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[DatTools] Rearrange code blocks in WriteDatfile
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@@ -2417,30 +2417,23 @@ namespace SabreTools.Helper
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return false;
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}
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// If the DAT has no output format, default to XML
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if (datdata.OutputFormat == OutputFormat.None)
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{
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datdata.OutputFormat = OutputFormat.Xml;
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}
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// Output initial statistics, for kicks
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if (stats)
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{
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Stats.OutputStats(datdata, logger, (datdata.RomCount + datdata.DiskCount == 0));
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}
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// Bucket roms by game name and optionally dedupe
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SortedDictionary<string, List<Rom>> sortable = DatTools.BucketByGame(datdata.Files, datdata.MergeRoms, norename, logger);
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// Now write out to file
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// If it's empty, use the current folder
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// If output directory is empty, use the current folder
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if (outDir.Trim() == "")
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{
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outDir = Environment.CurrentDirectory;
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}
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// Create the output directory if it doesn't already exist
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Directory.CreateDirectory(outDir);
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if (!Directory.Exists(outDir))
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{
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Directory.CreateDirectory(outDir);
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}
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// If the DAT has no output format, default to XML
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if (datdata.OutputFormat == OutputFormat.None)
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{
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datdata.OutputFormat = OutputFormat.Xml;
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}
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// Make sure that the three essential fields are filled in
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if (String.IsNullOrEmpty(datdata.FileName) && String.IsNullOrEmpty(datdata.Name) && String.IsNullOrEmpty(datdata.Description))
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@@ -2476,6 +2469,15 @@ namespace SabreTools.Helper
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// Nothing is needed
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}
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// Output initial statistics, for kicks
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if (stats)
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{
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Stats.OutputStats(datdata, logger, (datdata.RomCount + datdata.DiskCount == 0));
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}
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// Bucket roms by game name and optionally dedupe
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SortedDictionary<string, List<Rom>> sortable = DatTools.BucketByGame(datdata.Files, datdata.MergeRoms, norename, logger);
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// Get the outfile name
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string outfile = Style.CreateOutfileName(outDir, datdata);
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