mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
[DatFile] Use wrapped functions; add Remove overloads
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@@ -45,8 +45,9 @@ namespace SabreTools.Library.Dats
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// Set the sorted type
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_sortedBy = bucketBy;
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// Create the temporary dictionary to sort into
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SortedDictionary<string, List<DatItem>> sortable = new SortedDictionary<string, List<DatItem>>();
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// Clone the current dictionary into a new one for sorting then reset the internal one
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SortedDictionary<string, List<DatItem>> sortable = this.CloneFiles();
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this.Reset();
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Globals.Logger.User("Organizing roms by {0}" + (deduperoms != DedupeType.None ? " and merging" : ""), bucketBy);
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@@ -129,24 +130,17 @@ namespace SabreTools.Library.Dats
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newkey = "";
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}
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// Add the DatItem to the temp dictionary
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lock (sortable)
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{
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if (!sortable.ContainsKey(newkey))
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{
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sortable.Add(newkey, new List<DatItem>());
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}
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sortable[newkey].Add(rom);
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}
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// Add the DatItem to the dictionary
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Add(newkey, rom);
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}
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});
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// Now go through and sort all of the individual lists
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keys = sortable.Keys.ToList();
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keys = Keys.ToList();
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Parallel.ForEach(keys, Globals.ParallelOptions, key =>
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{
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// Get the possibly unsorted list
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List<DatItem> sortedlist = sortable[key];
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List<DatItem> sortedlist = this[key];
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// Sort the list of items to be consistent
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DatItem.Sort(ref sortedlist, false);
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@@ -157,15 +151,10 @@ namespace SabreTools.Library.Dats
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sortedlist = DatItem.Merge(sortedlist);
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}
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// Add the list back to the temp dictionary
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lock (sortable)
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{
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sortable[key] = sortedlist;
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}
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// Add the list back to the dictionary
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Remove(key);
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AddRange(key, sortedlist);
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});
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// Now assign the dictionary back
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_files = sortable;
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}
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#endregion
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@@ -545,7 +534,7 @@ namespace SabreTools.Library.Dats
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archive.Machine = currentMachine;
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if (this[game].Where(i => i.Name == archive.Name).Count() == 0 && !this[game].Contains(archive))
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{
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this[game].Add(archive);
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Add(game, archive);
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}
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break;
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@@ -554,7 +543,7 @@ namespace SabreTools.Library.Dats
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biosSet.Machine = currentMachine;
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if (this[game].Where(i => i.Name == biosSet.Name).Count() == 0 && !this[game].Contains(biosSet))
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{
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this[game].Add(biosSet);
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Add(game, biosSet);
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}
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break;
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@@ -563,7 +552,7 @@ namespace SabreTools.Library.Dats
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disk.Machine = currentMachine;
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if (this[game].Where(i => i.Name == disk.Name).Count() == 0 && !this[game].Contains(disk))
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{
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this[game].Add(disk);
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Add(game, disk);
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}
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break;
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@@ -572,7 +561,7 @@ namespace SabreTools.Library.Dats
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release.Machine = currentMachine;
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if (this[game].Where(i => i.Name == release.Name).Count() == 0 && !this[game].Contains(release))
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{
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this[game].Add(release);
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Add(game, release);
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}
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break;
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@@ -581,7 +570,7 @@ namespace SabreTools.Library.Dats
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rom.Machine = currentMachine;
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if (this[game].Where(i => i.Name == rom.Name).Count() == 0 && !this[game].Contains(rom))
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{
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this[game].Add(rom);
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Add(game, rom);
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}
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break;
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@@ -590,7 +579,7 @@ namespace SabreTools.Library.Dats
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sample.Machine = currentMachine;
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if (this[game].Where(i => i.Name == sample.Name).Count() == 0 && !this[game].Contains(sample))
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{
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this[game].Add(sample);
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Add(game, sample);
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}
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break;
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@@ -636,7 +625,7 @@ namespace SabreTools.Library.Dats
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archive.Machine = musheen;
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if (this[game].Where(i => i.Name == archive.Name).Count() == 0 && !this[game].Contains(archive))
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{
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this[game].Add(archive);
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Add(game, archive);
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}
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break;
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@@ -645,7 +634,7 @@ namespace SabreTools.Library.Dats
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biosSet.Machine = musheen;
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if (this[game].Where(i => i.Name == biosSet.Name).Count() == 0 && !this[game].Contains(biosSet))
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{
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this[game].Add(biosSet);
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Add(game, biosSet);
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}
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break;
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@@ -654,7 +643,7 @@ namespace SabreTools.Library.Dats
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disk.Machine = musheen;
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if (this[game].Where(i => i.Name == disk.Name).Count() == 0 && !this[game].Contains(disk))
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{
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this[game].Add(disk);
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Add(game, disk);
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}
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break;
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@@ -663,7 +652,7 @@ namespace SabreTools.Library.Dats
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release.Machine = musheen;
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if (this[game].Where(i => i.Name == release.Name).Count() == 0 && !this[game].Contains(release))
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{
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this[game].Add(release);
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Add(game, release);
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}
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break;
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@@ -672,7 +661,7 @@ namespace SabreTools.Library.Dats
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rom.Machine = musheen;
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if (this[game].Where(i => i.Name == rom.Name).Count() == 0 && !this[game].Contains(rom))
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{
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this[game].Add(rom);
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Add(game, rom);
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}
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break;
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@@ -681,7 +670,7 @@ namespace SabreTools.Library.Dats
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sample.Machine = musheen;
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if (this[game].Where(i => i.Name == sample.Name).Count() == 0 && !this[game].Contains(sample))
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{
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this[game].Add(sample);
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Add(game, sample);
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}
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break;
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@@ -737,7 +726,7 @@ namespace SabreTools.Library.Dats
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archive.Machine = currentMachine;
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if (this[game].Where(i => i.Name == archive.Name).Count() == 0 && !this[game].Contains(archive))
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{
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this[game].Add(archive);
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Add(game, archive);
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}
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break;
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@@ -746,7 +735,7 @@ namespace SabreTools.Library.Dats
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biosSet.Machine = currentMachine;
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if (this[game].Where(i => i.Name == biosSet.Name).Count() == 0 && !this[game].Contains(biosSet))
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{
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this[game].Add(biosSet);
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Add(game, biosSet);
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}
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break;
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@@ -755,7 +744,7 @@ namespace SabreTools.Library.Dats
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disk.Machine = currentMachine;
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if (this[game].Where(i => i.Name == disk.Name).Count() == 0 && !this[game].Contains(disk))
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{
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this[game].Add(disk);
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Add(game, disk);
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}
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break;
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@@ -764,7 +753,7 @@ namespace SabreTools.Library.Dats
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release.Machine = currentMachine;
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if (this[game].Where(i => i.Name == release.Name).Count() == 0 && !this[game].Contains(release))
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{
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this[game].Add(release);
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Add(game, release);
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}
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break;
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@@ -773,7 +762,7 @@ namespace SabreTools.Library.Dats
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rom.Machine = currentMachine;
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if (this[game].Where(i => i.Name == rom.Name).Count() == 0 && !this[game].Contains(rom))
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{
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this[game].Add(rom);
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Add(game, rom);
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}
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break;
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@@ -782,7 +771,7 @@ namespace SabreTools.Library.Dats
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sample.Machine = currentMachine;
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if (this[game].Where(i => i.Name == sample.Name).Count() == 0 && !this[game].Contains(sample))
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{
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this[game].Add(sample);
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Add(game, sample);
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}
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break;
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@@ -829,7 +818,7 @@ namespace SabreTools.Library.Dats
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if (item.Type == ItemType.Disk && (item.MergeTag == null || !this[parent].Select(i => i.Name).Contains(item.MergeTag)))
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{
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item.Machine = parentMachine;
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this[parent].Add(item);
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Add(parent, item);
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}
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// Otherwise, if the parent doesn't already contain the non-disk, add it
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@@ -842,7 +831,7 @@ namespace SabreTools.Library.Dats
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item.Machine = parentMachine;
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// Add the rom to the parent set
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this[parent].Add(item);
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Add(parent, item);
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}
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}
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@@ -907,56 +896,32 @@ namespace SabreTools.Library.Dats
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List<DatItem> parentItems = this[parent];
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foreach (DatItem item in parentItems)
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{
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// Figure out the type of the item and add it accordingly
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// Figure out the type of the item and remove it accordingly
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switch (item.Type)
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{
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case ItemType.Archive:
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Archive archive = ((Archive)item).Clone() as Archive;
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if (this[game].Contains(archive))
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{
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this[game].Remove(archive);
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}
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Remove(game, archive);
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break;
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case ItemType.BiosSet:
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BiosSet biosSet = ((BiosSet)item).Clone() as BiosSet;
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if (this[game].Contains(biosSet))
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{
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this[game].Remove(biosSet);
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}
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Remove(game, biosSet);
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break;
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case ItemType.Disk:
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Disk disk = ((Disk)item).Clone() as Disk;
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if (this[game].Contains(disk))
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{
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this[game].Remove(disk);
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}
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Remove(game, disk);
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break;
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case ItemType.Release:
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Release release = ((Release)item).Clone() as Release;
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if (this[game].Contains(release))
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{
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this[game].Remove(release);
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}
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Remove(game, release);
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break;
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case ItemType.Rom:
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Rom rom = ((Rom)item).Clone() as Rom;
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if (this[game].Contains(rom))
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{
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this[game].Remove(rom);
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}
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Remove(game, rom);
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break;
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case ItemType.Sample:
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Sample sample = ((Sample)item).Clone() as Sample;
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if (this[game].Contains(sample))
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{
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this[game].Remove(sample);
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}
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Remove(game, sample);
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break;
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}
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}
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@@ -1006,51 +971,27 @@ namespace SabreTools.Library.Dats
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{
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case ItemType.Archive:
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Archive archive = ((Archive)item).Clone() as Archive;
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while (this[game].Contains(archive))
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{
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this[game].Remove(archive);
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}
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Remove(game, archive);
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break;
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case ItemType.BiosSet:
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BiosSet biosSet = ((BiosSet)item).Clone() as BiosSet;
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while (this[game].Contains(biosSet))
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{
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this[game].Remove(biosSet);
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}
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Remove(game, biosSet);
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break;
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case ItemType.Disk:
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Disk disk = ((Disk)item).Clone() as Disk;
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while (this[game].Contains(disk))
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{
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this[game].Remove(disk);
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}
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Remove(game, disk);
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break;
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case ItemType.Release:
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Release release = ((Release)item).Clone() as Release;
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while (this[game].Contains(release))
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{
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this[game].Remove(release);
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}
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Remove(game, release);
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break;
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case ItemType.Rom:
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Rom rom = ((Rom)item).Clone() as Rom;
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while (this[game].Contains(rom))
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{
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this[game].Remove(rom);
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}
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Remove(game, rom);
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break;
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case ItemType.Sample:
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Sample sample = ((Sample)item).Clone() as Sample;
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while (this[game].Contains(sample))
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{
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this[game].Remove(sample);
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}
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Remove(game, sample);
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break;
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}
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}
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