diff --git a/SabreTools.Library/DatFiles/DatFile.cs b/SabreTools.Library/DatFiles/DatFile.cs index 9aff68ef..bde88cc1 100644 --- a/SabreTools.Library/DatFiles/DatFile.cs +++ b/SabreTools.Library/DatFiles/DatFile.cs @@ -3422,12 +3422,11 @@ namespace SabreTools.Library.DatFiles /// Create and open an output file for writing direct from a dictionary /// /// Set the output directory (current directory on null) - /// True if games should only be compared on game and file name (default), false if system and source are counted /// True if blank roms should be skipped on output, false otherwise (default) /// True if files should be overwritten (default), false if they should be renamed instead /// True if the error that is thrown should be thrown back to the caller, false otherwise /// True if the DAT was written correctly, false otherwise - public bool Write(string outDir, bool norename = true, bool ignoreblanks = false, bool overwrite = true, bool throwOnError = false) + public bool Write(string outDir, bool ignoreblanks = false, bool overwrite = true, bool throwOnError = false) { // If we have nothing writable, abort if (!HasWritable()) @@ -3450,7 +3449,7 @@ namespace SabreTools.Library.DatFiles EnsureHeaderFields(); // Bucket roms by game name, if not already - Items.BucketBy(Field.Machine_Name, DedupeType.None, norename: norename); + Items.BucketBy(Field.Machine_Name, DedupeType.None); // Output the number of items we're going to be writing Globals.Logger.User($"A total of {Items.TotalCount - Items.RemovedCount} items will be written out to '{Header.FileName}'");