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[SabreTools, Flags, DatFiles/, Utilities] Fix flags
Fix some long flag names to be more descriptive
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@@ -5591,15 +5591,15 @@ namespace SabreTools.Library.DatFiles
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}
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//MAME Listroms
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if ((DatFormat & DatFormat.Listroms) != 0
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if ((DatFormat & DatFormat.Listrom) != 0
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&& (DatFormat & DatFormat.AttractMode) == 0)
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{
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outfileNames.Add(DatFormat.Listroms, CreateOutfileNamesHelper(outDir, ".txt", overwrite));
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outfileNames.Add(DatFormat.Listrom, CreateOutfileNamesHelper(outDir, ".txt", overwrite));
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}
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if ((DatFormat & DatFormat.Listroms) != 0
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if ((DatFormat & DatFormat.Listrom) != 0
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&& (DatFormat & DatFormat.AttractMode) != 0)
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{
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outfileNames.Add(DatFormat.Listroms, CreateOutfileNamesHelper(outDir, ".lr.txt", overwrite));
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outfileNames.Add(DatFormat.Listrom, CreateOutfileNamesHelper(outDir, ".lr.txt", overwrite));
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}
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// Logiqx XML
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@@ -21,21 +21,21 @@ using NaturalSort;
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namespace SabreTools.Library.DatFiles
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{
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/// <summary>
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/// Represents parsing and writing of a MAME Listroms DAT
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/// Represents parsing and writing of a MAME Listrom DAT
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/// </summary>
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internal class Listroms : DatFile
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internal class Listrom : DatFile
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{
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/// <summary>
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/// Constructor designed for casting a base DatFile
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/// </summary>
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/// <param name="datFile">Parent DatFile to copy from</param>
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public Listroms(DatFile datFile)
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public Listrom(DatFile datFile)
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: base(datFile, cloneHeader: false)
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{
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}
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/// <summary>
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/// Parse a MAME Listroms DAT and return all found games and roms within
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/// Parse a MAME Listrom DAT and return all found games and roms within
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/// </summary>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="sysid">System ID for the DAT</param>
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@@ -44,7 +44,7 @@ namespace SabreTools.Library.DatFiles
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/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
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/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
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/// <remarks>
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/// In a new style MAME listroms DAT, each game has the following format:
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/// In a new style MAME listrom DAT, each game has the following format:
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///
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/// ROMs required for driver "005".
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/// Name Size Checksum
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