Add Batch Feature (#28)

* Checkpoint Batch input

* Fix and enable Batch

* Add overwrite to write

* 1G1R and better help text

* Add set header value

* Implement internal split/merge

* Implement description to name

* Add field removal

* Implement ORPG

* Implement scene date strip

* Read me

* Better wording

* Slight re-format based on re-reading

* Add note at top here too
This commit is contained in:
Matt Nadareski
2020-08-26 17:11:24 -07:00
committed by GitHub
parent 143668c56a
commit 3b481de3b9
5 changed files with 434 additions and 2 deletions

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@@ -1932,7 +1932,7 @@ namespace SabreTools.Library.DatFiles
/// <param name="keepext">True if original extension should be kept, false otherwise (default)</param>
public void Parse(string filename, int indexId = 0, bool keep = false, bool keepext = false)
{
ParentablePath path = new ParentablePath(filename);
ParentablePath path = new ParentablePath(filename.Trim('"'));
Parse(path, indexId, keep, keepext);
}

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@@ -165,7 +165,7 @@ namespace SabreTools.Library.IO
List<ParentablePath> outputs = new List<ParentablePath>();
for (int i = 0; i < inputs.Count; i++)
{
string input = inputs[i];
string input = inputs[i].Trim('"');
// If we have a null or empty path
if (string.IsNullOrEmpty(input))

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@@ -150,6 +150,14 @@ Formerly included within this tool is a former standalone executable:
- OfflineMerge: Use merged DATs to create DATs used for managing offline
arrays
For any command below that includes a `field` of any sort, the name are standardized:
- If the field is in the header (such as filename, author, date),
the format will be `header.name`
- If the field is in the game/machine (such as game name, publisher, manufacturer),
the format will be `game.name`
- If the field is in the dat items (such as CRC, size, or optional flag),
the format will be `item.name`
Usage:
SabreTools.exe [options] [filename|dirname] ...
@@ -166,6 +174,30 @@ Options:
This flag allows the user to skip clearing the screen on run just like if
the console was being redirected.
-bt, --batch Enable batch mode
Run a special mode that takes input files as lists of batch commands to
run sequentially. Each command has to be its own line and must be followed
by a semicolon (`;`). Commented lines may start with either `REM` or `#`.
Multiple batch files are allowed but they will be run independently from
each other.
The following commands are currently implemented:
Set a header field (if default): set(header.field, value);
Parse new file(s): input(datpath, ...);
Filter on a field and value: filter(machine.field|item.field, value, [negate = false]);
Apply a MAME Extra INI for a field: extra(field, inipath);
Perform a split/merge: merge(split|merged|nonmerged|full|device);
Set game names from description: descname();
Run 1G1R on the items: 1g1r(region, ...);
Split into one rom per game: orpg();
Remove fields from games/items: remove(machine.field|item.field, ...);
Remove scene dates from names: sds();
Add new output format(s): format(datformat, ...);
Set the output directory: output(outdir);
Write the internal items: write([overwrite = true]);
Reset the internal state: reset();";
-d, --d2d, --dfd Create DAT(s) from an input directory
Create a DAT file from an input directory or set of files. By default,
this will output a DAT named based on the input directory and the current

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@@ -0,0 +1,398 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using SabreTools.Library.Data;
using SabreTools.Library.DatFiles;
using SabreTools.Library.DatItems;
using SabreTools.Library.Filtering;
using SabreTools.Library.IO;
using SabreTools.Library.Help;
using SabreTools.Library.Tools;
namespace SabreTools.Features
{
internal class Batch : BaseFeature
{
public const string Value = "Batch";
public Batch()
{
Name = Value;
Flags = new List<string>() { "-bt", "--batch" };
Description = "Enable batch mode";
_featureType = FeatureType.Flag;
LongDescription = @"Run a special mode that takes input files as lists of batch commands to run sequentially. Each command has to be its own line and must be followed by a semicolon (`;`). Commented lines may start with either `REM` or `#`. Multiple batch files are allowed but they will be run independently from each other.
The following commands are currently implemented:
Set a header field (if default): set(header.field, value);
Parse new file(s): input(datpath, ...);
Filter on a field and value: filter(machine.field|item.field, value, [negate = false]);
Apply a MAME Extra INI for a field: extra(field, inipath);
Perform a split/merge: merge(split|merged|nonmerged|full|device);
Set game names from description: descname();
Run 1G1R on the items: 1g1r(region, ...);
Split into one rom per game: orpg();
Remove fields from games/items: remove(machine.field|item.field, ...);
Remove scene dates from names: sds();
Add new output format(s): format(datformat, ...);
Set the output directory: output(outdir);
Write the internal items: write([overwrite = true]);
Reset the internal state: reset();";
Features = new Dictionary<string, Feature>();
}
public override void ProcessFeatures(Dictionary<string, Feature> features)
{
base.ProcessFeatures(features);
// Try to read each input as a batch run file
foreach (string path in Inputs)
{
// If the file doesn't exist, warn but continue
if (!File.Exists(path))
{
Globals.Logger.User($"{path} does not exist. Skipping...");
continue;
}
// Try to process the file now
try
{
// Every line is its own command
string[] lines = File.ReadAllLines(path);
// Each batch file has its own state
int index = 0;
DatFile datFile = DatFile.Create();
string outputDirectory = null;
// Process each command line
foreach (string line in lines)
{
// Skip empty lines
if (string.IsNullOrWhiteSpace(line))
continue;
// Skip lines that start with REM or #
if (line.StartsWith("REM") || line.StartsWith("#"))
continue;
// Read the command in, if possible
var command = BatchCommand.Create(line);
if (command == null)
{
Globals.Logger.User($"Could not process {path} due to the following line: {line}");
break;
}
// Now switch on the command
Globals.Logger.User($"Attempting to invoke {command.Name} with {(command.Arguments.Count == 0 ? "no arguments" : "the following argument(s): " + string.Join(", ", command.Arguments))}");
switch (command.Name.ToLowerInvariant())
{
// Set a header field
case "set":
if (command.Arguments.Count != 2)
{
Globals.Logger.User($"Invoked {command.Name} but no arguments were provided");
Globals.Logger.User("Usage: set(header.field, value);");
continue;
}
// Read in the individual arguments
Field field = command.Arguments[0].AsField();
string value = command.Arguments[1];
// Set the header field
datFile.Header.SetFields(new Dictionary<Field, string> { [field] = value });
break;
// Parse in new input file(s)
case "input":
if (command.Arguments.Count == 0)
{
Globals.Logger.User($"Invoked {command.Name} but no arguments were provided");
Globals.Logger.User("Usage: input(datpath, ...);");
continue;
}
// Get only files from inputs
List<ParentablePath> onlyFiles = DirectoryExtensions.GetFilesOnly(command.Arguments);
// Assume there could be multiple
foreach (ParentablePath input in onlyFiles)
{
datFile.Parse(input, index++);
}
break;
// Apply a filter
case "filter":
if (command.Arguments.Count < 2 || command.Arguments.Count > 3)
{
Globals.Logger.User($"Invoked {command.Name} and expected between 2-3 arguments, but {command.Arguments.Count} arguments were provided");
Globals.Logger.User("Usage: filter(field, value, [negate = false]);");
continue;
}
// Read in the individual arguments
Field filterField = command.Arguments[0].AsField();
string filterValue = command.Arguments[1];
bool filterNegate = (command.Arguments.Count == 3 ? command.Arguments[2].AsYesNo() ?? false : false);
// Create a filter with this new set of fields
Filter filter = new Filter();
filter.SetFilter(filterField, filterValue, filterNegate);
// Apply the filter blindly
datFile.ApplyFilter(filter, false);
break;
// Apply an extra INI
case "extra":
if (command.Arguments.Count != 2)
{
Globals.Logger.User($"Invoked {command.Name} and expected 2 arguments, but {command.Arguments.Count} arguments were provided");
Globals.Logger.User("Usage: extra(field, inipath);");
continue;
}
// Read in the individual arguments
Field extraField = command.Arguments[0].AsField();
string extraFile = command.Arguments[1];
// Create the extra INI
ExtraIni extraIni = new ExtraIni();
ExtraIniItem extraIniItem = new ExtraIniItem();
extraIniItem.PopulateFromFile(extraFile);
extraIniItem.Field = extraField;
extraIni.Items.Add(extraIniItem);
// Apply the extra INI blindly
datFile.ApplyExtras(extraIni);
break;
// Apply internal split/merge
case "merge":
if (command.Arguments.Count != 1)
{
Globals.Logger.User($"Invoked {command.Name} and expected 1 argument, but {command.Arguments.Count} arguments were provided");
Globals.Logger.User("Usage: merge(split|merged|nonmerged|full|device);");
continue;
}
// Read in the individual arguments
MergingFlag mergingFlag = command.Arguments[0].AsMergingFlag();
// Apply the merging flag
datFile.ProcessSplitType(mergingFlag);
break;
// Apply description-as-name logic
case "descname":
if (command.Arguments.Count != 0)
{
Globals.Logger.User($"Invoked {command.Name} and expected no arguments, but {command.Arguments.Count} arguments were provided");
Globals.Logger.User("Usage: descname();");
continue;
}
// Apply the logic
datFile.MachineDescriptionToName();
break;
// Apply 1G1R
case "1g1r":
if (command.Arguments.Count == 0)
{
Globals.Logger.User($"Invoked {command.Name} but no arguments were provided");
Globals.Logger.User("Usage: 1g1r(region, ...);");
continue;
}
// Set the region list
var tempRegionList = datFile.Header.RegionList;
datFile.Header.RegionList = command.Arguments;
// Run the 1G1R functionality
datFile.OneGamePerRegion();
// Reset the header value
datFile.Header.RegionList = tempRegionList;
break;
// Apply one rom per game (ORPG)
case "orpg":
if (command.Arguments.Count != 0)
{
Globals.Logger.User($"Invoked {command.Name} and expected no arguments, but {command.Arguments.Count} arguments were provided");
Globals.Logger.User("Usage: orpg();");
continue;
}
// Apply the logic
datFile.OneRomPerGame();
break;
// Remove a field
case "remove":
if (command.Arguments.Count == 0)
{
Globals.Logger.User($"Invoked {command.Name} but no arguments were provided");
Globals.Logger.User("Usage: remove(field, ...);");
continue;
}
// Set the field list
var tempRemoveFields = datFile.Header.ExcludeFields;
datFile.Header.ExcludeFields = command.Arguments.Select(s => s.AsField()).ToList();
// Run the removal functionality
datFile.RemoveFieldsFromItems();
// Reset the header value
datFile.Header.ExcludeFields = tempRemoveFields;
break;
// Apply scene date stripping
case "sds":
if (command.Arguments.Count != 0)
{
Globals.Logger.User($"Invoked {command.Name} and expected no arguments, but {command.Arguments.Count} arguments were provided");
Globals.Logger.User("Usage: sds();");
continue;
}
// Apply the logic
datFile.StripSceneDatesFromItems();
break;
// Set new output format(s)
case "format":
if (command.Arguments.Count == 0)
{
Globals.Logger.User($"Invoked {command.Name} but no arguments were provided");
Globals.Logger.User("Usage: format(datformat, ...);");
continue;
}
// Assume there could be multiple
datFile.Header.DatFormat = 0x00;
foreach (string format in command.Arguments)
{
datFile.Header.DatFormat |= format.AsDatFormat();
}
break;
// Set output directory
case "output":
if (command.Arguments.Count != 1)
{
Globals.Logger.User($"Invoked {command.Name} and expected exactly 1 argument, but {command.Arguments.Count} arguments were provided");
Globals.Logger.User("Usage: output(outdir);");
continue;
}
// Only set the first as the output directory
outputDirectory = command.Arguments[0];
break;
// Write out the current DatFile
case "write":
if (command.Arguments.Count > 1)
{
Globals.Logger.User($"Invoked {command.Name} and expected 0-1 arguments, but {command.Arguments.Count} arguments were provided");
Globals.Logger.User("Usage: write([overwrite = true]);");
continue;
}
// Get overwrite value, if possible
bool overwrite = command.Arguments.Count == 1 ? command.Arguments[0].AsYesNo() ?? true : true;
// Write out the dat with the current state
datFile.Write(outputDirectory, overwrite: overwrite);
break;
// Reset the internal state
case "reset":
if (command.Arguments.Count != 0)
{
Globals.Logger.User($"Invoked {command.Name} and expected no arguments, but {command.Arguments.Count} arguments were provided");
Globals.Logger.User("Usage: reset();");
continue;
}
// Reset all state variables
index = 0;
datFile = DatFile.Create();
outputDirectory = null;
break;
default:
Globals.Logger.User($"Could not find a match for '{command.Name}'. Please see the help text for more details.");
break;
}
}
}
catch (Exception ex)
{
Globals.Logger.Error($"There was an exception processing {path}: {ex}");
continue;
}
}
}
/// <summary>
/// Internal representation of a single batch command
/// </summary>
private class BatchCommand
{
public string Name { get; private set; }
public List<string> Arguments { get; private set; } = new List<string>();
/// <summary>
/// Create a command based on parsing a line
/// </summary>
public static BatchCommand Create(string line)
{
// Empty lines don't count
if (string.IsNullOrEmpty(line))
return null;
// Split into name and arguments
string splitRegex = @"^(\S+)\((.*?)\);";
var match = Regex.Match(line, splitRegex);
// If we didn't get a success, just return null
if (!match.Success)
return null;
// Otherwise, get the name and arguments
string commandName = match.Groups[1].Value;
List<string> arguments = match
.Groups[2]
.Value
.Split(',')
.Select(s => s.Trim().Trim('"').Trim())
.Where(s => !string.IsNullOrWhiteSpace(s)) // TODO: This may interfere with header value replacement
.ToList();
return new BatchCommand { Name = commandName, Arguments = arguments };
}
}
}
}

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@@ -103,6 +103,7 @@ namespace SabreTools
break;
// Require input verification
case Batch.Value:
case DatFromDir.Value:
case Extract.Value:
case Restore.Value:
@@ -152,6 +153,7 @@ namespace SabreTools
help.Add(new DisplayHelp());
help.Add(new DisplayHelpDetailed());
help.Add(new Script());
help.Add(new Batch());
help.Add(new DatFromDir());
help.Add(new Extract());
help.Add(new Restore());