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[ALL] TorrentZip stuff
Taking a cue from RomVault and GordonJ, I'm including the Zlib code as converted by DotNetZip as well as creating a couple slightly more maleable structures for writing archives.
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@@ -87,6 +87,19 @@
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<Compile Include="Data\Constants.cs" />
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<Compile Include="Data\Flags.cs" />
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<Compile Include="External\OptimizedCRC.cs" />
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<Compile Include="External\Zlib\CRC32.cs" />
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<Compile Include="External\Zlib\Deflate.cs" />
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<Compile Include="External\Zlib\DeflateStream.cs" />
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<Compile Include="External\Zlib\GZipStream.cs" />
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<Compile Include="External\Zlib\Inflate.cs" />
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<Compile Include="External\Zlib\InfTree.cs" />
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<Compile Include="External\Zlib\ParallelDeflateOutputStream.cs" />
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<Compile Include="External\Zlib\Tree.cs" />
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<Compile Include="External\Zlib\Zlib.cs" />
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<Compile Include="External\Zlib\ZlibBaseStream.cs" />
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<Compile Include="External\Zlib\ZlibCodec.cs" />
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<Compile Include="External\Zlib\ZlibConstants.cs" />
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<Compile Include="External\Zlib\ZlibStream.cs" />
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<Compile Include="Objects\DATFromDir.cs" />
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<Compile Include="Objects\Generate.cs" />
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<Compile Include="Objects\GenerateTwo.cs" />
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@@ -94,7 +107,8 @@
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<Compile Include="Objects\Import.cs" />
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<Compile Include="Objects\ImportTwo.cs" />
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<Compile Include="Objects\SimpleSort.cs" />
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<Compile Include="Objects\ZipArchiveEntryExtension.cs" />
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<Compile Include="Objects\ZipArchiveEntry.cs" />
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<Compile Include="Objects\ZipFIle.cs" />
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<Compile Include="Resources\Resources.de-DE.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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@@ -147,6 +161,8 @@
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</None>
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</ItemGroup>
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<ItemGroup>
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<Content Include="LICENSE.jzlib.txt" />
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<Content Include="License.zlib.txt" />
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<Content Include="Mappings\*.xml">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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