mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Ordering alphabetically is hard
This commit is contained in:
@@ -23,6 +23,16 @@ namespace SabreTools.DatFiles
|
||||
AddItemsFromChildrenImplDB(subfolder, skipDedup);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use cloneof tags to add items to the children, setting the new romof tag in the process
|
||||
/// </summary>
|
||||
/// <remarks>Assumes items are bucketed by <see cref="ItemKey.Machine"/></remarks>
|
||||
public void AddItemsFromCloneOfParent()
|
||||
{
|
||||
AddItemsFromCloneOfParentImpl();
|
||||
AddItemsFromCloneOfParentImplDB();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use device_ref and optionally slotoption tags to add items to the children
|
||||
/// </summary>
|
||||
@@ -36,16 +46,6 @@ namespace SabreTools.DatFiles
|
||||
return foundnew;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use cloneof tags to add items to the children, setting the new romof tag in the process
|
||||
/// </summary>
|
||||
/// <remarks>Assumes items are bucketed by <see cref="ItemKey.Machine"/></remarks>
|
||||
public void AddItemsFromCloneOfParent()
|
||||
{
|
||||
AddItemsFromCloneOfParentImpl();
|
||||
AddItemsFromCloneOfParentImplDB();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use romof tags to add items to the children
|
||||
/// </summary>
|
||||
@@ -362,6 +362,124 @@ namespace SabreTools.DatFiles
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use cloneof tags to add items to the children, setting the new romof tag in the process
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Applies to <see cref="Items"/>.
|
||||
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
||||
/// </remarks>
|
||||
private void AddItemsFromCloneOfParentImpl()
|
||||
{
|
||||
List<string> buckets = [.. Items.Keys];
|
||||
buckets.Sort();
|
||||
|
||||
foreach (string bucket in buckets)
|
||||
{
|
||||
// If the bucket has no items in it
|
||||
List<DatItem> items = GetItemsForBucket(bucket);
|
||||
if (items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the machine
|
||||
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
|
||||
if (machine == null)
|
||||
continue;
|
||||
|
||||
// Get the cloneof parent items
|
||||
string? cloneOf = machine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
||||
List<DatItem> parentItems = GetItemsForBucket(cloneOf);
|
||||
if (parentItems.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we copy the items from the parent to the current game
|
||||
DatItem copyFrom = items[0];
|
||||
foreach (DatItem item in parentItems)
|
||||
{
|
||||
DatItem datItem = (DatItem)item.Clone();
|
||||
datItem.CopyMachineInformation(copyFrom);
|
||||
if (items.FindIndex(i => string.Equals(i.GetName(), datItem.GetName(), StringComparison.OrdinalIgnoreCase)) == -1
|
||||
&& !items.Contains(datItem))
|
||||
{
|
||||
Add(bucket, datItem);
|
||||
}
|
||||
}
|
||||
|
||||
// Now we want to get the parent romof tag and put it in each of the items
|
||||
items = GetItemsForBucket(bucket);
|
||||
string? romof = GetItemsForBucket(cloneOf)[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
foreach (DatItem item in items)
|
||||
{
|
||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use cloneof tags to add items to the children, setting the new romof tag in the process
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Applies to <see cref="ItemsDB"/>.
|
||||
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
||||
/// </remarks>
|
||||
private void AddItemsFromCloneOfParentImplDB()
|
||||
{
|
||||
List<string> buckets = [.. ItemsDB.SortedKeys];
|
||||
foreach (string bucket in buckets)
|
||||
{
|
||||
// If the bucket has no items in it
|
||||
Dictionary<long, DatItem> items = GetItemsForBucketDB(bucket);
|
||||
if (items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the source for the first item
|
||||
var source = ItemsDB.GetSourceForItem(items.First().Key);
|
||||
|
||||
// Get the machine for the first item in the list
|
||||
var machine = ItemsDB.GetMachineForItem(items.First().Key);
|
||||
if (machine.Value == null)
|
||||
continue;
|
||||
|
||||
// Get the clone parent
|
||||
string? cloneOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
||||
if (string.IsNullOrEmpty(cloneOf))
|
||||
continue;
|
||||
|
||||
// If the parent doesn't have any items, we want to continue
|
||||
Dictionary<long, DatItem> parentItems = GetItemsForBucketDB(cloneOf);
|
||||
if (parentItems.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we copy the items from the parent to the current game
|
||||
foreach (var item in parentItems)
|
||||
{
|
||||
DatItem datItem = (DatItem)item.Value.Clone();
|
||||
if (items.Values.Any(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant())
|
||||
&& items.Values.Any(i => i == datItem))
|
||||
{
|
||||
ItemsDB.AddItem(datItem, machine.Key, source.Key);
|
||||
}
|
||||
}
|
||||
|
||||
// Get the parent machine
|
||||
var parentMachine = ItemsDB.GetMachineForItem(GetItemsForBucketDB(cloneOf).First().Key);
|
||||
if (parentMachine.Value == null)
|
||||
continue;
|
||||
|
||||
// Now we want to get the parent romof tag and put it in each of the items
|
||||
items = GetItemsForBucketDB(bucket);
|
||||
string? romof = parentMachine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
foreach (var key in items.Keys)
|
||||
{
|
||||
var itemMachine = ItemsDB.GetMachineForItem(key);
|
||||
if (itemMachine.Value == null)
|
||||
continue;
|
||||
|
||||
itemMachine.Value.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use device_ref and optionally slotoption tags to add items to the children
|
||||
/// </summary>
|
||||
@@ -678,124 +796,6 @@ namespace SabreTools.DatFiles
|
||||
return foundnew;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use cloneof tags to add items to the children, setting the new romof tag in the process
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Applies to <see cref="Items"/>.
|
||||
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
||||
/// </remarks>
|
||||
private void AddItemsFromCloneOfParentImpl()
|
||||
{
|
||||
List<string> buckets = [.. Items.Keys];
|
||||
buckets.Sort();
|
||||
|
||||
foreach (string bucket in buckets)
|
||||
{
|
||||
// If the bucket has no items in it
|
||||
List<DatItem> items = GetItemsForBucket(bucket);
|
||||
if (items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the machine
|
||||
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
|
||||
if (machine == null)
|
||||
continue;
|
||||
|
||||
// Get the cloneof parent items
|
||||
string? cloneOf = machine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
||||
List<DatItem> parentItems = GetItemsForBucket(cloneOf);
|
||||
if (parentItems.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we copy the items from the parent to the current game
|
||||
DatItem copyFrom = items[0];
|
||||
foreach (DatItem item in parentItems)
|
||||
{
|
||||
DatItem datItem = (DatItem)item.Clone();
|
||||
datItem.CopyMachineInformation(copyFrom);
|
||||
if (items.FindIndex(i => string.Equals(i.GetName(), datItem.GetName(), StringComparison.OrdinalIgnoreCase)) == -1
|
||||
&& !items.Contains(datItem))
|
||||
{
|
||||
Add(bucket, datItem);
|
||||
}
|
||||
}
|
||||
|
||||
// Now we want to get the parent romof tag and put it in each of the items
|
||||
items = GetItemsForBucket(bucket);
|
||||
string? romof = GetItemsForBucket(cloneOf)[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
foreach (DatItem item in items)
|
||||
{
|
||||
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use cloneof tags to add items to the children, setting the new romof tag in the process
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Applies to <see cref="ItemsDB"/>.
|
||||
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
||||
/// </remarks>
|
||||
private void AddItemsFromCloneOfParentImplDB()
|
||||
{
|
||||
List<string> buckets = [.. ItemsDB.SortedKeys];
|
||||
foreach (string bucket in buckets)
|
||||
{
|
||||
// If the bucket has no items in it
|
||||
Dictionary<long, DatItem> items = GetItemsForBucketDB(bucket);
|
||||
if (items.Count == 0)
|
||||
continue;
|
||||
|
||||
// Get the source for the first item
|
||||
var source = ItemsDB.GetSourceForItem(items.First().Key);
|
||||
|
||||
// Get the machine for the first item in the list
|
||||
var machine = ItemsDB.GetMachineForItem(items.First().Key);
|
||||
if (machine.Value == null)
|
||||
continue;
|
||||
|
||||
// Get the clone parent
|
||||
string? cloneOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
||||
if (string.IsNullOrEmpty(cloneOf))
|
||||
continue;
|
||||
|
||||
// If the parent doesn't have any items, we want to continue
|
||||
Dictionary<long, DatItem> parentItems = GetItemsForBucketDB(cloneOf);
|
||||
if (parentItems.Count == 0)
|
||||
continue;
|
||||
|
||||
// If the parent exists and has items, we copy the items from the parent to the current game
|
||||
foreach (var item in parentItems)
|
||||
{
|
||||
DatItem datItem = (DatItem)item.Value.Clone();
|
||||
if (items.Values.Any(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant())
|
||||
&& items.Values.Any(i => i == datItem))
|
||||
{
|
||||
ItemsDB.AddItem(datItem, machine.Key, source.Key);
|
||||
}
|
||||
}
|
||||
|
||||
// Get the parent machine
|
||||
var parentMachine = ItemsDB.GetMachineForItem(GetItemsForBucketDB(cloneOf).First().Key);
|
||||
if (parentMachine.Value == null)
|
||||
continue;
|
||||
|
||||
// Now we want to get the parent romof tag and put it in each of the items
|
||||
items = GetItemsForBucketDB(bucket);
|
||||
string? romof = parentMachine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
||||
foreach (var key in items.Keys)
|
||||
{
|
||||
var itemMachine = ItemsDB.GetMachineForItem(key);
|
||||
if (itemMachine.Value == null)
|
||||
continue;
|
||||
|
||||
itemMachine.Value.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use romof tags to add items to the children
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user