diff --git a/SabreTools.Library/DatFiles/DatFile.cs b/SabreTools.Library/DatFiles/DatFile.cs
index 9aff68ef..bde88cc1 100644
--- a/SabreTools.Library/DatFiles/DatFile.cs
+++ b/SabreTools.Library/DatFiles/DatFile.cs
@@ -3422,12 +3422,11 @@ namespace SabreTools.Library.DatFiles
/// Create and open an output file for writing direct from a dictionary
///
/// Set the output directory (current directory on null)
- /// True if games should only be compared on game and file name (default), false if system and source are counted
/// True if blank roms should be skipped on output, false otherwise (default)
/// True if files should be overwritten (default), false if they should be renamed instead
/// True if the error that is thrown should be thrown back to the caller, false otherwise
/// True if the DAT was written correctly, false otherwise
- public bool Write(string outDir, bool norename = true, bool ignoreblanks = false, bool overwrite = true, bool throwOnError = false)
+ public bool Write(string outDir, bool ignoreblanks = false, bool overwrite = true, bool throwOnError = false)
{
// If we have nothing writable, abort
if (!HasWritable())
@@ -3450,7 +3449,7 @@ namespace SabreTools.Library.DatFiles
EnsureHeaderFields();
// Bucket roms by game name, if not already
- Items.BucketBy(Field.Machine_Name, DedupeType.None, norename: norename);
+ Items.BucketBy(Field.Machine_Name, DedupeType.None);
// Output the number of items we're going to be writing
Globals.Logger.User($"A total of {Items.TotalCount - Items.RemovedCount} items will be written out to '{Header.FileName}'");