[DatFiles/] Create separate classes for each type of DAT

This DOES group some kinds of DAT due to their inherently similar nature. TSV and CSV are under the same "SeparatedValue" umbrella, and all of the SFV, MD5, SHA1, etc are under Hashfile because they're nearly identical. This is just the first stage change, making everything static and making them reference the DatFile separately.
This commit is contained in:
Matt Nadareski
2017-10-09 18:04:49 -07:00
parent 4eb36aa39f
commit 2209d0a13b
16 changed files with 6878 additions and 4594 deletions

View File

@@ -0,0 +1,451 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Web;
using System.Xml;
using SabreTools.Library.Data;
using SabreTools.Library.Items;
using SabreTools.Library.Tools;
#if MONO
using System.IO;
#else
using Alphaleonis.Win32.Filesystem;
using FileStream = System.IO.FileStream;
using StreamReader = System.IO.StreamReader;
using StreamWriter = System.IO.StreamWriter;
#endif
using NaturalSort;
namespace SabreTools.Library.DatFiles
{
/// <summary>
/// Represents parsing and writing of an SabreDat XML DAT
/// </summary>
public class SabreDat
{
/// <summary>
/// Parse an SabreDat XML DAT and return all found games and roms within
/// </summary>
/// <param name="datFile">DatFile to populate with the read information</param>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
/// <remarks>
/// </remarks>
public static void Parse(
DatFile datFile,
// Standard Dat parsing
string filename,
int sysid,
int srcid,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
// All XML-derived DATs share a lot in common so it just calls one implementation
Logiqx.Parse(datFile, filename, sysid, srcid, keep, clean, remUnicode);
}
/// <summary>
/// Create and open an output file for writing direct from a dictionary
/// </summary>
/// <param name="datFile">DatFile to write out from</param>
/// <param name="outfile">Name of the file to write to</param>
/// <param name="norename">True if games should only be compared on game and file name (default), false if system and source are counted</param>
/// <param name="stats">True if DAT statistics should be output on write, false otherwise (default)</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <param name="overwrite">True if files should be overwritten (default), false if they should be renamed instead</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns>
public static bool WriteToFile(DatFile datFile, string outfile, bool norename = true, bool stats = false, bool ignoreblanks = false, bool overwrite = true)
{
try
{
Globals.Logger.User("Opening file for writing: {0}", outfile);
FileStream fs = FileTools.TryCreate(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
Globals.Logger.Warning("File '{0}' could not be created for writing! Please check to see if the file is writable", outfile);
return false;
}
StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(true));
// Write out the header
WriteHeader(datFile, sw);
// Write out each of the machines and roms
int depth = 2, last = -1;
string lastgame = null;
List<string> splitpath = new List<string>();
// Get a properly sorted set of keys
List<string> keys = datFile.Keys.ToList();
keys.Sort(new NaturalComparer());
foreach (string key in keys)
{
List<DatItem> roms = datFile[key];
// Resolve the names in the block
roms = DatItem.ResolveNames(roms);
for (int index = 0; index < roms.Count; index++)
{
DatItem rom = roms[index];
// There are apparently times when a null rom can skip by, skip them
if (rom.Name == null || rom.MachineName == null)
{
Globals.Logger.Warning("Null rom found!");
continue;
}
List<string> newsplit = rom.MachineName.Split('\\').ToList();
// If we have a different game and we're not at the start of the list, output the end of last item
if (lastgame != null && lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
{
depth = WriteEndGame(sw, splitpath, newsplit, depth, out last);
}
// If we have a new game, output the beginning of the new item
if (lastgame == null || lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
{
depth = WriteStartGame(sw, rom, newsplit, lastgame, depth, last);
}
// If we have a "null" game (created by DATFromDir or something similar), log it to file
if (rom.Type == ItemType.Rom
&& ((Rom)rom).Size == -1
&& ((Rom)rom).CRC == "null")
{
Globals.Logger.Verbose("Empty folder found: {0}", rom.MachineName);
splitpath = newsplit;
lastgame = rom.MachineName;
continue;
}
// Now, output the rom data
WriteRomData(sw, rom, depth, ignoreblanks);
// Set the new data to compare against
splitpath = newsplit;
lastgame = rom.MachineName;
}
}
// Write the file footer out
WriteFooter(sw, depth);
Globals.Logger.Verbose("File written!" + Environment.NewLine);
sw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DAT header using the supplied StreamWriter
/// </summary>
/// <param name="datFile">DatFile to write out from</param>
/// <param name="sw">StreamWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private static bool WriteHeader(DatFile datFile, StreamWriter sw)
{
try
{
string header = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" +
"<!DOCTYPE sabredat SYSTEM \"newdat.xsd\">\n\n" +
"<datafile>\n" +
"\t<header>\n" +
"\t\t<name>" + HttpUtility.HtmlEncode(datFile.Name) + "</name>\n" +
"\t\t<description>" + HttpUtility.HtmlEncode(datFile.Description) + "</description>\n" +
(!String.IsNullOrEmpty(datFile.RootDir) ? "\t\t<rootdir>" + HttpUtility.HtmlEncode(datFile.RootDir) + "</rootdir>\n" : "") +
(!String.IsNullOrEmpty(datFile.Category) ? "\t\t<category>" + HttpUtility.HtmlEncode(datFile.Category) + "</category>\n" : "") +
"\t\t<version>" + HttpUtility.HtmlEncode(datFile.Version) + "</version>\n" +
(!String.IsNullOrEmpty(datFile.Date) ? "\t\t<date>" + HttpUtility.HtmlEncode(datFile.Date) + "</date>\n" : "") +
"\t\t<author>" + HttpUtility.HtmlEncode(datFile.Author) + "</author>\n" +
(!String.IsNullOrEmpty(datFile.Comment) ? "\t\t<comment>" + HttpUtility.HtmlEncode(datFile.Comment) + "</comment>\n" : "") +
(!String.IsNullOrEmpty(datFile.Type) || datFile.ForcePacking != ForcePacking.None || datFile.ForceMerging != ForceMerging.None || datFile.ForceNodump != ForceNodump.None ?
"\t\t<flags>\n" +
(!String.IsNullOrEmpty(datFile.Type) ? "\t\t\t<flag name=\"type\" value=\"" + HttpUtility.HtmlEncode(datFile.Type) + "\"/>\n" : "") +
(datFile.ForcePacking == ForcePacking.Unzip ? "\t\t\t<flag name=\"forcepacking\" value=\"unzip\"/>\n" : "") +
(datFile.ForcePacking == ForcePacking.Zip ? "\t\t\t<flag name=\"forcepacking\" value=\"zip\"/>\n" : "") +
(datFile.ForceMerging == ForceMerging.Full ? "\t\t\t<flag name=\"forcemerging\" value=\"full\"/>\n" : "") +
(datFile.ForceMerging == ForceMerging.Split ? "\t\t\t<flag name=\"forcemerging\" value=\"split\"/>\n" : "") +
(datFile.ForceMerging == ForceMerging.Merged ? "\t\t\t<flag name=\"forcemerging\" value=\"merged\"/>\n" : "") +
(datFile.ForceMerging == ForceMerging.NonMerged ? "\t\t\t<flag name=\"forcemerging\" value=\"nonmerged\"/>\n" : "") +
(datFile.ForceNodump == ForceNodump.Ignore ? "\t\t\t<flag name=\"forcenodump\" value=\"ignore\"/>\n" : "") +
(datFile.ForceNodump == ForceNodump.Obsolete ? "\t\t\t<flag name=\"forcenodump\" value=\"obsolete\"/>\n" : "") +
(datFile.ForceNodump == ForceNodump.Required ? "\t\t\t<flag name=\"forcenodump\" value=\"required\"/>\n" : "") +
"\t\t</flags>\n"
: "") +
"\t</header>\n" +
"\t<data>\n";
// Write the header out
sw.Write(header);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out Game start using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="rom">RomData object to be output</param>
/// <param name="newsplit">Split path representing the parent game (SabreDAT only)</param>
/// <param name="lastgame">The name of the last game to be output</param>
/// <param name="depth">Current depth to output file at (SabreDAT only)</param>
/// <param name="last">Last known depth to cycle back from (SabreDAT only)</param>
/// <returns>The new depth of the tag</returns>
private static int WriteStartGame(StreamWriter sw, DatItem rom, List<string> newsplit, string lastgame, int depth, int last)
{
try
{
// No game should start with a path separator
if (rom.MachineName.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
rom.MachineName = rom.MachineName.Substring(1);
}
string state = "";
for (int i = (last == -1 ? 0 : last); i < newsplit.Count; i++)
{
for (int j = 0; j < depth - last + i - (lastgame == null ? 1 : 0); j++)
{
state += "\t";
}
state += "<directory name=\"" + HttpUtility.HtmlEncode(newsplit[i]) + "\" description=\"" +
HttpUtility.HtmlEncode(newsplit[i]) + "\">\n";
}
depth = depth - (last == -1 ? 0 : last) + newsplit.Count;
sw.Write(state);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return depth;
}
return depth;
}
/// <summary>
/// Write out Game start using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="splitpath">Split path representing last kwown parent game (SabreDAT only)</param>
/// <param name="newsplit">Split path representing the parent game (SabreDAT only)</param>
/// <param name="depth">Current depth to output file at (SabreDAT only)</param>
/// <param name="last">Last known depth to cycle back from (SabreDAT only)</param>
/// <returns>The new depth of the tag</returns>
private static int WriteEndGame(StreamWriter sw, List<string> splitpath, List<string> newsplit, int depth, out int last)
{
last = 0;
try
{
string state = "";
if (splitpath != null)
{
for (int i = 0; i < newsplit.Count && i < splitpath.Count; i++)
{
// Always keep track of the last seen item
last = i;
// If we find a difference, break
if (newsplit[i] != splitpath[i])
{
break;
}
}
// Now that we have the last known position, take down all open folders
for (int i = depth - 1; i > last + 1; i--)
{
// Print out the number of tabs and the end folder
for (int j = 0; j < i; j++)
{
state += "\t";
}
state += "</directory>\n";
}
// Reset the current depth
depth = 2 + last;
}
sw.Write(state);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return depth;
}
return depth;
}
/// <summary>
/// Write out RomData using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="rom">RomData object to be output</param>
/// <param name="depth">Current depth to output file at (SabreDAT only)</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the data was written, false on error</returns>
private static bool WriteRomData(StreamWriter sw, DatItem rom, int depth, bool ignoreblanks = false)
{
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
if (ignoreblanks
&& (rom.Type == ItemType.Rom
&& (((Rom)rom).Size == 0 || ((Rom)rom).Size == -1)))
{
return true;
}
try
{
string state = "", prefix = "";
for (int i = 0; i < depth; i++)
{
prefix += "\t";
}
state += prefix;
switch (rom.Type)
{
case ItemType.Archive:
state += "<file type=\"archive\" name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
+ "/>\n";
break;
case ItemType.BiosSet:
state += "<file type=\"biosset\" name\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
+ (!String.IsNullOrEmpty(((BiosSet)rom).Description) ? " description=\"" + HttpUtility.HtmlEncode(((BiosSet)rom).Description) + "\"" : "")
+ (((BiosSet)rom).Default != null
? ((BiosSet)rom).Default.ToString().ToLowerInvariant()
: "")
+ "/>\n";
break;
case ItemType.Disk:
state += "<file type=\"disk\" name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
+ (!String.IsNullOrEmpty(((Disk)rom).MD5) ? " md5=\"" + ((Disk)rom).MD5.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrEmpty(((Disk)rom).SHA1) ? " sha1=\"" + ((Disk)rom).SHA1.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrEmpty(((Disk)rom).SHA256) ? " sha256=\"" + ((Disk)rom).SHA256.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrEmpty(((Disk)rom).SHA384) ? " sha384=\"" + ((Disk)rom).SHA384.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrEmpty(((Disk)rom).SHA512) ? " sha512=\"" + ((Disk)rom).SHA512.ToLowerInvariant() + "\"" : "")
+ (((Disk)rom).ItemStatus != ItemStatus.None ? prefix + "/>\n" + prefix + "\t<flags>\n" +
prefix + "\t\t<flag name=\"status\" value=\"" + ((Disk)rom).ItemStatus.ToString().ToLowerInvariant() + "\"/>\n" +
prefix + "\t</flags>\n" +
prefix + "</file>\n" : "/>\n");
break;
case ItemType.Release:
state += "<file type=\"release\" name\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
+ (!String.IsNullOrEmpty(((Release)rom).Region) ? " region=\"" + HttpUtility.HtmlEncode(((Release)rom).Region) + "\"" : "")
+ (!String.IsNullOrEmpty(((Release)rom).Language) ? " language=\"" + HttpUtility.HtmlEncode(((Release)rom).Language) + "\"" : "")
+ (!String.IsNullOrEmpty(((Release)rom).Date) ? " date=\"" + HttpUtility.HtmlEncode(((Release)rom).Date) + "\"" : "")
+ (((Release)rom).Default != null
? ((Release)rom).Default.ToString().ToLowerInvariant()
: "")
+ "/>\n";
break;
case ItemType.Rom:
state += "<file type=\"rom\" name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
+ (((Rom)rom).Size != -1 ? " size=\"" + ((Rom)rom).Size + "\"" : "")
+ (!String.IsNullOrEmpty(((Rom)rom).CRC) ? " crc=\"" + ((Rom)rom).CRC.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrEmpty(((Rom)rom).MD5) ? " md5=\"" + ((Rom)rom).MD5.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrEmpty(((Rom)rom).SHA1) ? " sha1=\"" + ((Rom)rom).SHA1.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrEmpty(((Rom)rom).SHA256) ? " sha256=\"" + ((Rom)rom).SHA256.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrEmpty(((Rom)rom).SHA384) ? " sha384=\"" + ((Rom)rom).SHA384.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrEmpty(((Rom)rom).SHA512) ? " sha512=\"" + ((Rom)rom).SHA512.ToLowerInvariant() + "\"" : "")
+ (!String.IsNullOrEmpty(((Rom)rom).Date) ? " date=\"" + ((Rom)rom).Date + "\"" : "")
+ (((Rom)rom).ItemStatus != ItemStatus.None ? prefix + "/>\n" + prefix + "\t<flags>\n" +
prefix + "\t\t<flag name=\"status\" value=\"" + ((Rom)rom).ItemStatus.ToString().ToLowerInvariant() + "\"/>\n" +
prefix + "\t</flags>\n" +
prefix + "</file>\n" : "/>\n");
break;
case ItemType.Sample:
state += "<file type=\"sample\" name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
+ "/>\n";
break;
}
sw.Write(state);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DAT footer using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="depth">Current depth to output file at (SabreDAT only)</param>
/// <returns>True if the data was written, false on error</returns>
private static bool WriteFooter(StreamWriter sw, int depth)
{
try
{
string footer = "";
for (int i = depth - 1; i >= 2; i--)
{
// Print out the number of tabs and the end folder
for (int j = 0; j < i; j++)
{
footer += "\t";
}
footer += "</directory>\n";
}
footer += "\t</data>\n</datafile>\n";
// Write the footer out
sw.Write(footer);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
}
}