[ALL] TorrentZip stuff

Taking a cue from RomVault and GordonJ, I'm including the Zlib code as converted by DotNetZip as well as creating a couple slightly more maleable structures for writing archives.
This commit is contained in:
Matt Nadareski
2016-09-15 12:16:33 -07:00
parent 5f79f4205c
commit 29b1330d97
26 changed files with 12095 additions and 104 deletions

View File

@@ -87,6 +87,19 @@
<Compile Include="Data\Constants.cs" />
<Compile Include="Data\Flags.cs" />
<Compile Include="External\OptimizedCRC.cs" />
<Compile Include="External\Zlib\CRC32.cs" />
<Compile Include="External\Zlib\Deflate.cs" />
<Compile Include="External\Zlib\DeflateStream.cs" />
<Compile Include="External\Zlib\GZipStream.cs" />
<Compile Include="External\Zlib\Inflate.cs" />
<Compile Include="External\Zlib\InfTree.cs" />
<Compile Include="External\Zlib\ParallelDeflateOutputStream.cs" />
<Compile Include="External\Zlib\Tree.cs" />
<Compile Include="External\Zlib\Zlib.cs" />
<Compile Include="External\Zlib\ZlibBaseStream.cs" />
<Compile Include="External\Zlib\ZlibCodec.cs" />
<Compile Include="External\Zlib\ZlibConstants.cs" />
<Compile Include="External\Zlib\ZlibStream.cs" />
<Compile Include="Objects\DATFromDir.cs" />
<Compile Include="Objects\Generate.cs" />
<Compile Include="Objects\GenerateTwo.cs" />
@@ -94,7 +107,8 @@
<Compile Include="Objects\Import.cs" />
<Compile Include="Objects\ImportTwo.cs" />
<Compile Include="Objects\SimpleSort.cs" />
<Compile Include="Objects\ZipArchiveEntryExtension.cs" />
<Compile Include="Objects\ZipArchiveEntry.cs" />
<Compile Include="Objects\ZipFIle.cs" />
<Compile Include="Resources\Resources.de-DE.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
@@ -147,6 +161,8 @@
</None>
</ItemGroup>
<ItemGroup>
<Content Include="LICENSE.jzlib.txt" />
<Content Include="License.zlib.txt" />
<Content Include="Mappings\*.xml">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>