[ALL] Make Parse use the Dat as a ref

All cases where this was being used, it was being assigned back to the original datdata object. This is not necessary.
This commit is contained in:
Matt Nadareski
2016-09-18 21:05:48 -07:00
parent ffbd416174
commit 22e60c26e0
7 changed files with 15 additions and 17 deletions

View File

@@ -173,7 +173,7 @@ namespace SabreTools
{
Int32.TryParse(sourcemap[hash], out tempSrcId);
}
datdata = DatTools.Parse(file, 0, tempSrcId, datdata, _logger);
DatTools.Parse(file, 0, tempSrcId, ref datdata, _logger);
}
// If the dictionary is empty for any reason, tell the user and exit

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@@ -367,7 +367,7 @@ namespace SabreTools
// Get all roms that are found in the DAT to see what needs to be added
Dat datdata = new Dat();
datdata = DatTools.Parse(_filepath, sysid, srcid, datdata, _logger);
DatTools.Parse(_filepath, sysid, srcid, ref datdata, _logger);
// Sort inputted roms into games
SortedDictionary<string, List<Rom>> sortable = new SortedDictionary<string, List<Rom>>();

View File

@@ -48,7 +48,7 @@ namespace SabreTools.Helper
_logger.Log("Beginning stat collection for '" + filename + "'");
List<String> games = new List<String>();
Dat datdata = new Dat();
datdata = DatTools.Parse(filename, 0, 0, datdata, _logger);
DatTools.Parse(filename, 0, 0, ref datdata, _logger);
SortedDictionary<string, List<Rom>> newroms = DatTools.BucketByGame(datdata.Files, false, true, _logger, false);
// Output single DAT stats (if asked)