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[SabreTools, DatFIle] Add base replacement
In this new update mode, a set of base DATs can be used as a replacement naming scheme for the input DATs. Only the item names will be updated, so this willl not fill in additional hashes or the like.
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@@ -1608,7 +1608,7 @@ namespace SabreTools.Library.DatFiles
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bool bare, bool clean, bool remUnicode, bool descAsName, Filter filter, SplitType splitType, bool trim, bool single, string root)
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{
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// If we're in merging or diffing mode, use the full list of inputs
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if (merge || (diff != 0 && (diff & DiffMode.Against) == 0))
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if (merge || (diff != 0 && (diff & DiffMode.Against) == 0) && (diff & DiffMode.BaseReplace) == 0)
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{
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// Make sure there are no folders in inputs
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List<string> newInputFileNames = FileTools.GetOnlyFilesFromInputs(inputPaths, appendparent: true);
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@@ -1644,6 +1644,11 @@ namespace SabreTools.Library.DatFiles
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{
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DiffAgainst(inputPaths, basePaths, outDir, inplace, clean, remUnicode, descAsName, filter, splitType, trim, single, root);
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}
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// If we're in "base replacement" mode, we treat the inputs differently
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else if ((diff & DiffMode.BaseReplace) != 0)
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{
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BaseReplace(inputPaths, basePaths, outDir, inplace, clean, remUnicode, descAsName, filter, splitType, trim, single, root);
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}
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// Otherwise, loop through all of the inputs individually
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else
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{
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@@ -1716,6 +1721,122 @@ namespace SabreTools.Library.DatFiles
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return datHeaders.ToList();
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}
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/// <summary>
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/// Replace item names from on a base set
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/// </summary>
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/// <param name="inputPaths">Names of the input files and/or folders</param>
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/// <param name="basePaths">Names of base files and/or folders</param>
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/// <param name="outDir">Optional param for output directory</param>
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/// <param name="inplace">True if the output files should overwrite their inputs, false otherwise</param>
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/// <param name="clean">True to clean the game names to WoD standard, false otherwise (default)</param>
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/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
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/// <param name="descAsName">True to allow SL DATs to have game names used instead of descriptions, false otherwise (default)</param>
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/// <param name="filter">Filter object to be passed to the DatItem level</param>
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/// <param name="splitType">Type of the split that should be performed (split, merged, fully merged)</param>
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/// <param name="trim">True if we are supposed to trim names to NTFS length, false otherwise</param>
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/// <param name="single">True if all games should be replaced by '!', false otherwise</param>
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/// <param name="root">String representing root directory to compare against for length calculation</param>
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public void BaseReplace(List<string> inputPaths, List<string> basePaths, string outDir, bool inplace, bool clean, bool remUnicode,
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bool descAsName, Filter filter, SplitType splitType, bool trim, bool single, string root)
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{
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// First we want to parse all of the base DATs into the input
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InternalStopwatch watch = new InternalStopwatch("Populating base DAT for replacement...");
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List<string> baseFileNames = FileTools.GetOnlyFilesFromInputs(basePaths);
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Parallel.For(0, baseFileNames.Count, Globals.ParallelOptions, i =>
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{
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string path = "";
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int id = 0;
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lock (baseFileNames)
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{
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path = baseFileNames[i];
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id = baseFileNames.Count - i; // Inverse because larger numbers take precedence
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}
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Parse(path, id, id, keep: true, clean: clean, remUnicode: remUnicode, descAsName: descAsName);
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});
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watch.Stop();
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// For comparison's sake, we want to use CRC as the base ordering
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BucketBy(SortedBy.CRC, DedupeType.Full);
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// Now we want to try to replace each item in each input DAT from the base
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List<string> inputFileNames = FileTools.GetOnlyFilesFromInputs(inputPaths, appendparent: true);
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foreach (string path in inputFileNames)
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{
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// Get the two halves of the path
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string[] splitpath = path.Split('¬');
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Globals.Logger.User("Replacing items in '{0}'' from the base DAT", splitpath[0]);
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// First we parse in the DAT internally
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DatFile intDat = new DatFile();
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intDat.Parse(splitpath[0], 1, 1, keep: true, clean: clean, remUnicode: remUnicode, descAsName: descAsName);
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// For comparison's sake, we want to use CRC as the base ordering
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intDat.BucketBy(SortedBy.CRC, DedupeType.Full);
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// Then we do a hashwise comparison against the base DAT
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List<string> keys = intDat.Keys.ToList();
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Parallel.ForEach(keys, Globals.ParallelOptions, key =>
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{
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List<DatItem> datItems = intDat[key];
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List<DatItem> newDatItems = new List<DatItem>();
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foreach (DatItem datItem in datItems)
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{
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List<DatItem> dupes = datItem.GetDuplicates(this);
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if (dupes.Count > 0)
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{
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datItem.Name = dupes[0].Name;
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}
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newDatItems.Add(datItem);
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}
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// Now add the new list to the key
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intDat.Remove(key);
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intDat.AddRange(key, newDatItems);
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});
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// Determine the output path for the DAT
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string interOutDir = outDir;
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if (inplace)
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{
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interOutDir = Path.GetDirectoryName(path);
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}
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else if (!String.IsNullOrEmpty(interOutDir))
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{
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if (splitpath[0].Length == splitpath[1].Length)
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{
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interOutDir = Path.GetDirectoryName(Path.Combine(interOutDir, Path.GetFileName(splitpath[0])));
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}
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else
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{
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interOutDir = Path.GetDirectoryName(Path.Combine(interOutDir, splitpath[0].Remove(0, splitpath[1].Length + 1)));
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}
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}
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else
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{
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if (splitpath[0].Length == splitpath[1].Length)
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{
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interOutDir = Path.GetDirectoryName(Path.Combine(Environment.CurrentDirectory, Path.GetFileName(splitpath[0])));
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}
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else
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{
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interOutDir = Path.GetDirectoryName(Path.Combine(Environment.CurrentDirectory, splitpath[0].Remove(0, splitpath[1].Length + 1)));
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}
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}
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// Once we're done, try writing out
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intDat.WriteToFile(interOutDir);
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// Due to possible memory requirements, we force a garbage collection
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GC.Collect();
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}
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}
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/// <summary>
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/// Output diffs against a base set
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/// </summary>
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@@ -1791,11 +1912,25 @@ namespace SabreTools.Library.DatFiles
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}
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else if (!String.IsNullOrEmpty(interOutDir))
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{
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interOutDir = Path.GetDirectoryName(Path.Combine(interOutDir, splitpath[0].Remove(0, splitpath[1].Length + 1)));
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if (splitpath[0].Length == splitpath[1].Length)
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{
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interOutDir = Path.GetDirectoryName(Path.Combine(interOutDir, Path.GetFileName(splitpath[0])));
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}
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else
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{
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interOutDir = Path.GetDirectoryName(Path.Combine(interOutDir, splitpath[0].Remove(0, splitpath[1].Length + 1)));
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}
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}
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else
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{
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interOutDir = Path.GetDirectoryName(Path.Combine(Environment.CurrentDirectory, splitpath[0].Remove(0, splitpath[1].Length + 1)));
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if (splitpath[0].Length == splitpath[1].Length)
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{
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interOutDir = Path.GetDirectoryName(Path.Combine(Environment.CurrentDirectory, Path.GetFileName(splitpath[0])));
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}
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else
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{
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interOutDir = Path.GetDirectoryName(Path.Combine(Environment.CurrentDirectory, splitpath[0].Remove(0, splitpath[1].Length + 1)));
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}
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}
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// Once we're done, try writing out
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