[AttractMode] Fix file write

This commit is contained in:
Matt Nadareski
2019-02-08 15:21:25 -08:00
parent 24d0038e28
commit 2743b1d61f

View File

@@ -112,8 +112,9 @@ namespace SabreTools.Library.DatFiles
/// Create and open an output file for writing direct from a dictionary /// Create and open an output file for writing direct from a dictionary
/// </summary> /// </summary>
/// <param name="outfile">Name of the file to write to</param> /// <param name="outfile">Name of the file to write to</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns> /// <returns>True if the DAT was written correctly, false otherwise</returns>
public bool WriteToFile(string outfile) public override bool WriteToFile(string outfile, bool ignoreblanks = false)
{ {
try try
{ {
@@ -160,7 +161,7 @@ namespace SabreTools.Library.DatFiles
// If we have a new game, output the beginning of the new item // If we have a new game, output the beginning of the new item
if (lastgame == null || lastgame.ToLowerInvariant() != item.MachineName.ToLowerInvariant()) if (lastgame == null || lastgame.ToLowerInvariant() != item.MachineName.ToLowerInvariant())
{ {
WriteStartGame(sw, item); WriteDatItem(sw, item, ignoreblanks);
} }
// If we have a "null" game (created by DATFromDir or something similar), log it to file // If we have a "null" game (created by DATFromDir or something similar), log it to file
@@ -221,9 +222,18 @@ namespace SabreTools.Library.DatFiles
/// </summary> /// </summary>
/// <param name="sw">StreamWriter to output to</param> /// <param name="sw">StreamWriter to output to</param>
/// <param name="rom">DatItem object to be output</param> /// <param name="rom">DatItem object to be output</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the data was written, false on error</returns> /// <returns>True if the data was written, false on error</returns>
private bool WriteStartGame(StreamWriter sw, DatItem rom) private bool WriteDatItem(StreamWriter sw, DatItem rom, bool ignoreblanks = false)
{ {
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
if (ignoreblanks
&& (rom.ItemType == ItemType.Rom
&& (((Rom)rom).Size == 0 || ((Rom)rom).Size == -1)))
{
return true;
}
try try
{ {
// No game should start with a path separator // No game should start with a path separator