Let calling locations handle Stream state

This commit is contained in:
Matt Nadareski
2025-01-06 10:28:12 -05:00
parent 40fcf7924a
commit 3d3d22b5d3
6 changed files with 13 additions and 39 deletions

View File

@@ -244,7 +244,7 @@ namespace SabreTools.FileTypes.Archives
gzipEntryRom.Filename = gz.GetLocalFile(0).Filename;
gzipEntryRom.Parent = gamename;
gzipEntryRom.Date = (gz.TimeStamp > 0 ? gz.TimeStamp.ToString() : null);
gzstream!.Dispose();
gzstream?.Dispose();
}
// Fill in common details and add to the list
@@ -438,7 +438,7 @@ namespace SabreTools.FileTypes.Archives
outDir = Path.GetFullPath(outDir);
// If the base file is null, get the hash information
baseFile ??= FileTypeTool.GetInfo(stream, _hashTypes, keepReadOpen: true);
baseFile ??= FileTypeTool.GetInfo(stream, _hashTypes);
// Get the output file name
string outfile = Path.Combine(outDir, Utilities.GetDepotPath(baseFile.SHA1, Depth) ?? string.Empty);