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Create and use Cleaner
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@@ -695,15 +695,49 @@ namespace SabreTools.Library.DatFiles
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#endregion
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// TODO: Is it possible for all non-cleaning operations to be non-destructive?
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// If items are not flat out removed and just marked for removal instead, this
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// could allow for rolling back removals and effectively "unfiltering" a DatFile
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// without too much hassle. On write it would have to take into account these
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// removed items, however. Similarly, this could lead to interesting issues
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// with merging and splitting since removed items might end up causing empty
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// machines on the other side
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// TODO: Should the ApplyFilter method contain the splitting logic?
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#region Filtering
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/// <summary>
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/// Apply cleaning methods to the DatFile
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/// </summary>
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/// <param name="cleaner">Cleaner to use</param>
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/// <returns>True if cleaning was successful, false on error</returns>
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public bool ApplyCleaning(Cleaner cleaner)
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{
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// Perform item-level cleaning
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CleanDatItems(cleaner);
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// Process description to machine name
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if (cleaner?.DescriptionAsName == true)
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MachineDescriptionToName();
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// If we are removing scene dates, do that now
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if (cleaner?.SceneDateStrip == true)
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StripSceneDatesFromItems();
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// Run the one rom per game logic, if required
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if (cleaner?.OneGamePerRegion == true)
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OneGamePerRegion(cleaner.RegionList);
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// Run the one rom per game logic, if required
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if (cleaner?.OneRomPerGame == true)
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OneRomPerGame();
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// If we are removing fields, do that now
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if (cleaner.ExcludeFields != null && cleaner.ExcludeFields.Any())
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RemoveFieldsFromItems(cleaner.ExcludeFields);
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// Remove all marked items
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Items.ClearMarked();
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// We remove any blanks, if we aren't supposed to have any
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if (cleaner?.KeepEmptyGames == false)
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Items.ClearEmpty();
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return true;
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}
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/// <summary>
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/// Apply a set of Extra INIs on the DatFile
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/// </summary>
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@@ -773,15 +807,14 @@ namespace SabreTools.Library.DatFiles
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/// <param name="filter">Filter to use</param>
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/// <param name="useTags">True if DatFile tags override splitting, false otherwise</param>
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/// <returns>True if the DatFile was filtered, false on error</returns>
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/// TODO: Re-evaluate what should be in here and see if we need to have a "Cleaner" class
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public bool ApplyFilter(Filter filter, bool useTags)
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{
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// If we have a null filter, return false
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if (filter == null)
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return false;
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try
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{
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// Process description to machine name
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if (filter.DescriptionAsName)
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MachineDescriptionToName();
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// If we are using tags from the DAT, set the proper input for split type unless overridden
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if (useTags && filter.InternalSplit == MergingFlag.None)
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filter.InternalSplit = Header.ForceMerging;
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@@ -801,91 +834,14 @@ namespace SabreTools.Library.DatFiles
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if (item == null)
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continue;
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// If the rom passes the filter, include it
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if (item.PassesFilter(filter))
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{
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// If we're stripping unicode characters, do so from all relevant things
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if (filter.RemoveUnicode)
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{
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item.Name = Sanitizer.RemoveUnicodeCharacters(item.Name);
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item.Machine.Name = Sanitizer.RemoveUnicodeCharacters(item.Machine.Name);
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item.Machine.Description = Sanitizer.RemoveUnicodeCharacters(item.Machine.Description);
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}
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// If we're in cleaning mode, do so from all relevant things
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if (filter.Clean)
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{
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item.Machine.Name = Sanitizer.CleanGameName(item.Machine.Name);
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item.Machine.Description = Sanitizer.CleanGameName(item.Machine.Description);
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}
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// If we are in single game mode, rename all games
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if (filter.Single)
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item.Machine.Name = "!";
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// If we are in NTFS trim mode, trim the game name
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if (filter.Trim)
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{
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// Windows max name length is 260
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int usableLength = 260 - item.Machine.Name.Length - filter.Root.Length;
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if (item.Name.Length > usableLength)
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{
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string ext = Path.GetExtension(item.Name);
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item.Name = item.Name.Substring(0, usableLength - ext.Length);
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item.Name += ext;
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}
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}
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}
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// Otherwise mark for removal
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else
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{
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// If the rom doesn't pass the filter, mark for removal
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if (!item.PassesFilter(filter))
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item.Remove = true;
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}
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}
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// Assign back for caution
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Items[key] = items;
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}
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// If we are removing scene dates, do that now
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if (Header.SceneDateStrip)
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StripSceneDatesFromItems();
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// Run the one rom per game logic, if required
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if (Header.OneGamePerRegion)
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OneGamePerRegion();
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// Run the one rom per game logic, if required
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if (Header.OneRomPerGame)
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OneRomPerGame();
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// If we are removing fields, do that now
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if (Header.ExcludeFields != null && Header.ExcludeFields.Any())
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RemoveFieldsFromItems();
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// Remove all marked items
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Items.ClearMarked();
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// We remove any blanks, if we aren't supposed to have any
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if (!Header.KeepEmptyGames)
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{
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List<string> possiblyEmptyKeys = Items.Keys.ToList();
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foreach (string key in possiblyEmptyKeys)
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{
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List<DatItem> items = Items[key];
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if (items == null || items.Count == 0)
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{
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Items.Remove(key);
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continue;
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}
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List<DatItem> newitems = items.Where(i => i.ItemType != ItemType.Blank).ToList();
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Items.Remove(key);
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Items.AddRange(key, newitems);
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}
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}
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}
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catch (Exception ex)
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{
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@@ -929,6 +885,61 @@ namespace SabreTools.Library.DatFiles
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});
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}
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/// <summary>
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/// Clean individual items based on the current filter
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/// </summary>
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/// <param name="cleaner">Cleaner to use</param>
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public void CleanDatItems(Cleaner cleaner)
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{
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List<string> keys = Items.Keys.ToList();
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foreach (string key in keys)
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{
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// For every item in the current key
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List<DatItem> items = Items[key];
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foreach (DatItem item in items)
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{
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// If we have a null item, we can't clean it it
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if (item == null)
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continue;
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// If we're stripping unicode characters, do so from all relevant things
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if (cleaner?.RemoveUnicode == true)
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{
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item.Name = Sanitizer.RemoveUnicodeCharacters(item.Name);
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item.Machine.Name = Sanitizer.RemoveUnicodeCharacters(item.Machine.Name);
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item.Machine.Description = Sanitizer.RemoveUnicodeCharacters(item.Machine.Description);
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}
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// If we're in cleaning mode, do so from all relevant things
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if (cleaner?.Clean == true)
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{
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item.Machine.Name = Sanitizer.CleanGameName(item.Machine.Name);
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item.Machine.Description = Sanitizer.CleanGameName(item.Machine.Description);
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}
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// If we are in single game mode, rename all games
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if (cleaner?.Single == true)
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item.Machine.Name = "!";
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// If we are in NTFS trim mode, trim the game name
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if (cleaner?.Trim == true)
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{
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// Windows max name length is 260
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int usableLength = 260 - item.Machine.Name.Length - (cleaner.Root?.Length ?? 0);
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if (item.Name.Length > usableLength)
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{
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string ext = Path.GetExtension(item.Name);
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item.Name = item.Name.Substring(0, usableLength - ext.Length);
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item.Name += ext;
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}
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}
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}
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// Assign back for caution
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Items[key] = items;
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}
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}
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/// <summary>
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/// Use game descriptions as names in the DAT, updating cloneof/romof/sampleof
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/// </summary>
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@@ -989,6 +1000,7 @@ namespace SabreTools.Library.DatFiles
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/// <summary>
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/// Filter a DAT using 1G1R logic given an ordered set of regions
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/// </summary>
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/// <param name="regions">Ordered list of regions to use</param>
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/// <remarks>
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/// In the most technical sense, the way that the region list is being used does not
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/// confine its values to be just regions. Since it's essentially acting like a
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@@ -999,8 +1011,12 @@ namespace SabreTools.Library.DatFiles
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/// to clone sets based on name, nor does it have the ability to match on the
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/// Release DatItem type.
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/// </remarks>
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public void OneGamePerRegion()
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public void OneGamePerRegion(List<string> regions)
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{
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// If we have null region list, make it empty
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if (regions == null)
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regions = new List<string>();
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// For sake of ease, the first thing we want to do is bucket by game
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Items.BucketBy(Field.Machine_Name, DedupeType.None, norename: true);
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@@ -1038,11 +1054,6 @@ namespace SabreTools.Library.DatFiles
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}
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}
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// If we have null region list, make it empty
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List<string> regions = Header.RegionList;
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if (regions == null)
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regions = new List<string>();
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// Once we have the full list of mappings, filter out games to keep
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foreach (string key in parents.Keys)
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{
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@@ -1094,14 +1105,16 @@ namespace SabreTools.Library.DatFiles
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/// <summary>
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/// Remove fields as per the header
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/// </summary>
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public void RemoveFieldsFromItems()
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/// <param name="fields">List of fields to use</param>
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public void RemoveFieldsFromItems(List<Field> fields)
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{
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// If we have null field list, make it empty
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if (fields == null)
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fields = new List<Field>();
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// Output the logging statement
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Globals.Logger.User("Removing filtered fields");
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// Get the array of fields from the header
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List<Field> fields = Header.ExcludeFields;
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// Now process all of the roms
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Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
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{
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