.Logger.Warning("File '{0}' could not be created for writing! Please check to see if the file is writable", outfile);
|
||||
return false;
|
||||
}
|
||||
|
||||
StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(true));
|
||||
|
||||
// Write out each of the machines and roms
|
||||
string lastgame = null;
|
||||
|
||||
// Get a properly sorted set of keys
|
||||
List<string> keys = datFile.Keys.ToList();
|
||||
keys.Sort(new NaturalComparer());
|
||||
|
||||
foreach (string key in keys)
|
||||
{
|
||||
List<DatItem> roms = datFile[key];
|
||||
|
||||
// Resolve the names in the block
|
||||
roms = DatItem.ResolveNames(roms);
|
||||
|
||||
for (int index = 0; index < roms.Count; index++)
|
||||
{
|
||||
DatItem rom = roms[index];
|
||||
|
||||
// There are apparently times when a null rom can skip by, skip them
|
||||
if (rom.Name == null || rom.MachineName == null)
|
||||
{
|
||||
Globals.Logger.Warning("Null rom found!");
|
||||
continue;
|
||||
}
|
||||
|
||||
// If we have a different game and we're not at the start of the list, output the end of last item
|
||||
if (lastgame != null && lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
|
||||
{
|
||||
WriteEndGame(sw);
|
||||
}
|
||||
|
||||
// If we have a new game, output the beginning of the new item
|
||||
if (lastgame == null || lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
|
||||
{
|
||||
WriteStartGame(sw, rom);
|
||||
}
|
||||
|
||||
// If we have a "null" game (created by DATFromDir or something similar), log it to file
|
||||
if (rom.Type == ItemType.Rom
|
||||
&& ((Rom)rom).Size == -1
|
||||
&& ((Rom)rom).CRC == "null")
|
||||
{
|
||||
Globals.Logger.Verbose("Empty folder found: {0}", rom.MachineName);
|
||||
|
||||
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
|
||||
((Rom)rom).Size = Constants.SizeZero;
|
||||
((Rom)rom).CRC = ((Rom)rom).CRC == "null" ? Constants.CRCZero : null;
|
||||
((Rom)rom).MD5 = ((Rom)rom).MD5 == "null" ? Constants.MD5Zero : null;
|
||||
((Rom)rom).SHA1 = ((Rom)rom).SHA1 == "null" ? Constants.SHA1Zero : null;
|
||||
((Rom)rom).SHA256 = ((Rom)rom).SHA256 == "null" ? Constants.SHA256Zero : null;
|
||||
((Rom)rom).SHA384 = ((Rom)rom).SHA384 == "null" ? Constants.SHA384Zero : null;
|
||||
((Rom)rom).SHA512 = ((Rom)rom).SHA512 == "null" ? Constants.SHA512Zero : null;
|
||||
}
|
||||
|
||||
// Now, output the rom data
|
||||
WriteRomData(sw, rom, ignoreblanks);
|
||||
|
||||
// Set the new data to compare against
|
||||
lastgame = rom.MachineName;
|
||||
}
|
||||
}
|
||||
|
||||
Globals.Logger.Verbose("File written!" + Environment.NewLine);
|
||||
sw.Dispose();
|
||||
fs.Dispose();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Globals.Logger.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out Game start using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="sw">StreamWriter to output to</param>
|
||||
/// <param name="rom">RomData object to be output</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private static bool WriteStartGame(StreamWriter sw, DatItem rom)
|
||||
{
|
||||
try
|
||||
{
|
||||
// No game should start with a path separator
|
||||
if (rom.MachineName.StartsWith(Path.DirectorySeparatorChar.ToString()))
|
||||
{
|
||||
rom.MachineName = rom.MachineName.Substring(1);
|
||||
}
|
||||
|
||||
string state = "ROMs required for driver \"" + rom.MachineName + "\".\n" +
|
||||
"Name Size Checksum\n";
|
||||
|
||||
sw.Write(state);
|
||||
sw.Flush();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Globals.Logger.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out Game end using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="sw">StreamWriter to output to</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private static bool WriteEndGame(StreamWriter sw)
|
||||
{
|
||||
try
|
||||
{
|
||||
string state = "\n";
|
||||
|
||||
sw.Write(state);
|
||||
sw.Flush();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Globals.Logger.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write out RomData using the supplied StreamWriter
|
||||
/// </summary>
|
||||
/// <param name="sw">StreamWriter to output to</param>
|
||||
/// <param name="rom">RomData object to be output</param>
|
||||
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
||||
/// <returns>True if the data was written, false on error</returns>
|
||||
private static bool WriteRomData(StreamWriter sw, DatItem rom, bool ignoreblanks = false)
|
||||
{
|
||||
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
|
||||
if (ignoreblanks
|
||||
&& (rom.Type == ItemType.Rom
|
||||
&& (((Rom)rom).Size == 0 || ((Rom)rom).Size == -1)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
string state = "";
|
||||
switch (rom.Type)
|
||||
{
|
||||
case ItemType.Archive:
|
||||
case ItemType.BiosSet:
|
||||
case ItemType.Release:
|
||||
case ItemType.Sample:
|
||||
// We don't output these at all
|
||||
break;
|
||||
case ItemType.Disk:
|
||||
// The name is padded out to a particular length
|
||||
if (rom.Name.Length < 43)
|
||||
{
|
||||
state += rom.Name.PadRight(43, ' ');
|
||||
}
|
||||
else
|
||||
{
|
||||
state += rom.Name + " ";
|
||||
}
|
||||
|
||||
// If we have a baddump, put the first indicator
|
||||
if (((Disk)rom).ItemStatus == ItemStatus.BadDump)
|
||||
{
|
||||
state += " BAD";
|
||||
}
|
||||
|
||||
// If we have a nodump, write out the indicator
|
||||
if (((Disk)rom).ItemStatus == ItemStatus.Nodump)
|
||||
{
|
||||
state += " NO GOOD DUMP KNOWN";
|
||||
}
|
||||
// Otherwise, write out the SHA-1 hash
|
||||
else
|
||||
{
|
||||
state += " SHA1(" + ((Disk)rom).SHA1 + ")";
|
||||
}
|
||||
|
||||
// If we have a baddump, put the second indicator
|
||||
if (((Disk)rom).ItemStatus == ItemStatus.BadDump)
|
||||
{
|
||||
state += " BAD_DUMP";
|
||||
}
|
||||
|
||||
state += "\n";
|
||||
break;
|
||||
case ItemType.Rom:
|
||||
// The name is padded out to a particular length
|
||||
if (rom.Name.Length < 40)
|
||||
{
|
||||
state += rom.Name.PadRight(43 - (((Rom)rom).Size.ToString().Length), ' ');
|
||||
}
|
||||
else
|
||||
{
|
||||
state += rom.Name + " ";
|
||||
}
|
||||
|
||||
// If we don't have a nodump, write out the size
|
||||
if (((Rom)rom).ItemStatus != ItemStatus.Nodump)
|
||||
{
|
||||
state += ((Rom)rom).Size;
|
||||
}
|
||||
|
||||
// If we have a baddump, put the first indicator
|
||||
if (((Rom)rom).ItemStatus == ItemStatus.BadDump)
|
||||
{
|
||||
state += " BAD";
|
||||
}
|
||||
|
||||
// If we have a nodump, write out the indicator
|
||||
if (((Rom)rom).ItemStatus == ItemStatus.Nodump)
|
||||
{
|
||||
state += " NO GOOD DUMP KNOWN";
|
||||
}
|
||||
// Otherwise, write out the CRC and SHA-1 hashes
|
||||
else
|
||||
{
|
||||
state += " CRC(" + ((Rom)rom).CRC + ")";
|
||||
state += " SHA1(" + ((Rom)rom).SHA1 + ")";
|
||||
}
|
||||
|
||||
// If we have a baddump, put the second indicator
|
||||
if (((Rom)rom).ItemStatus == ItemStatus.BadDump)
|
||||
{
|
||||
state += " BAD_DUMP";
|
||||
}
|
||||
|
||||
state += "\n";
|
||||
break;
|
||||
}
|
||||
|
||||
sw.Write(state);
|
||||
sw.Flush();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Globals.Logger.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user