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https://github.com/claunia/SabreTools.git
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[ALL] Add Everdrive SMDB
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214
SabreTools.Library/DatFiles/EverdriveSmdb.cs
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214
SabreTools.Library/DatFiles/EverdriveSmdb.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using SabreTools.Library.Data;
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using SabreTools.Library.DatItems;
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using SabreTools.Library.Tools;
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#if MONO
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using System.IO;
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#else
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using Alphaleonis.Win32.Filesystem;
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using FileStream = System.IO.FileStream;
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using StreamReader = System.IO.StreamReader;
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using StreamWriter = System.IO.StreamWriter;
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#endif
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using NaturalSort;
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namespace SabreTools.Library.DatFiles
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{
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/// <summary>
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/// Represents parsing and writing of an Everdrive SMDB file
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/// </summary>
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internal class EverdriveSMDB : DatFile
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{
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/// <summary>
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/// Constructor designed for casting a base DatFile
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/// </summary>
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/// <param name="datFile">Parent DatFile to copy from</param>
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public EverdriveSMDB(DatFile datFile)
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: base(datFile, cloneHeader: false)
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{
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}
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/// <summary>
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/// Parse an Everdrive SMDB file and return all found games within
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/// </summary>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="sysid">System ID for the DAT</param>
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/// <param name="srcid">Source ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
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/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
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public override void ParseFile(
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// Standard Dat parsing
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string filename,
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int sysid,
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int srcid,
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// Miscellaneous
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bool keep,
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bool clean,
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bool remUnicode)
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{
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// Open a file reader
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Encoding enc = Utilities.GetEncoding(filename);
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StreamReader sr = new StreamReader(Utilities.TryOpenRead(filename), enc);
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while (!sr.EndOfStream)
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{
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string line = sr.ReadLine();
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/*
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The gameinfo order is as follows
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0 - SHA-256
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1 - Machine Name/Filename
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2 - SHA-1
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3 - MD5
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4 - CRC32
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*/
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string[] gameinfo = line.Split('\t');
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string[] fullname = gameinfo[1].Split('/');
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Rom rom = new Rom
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{
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Name = gameinfo[1].Substring(fullname.Length + 1),
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Size = Constants.SizeZero,
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CRC = gameinfo[4].PadLeft(8, '0'),
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MD5 = gameinfo[3].PadLeft(32, '0'),
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SHA1 = gameinfo[2].PadLeft(40, '0'),
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SHA256 = gameinfo[0].PadLeft(64, '0'),
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ItemStatus = ItemStatus.None,
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MachineName = fullname[0],
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MachineDescription = fullname[0],
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};
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// Now process and add the rom
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ParseAddHelper(rom, clean, remUnicode);
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}
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sr.Dispose();
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}
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/// <summary>
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/// Create and open an output file for writing direct from a dictionary
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/// </summary>
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/// <param name="outfile">Name of the file to write to</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public override bool WriteToFile(string outfile, bool ignoreblanks = false)
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{
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try
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{
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Globals.Logger.User("Opening file for writing: {0}", outfile);
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FileStream fs = Utilities.TryCreate(outfile);
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// If we get back null for some reason, just log and return
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if (fs == null)
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{
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Globals.Logger.Warning("File '{0}' could not be created for writing! Please check to see if the file is writable", outfile);
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return false;
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}
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StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
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// Get a properly sorted set of keys
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List<string> keys = Keys;
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keys.Sort(new NaturalComparer());
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foreach (string key in keys)
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{
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List<DatItem> roms = this[key];
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// Resolve the names in the block
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roms = DatItem.ResolveNames(roms);
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for (int index = 0; index < roms.Count; index++)
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{
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DatItem item = roms[index];
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// There are apparently times when a null rom can skip by, skip them
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if (item.Name == null || item.MachineName == null)
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{
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Globals.Logger.Warning("Null rom found!");
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continue;
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}
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// If we have a "null" game (created by DATFromDir or something similar), log it to file
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if (item.ItemType == ItemType.Rom
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&& ((Rom)item).Size == -1
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&& ((Rom)item).CRC == "null")
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{
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Globals.Logger.Verbose("Empty folder found: {0}", item.MachineName);
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item.Name = (item.Name == "null" ? "-" : item.Name);
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((Rom)item).Size = Constants.SizeZero;
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}
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WriteDatItem(sw, item, ignoreblanks);
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}
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}
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Globals.Logger.Verbose("File written!" + Environment.NewLine);
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sw.Dispose();
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fs.Dispose();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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/// <summary>
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/// Write out Game start using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="rom">DatItem object to be output</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteDatItem(StreamWriter sw, DatItem rom, bool ignoreblanks = false)
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{
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// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
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if (ignoreblanks
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&& (rom.ItemType == ItemType.Rom
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&& (((Rom)rom).Size == 0 || ((Rom)rom).Size == -1)))
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{
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return true;
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}
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try
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{
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// No game should start with a path separator
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if (rom.MachineName.StartsWith(Path.DirectorySeparatorChar.ToString()))
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rom.MachineName = rom.MachineName.Substring(1);
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// If the DatItem isn't a rom, we don't output it
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if (rom.ItemType != ItemType.Rom)
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return true;
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Rom temp = rom as Rom;
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string state = (!ExcludeFields[(int)Field.SHA256] ? temp.SHA256 : "") + "\t"
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+ (!ExcludeFields[(int)Field.MachineName] ? temp.MachineName + "/" : "")
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+ temp.Name + "\t"
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+ (!ExcludeFields[(int)Field.SHA1] ? temp.SHA1 : "") + "\t"
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+ (!ExcludeFields[(int)Field.MD5] ? temp.MD5 : "") + "\t"
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+ (!ExcludeFields[(int)Field.CRC] ? temp.CRC : "") + "\n";
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sw.Write(state);
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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}
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}
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