mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
[Filter] Make filtering more object-oriented
This commit is contained in:
@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using SabreTools.Library.Data;
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using SabreTools.Library.DatItems;
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@@ -15,56 +14,100 @@ namespace SabreTools.Library.DatFiles
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/// <summary>
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/// Represents the filtering operations that need to be performed on a set of items, usually a DAT
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/// </summary>
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public class Filter
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public partial class Filter
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{
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#region Pubically facing variables
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#region Positive
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/// <summary>
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/// Include or exclude machine names
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/// </summary>
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public FilterItem<string> MachineName { get; set; } = new FilterItem<string>();
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public List<string> MachineNames { get; set; } = new List<string>();
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public List<string> MachineDescriptions { get; set; } = new List<string>();
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public List<string> ItemNames { get; set; } = new List<string>();
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public List<string> ItemTypes { get; set; } = new List<string>();
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public List<string> CRCs { get; set; } = new List<string>();
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public List<string> MD5s { get; set; } = new List<string>();
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public List<string> SHA1s { get; set; } = new List<string>();
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public List<string> SHA256s { get; set; } = new List<string>();
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public List<string> SHA384s { get; set; } = new List<string>();
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public List<string> SHA512s { get; set; } = new List<string>();
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public ItemStatus ItemStatuses { get; set; } = ItemStatus.NULL;
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public MachineType MachineTypes { get; set; } = MachineType.NULL;
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/// <summary>
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/// Include or exclude machine descriptions
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/// </summary>
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public FilterItem<string> MachineDescription { get; set; } = new FilterItem<string>();
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#endregion
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/// <summary>
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/// Include or exclude item names
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/// </summary>
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public FilterItem<string> ItemName { get; set; } = new FilterItem<string>();
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#region Negative
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/// <summary>
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/// Include or exclude item types
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/// </summary>
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public FilterItem<string> ItemTypes { get; set; } = new FilterItem<string>();
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public List<string> NotMachineNames { get; set; } = new List<string>();
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public List<string> NotMachineDescriptions { get; set; } = new List<string>();
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public List<string> NotItemNames { get; set; } = new List<string>();
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public List<string> NotItemTypes { get; set; } = new List<string>();
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public List<string> NotCRCs { get; set; } = new List<string>();
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public List<string> NotMD5s { get; set; } = new List<string>();
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public List<string> NotSHA1s { get; set; } = new List<string>();
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public List<string> NotSHA256s { get; set; } = new List<string>();
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public List<string> NotSHA384s { get; set; } = new List<string>();
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public List<string> NotSHA512s { get; set; } = new List<string>();
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public ItemStatus NotItemStatuses { get; set; } = ItemStatus.NULL;
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public MachineType NotMachineTypes { get; set; } = MachineType.NULL;
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/// <summary>
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/// Include or exclude CRC32 hashes
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/// </summary>
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public FilterItem<string> CRC { get; set; } = new FilterItem<string>();
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#endregion
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/// <summary>
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/// Include or exclude MD5 hashes
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/// </summary>
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public FilterItem<string> MD5 { get; set; } = new FilterItem<string>();
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#region Neutral
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/// <summary>
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/// Include or exclude SHA-1 hashes
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/// </summary>
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public FilterItem<string> SHA1 { get; set; } = new FilterItem<string>();
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public long SizeGreaterThanOrEqual { get; set; } = -1;
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public long SizeLessThanOrEqual { get; set; } = -1;
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public long SizeEqualTo { get; set; } = -1;
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public bool IncludeOfInGame { get; set; } = false;
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public bool? Runnable { get; set; } = null;
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public bool Single { get; set; } = false;
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public bool Trim { get; set; } = false;
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public string Root { get; set; } = null;
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/// <summary>
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/// Include or exclude SHA-256 hashes
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/// </summary>
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public FilterItem<string> SHA256 { get; set; } = new FilterItem<string>();
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#endregion
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/// <summary>
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/// Include or exclude SHA-384 hashes
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/// </summary>
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public FilterItem<string> SHA384 { get; set; } = new FilterItem<string>();
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/// <summary>
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/// Include or exclude SHA-512 hashes
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/// </summary>
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public FilterItem<string> SHA512 { get; set; } = new FilterItem<string>();
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/// <summary>
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/// Include or exclude item statuses
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/// </summary>
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public FilterItem<ItemStatus> ItemStatuses { get; set; } = new FilterItem<ItemStatus>() { Positive = ItemStatus.NULL, Negative = ItemStatus.NULL };
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/// <summary>
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/// Include or exclude machine types
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/// </summary>
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public FilterItem<MachineType> MachineTypes { get; set; } = new FilterItem<MachineType>() { Positive = MachineType.NULL, Negative = MachineType.NULL };
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/// <summary>
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/// Include or exclude item sizes
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/// </summary>
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/// <remarks>Positive means "Greater than or equal", Negative means "Less than or equal", Neutral means "Equal"</remarks>
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public FilterItem<long> Size { get; set; } = new FilterItem<long>() { Positive = -1, Negative = -1, Neutral = -1 };
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/// <summary>
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/// Include romof and cloneof when filtering machine names
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/// </summary>
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public FilterItem<bool> IncludeOfInGame { get; set; } = new FilterItem<bool>() { Neutral = false };
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/// <summary>
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/// Include or exclude items with the "Runnable" tag
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/// </summary>
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public FilterItem<bool?> Runnable { get; set; } = new FilterItem<bool?>() { Neutral = null };
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/// <summary>
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/// Change all machine names to "!"
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/// </summary>
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public FilterItem<bool> Single { get; set; } = new FilterItem<bool>() { Neutral = false };
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/// <summary>
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/// Trim total machine and item name to not exceed NTFS limits
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/// </summary>
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public FilterItem<bool> Trim { get; set; } = new FilterItem<bool>() { Neutral = false };
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/// <summary>
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/// Include root directory when determing trim sizes
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/// </summary>
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public FilterItem<string> Root { get; set; } = new FilterItem<string>() { Neutral = null };
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#endregion // Pubically facing variables
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@@ -92,16 +135,14 @@ namespace SabreTools.Library.DatFiles
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if (ItemPasses(item))
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{
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// If we are in single game mode, rename all games
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if (this.Single)
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{
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if (this.Single.Neutral)
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item.MachineName = "!";
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}
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// If we are in NTFS trim mode, trim the game name
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if (this.Trim)
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if (this.Trim.Neutral)
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{
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// Windows max name length is 260
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int usableLength = 260 - item.MachineName.Length - this.Root.Length;
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int usableLength = 260 - item.MachineName.Length - this.Root.Neutral.Length;
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if (item.Name.Length > usableLength)
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{
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string ext = Path.GetExtension(item.Name);
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@@ -140,25 +181,17 @@ namespace SabreTools.Library.DatFiles
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{
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// If the item is null, we automatically fail it
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if (item == null)
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{
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return false;
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}
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// Filter on machine type
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if (this.MachineTypes != MachineType.NULL && (item.MachineType & this.MachineTypes) == 0)
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{
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if (!this.MachineTypes.MatchesPositive(MachineType.NULL, item.MachineType))
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return false;
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}
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if (this.NotMachineTypes != MachineType.NULL && (item.MachineType & this.NotMachineTypes) != 0)
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{
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if (this.MachineTypes.MatchesNegative(MachineType.NULL, item.MachineType))
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return false;
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}
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// Filter on machine runability
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if (this.Runnable != null && item.Runnable != this.Runnable)
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{
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if (!this.Runnable.MatchesNeutral(null, item.Runnable))
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return false;
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}
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// Take care of Rom and Disk specific differences
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if (item.ItemType == ItemType.Rom)
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@@ -166,375 +199,139 @@ namespace SabreTools.Library.DatFiles
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Rom rom = (Rom)item;
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// Filter on status
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if (this.ItemStatuses != ItemStatus.NULL && (rom.ItemStatus & this.ItemStatuses) == 0)
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{
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if (!this.ItemStatuses.MatchesPositive(ItemStatus.NULL, rom.ItemStatus))
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return false;
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}
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if (this.NotItemStatuses != ItemStatus.NULL && (rom.ItemStatus & this.NotItemStatuses) != 0)
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{
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if (this.ItemStatuses.MatchesNegative(ItemStatus.NULL, rom.ItemStatus))
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return false;
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}
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// Filter on rom size
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if (this.SizeEqualTo != -1 && rom.Size != this.SizeEqualTo)
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{
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if (!this.Size.MatchesNeutral(-1, rom.Size))
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return false;
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else if (!this.Size.MatchesPositive(-1, rom.Size))
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return false;
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else if (!this.Size.MatchesNegative(-1, rom.Size))
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return false;
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}
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else
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{
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if (this.SizeGreaterThanOrEqual != -1 && rom.Size < this.SizeGreaterThanOrEqual)
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{
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return false;
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}
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if (this.SizeLessThanOrEqual != -1 && rom.Size > this.SizeLessThanOrEqual)
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{
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return false;
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}
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}
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// Filter on CRC
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if (this.CRCs.Count > 0)
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{
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// If the CRC isn't in the list, return false
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if (!FindValueInList(this.CRCs, rom.CRC))
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{
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return false;
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}
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}
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if (this.NotCRCs.Count > 0)
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{
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// If the CRC is in the list, return false
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if (FindValueInList(this.NotCRCs, rom.CRC))
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{
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return false;
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}
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}
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if (!this.CRC.MatchesPositiveSet(rom.CRC))
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return false;
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if (this.CRC.MatchesNegativeSet(rom.CRC))
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return false;
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// Filter on MD5
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if (this.MD5s.Count > 0)
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{
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// If the MD5 isn't in the list, return false
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if (!FindValueInList(this.MD5s, rom.MD5))
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{
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return false;
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}
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}
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if (this.NotMD5s.Count > 0)
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{
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// If the MD5 is in the list, return false
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if (FindValueInList(this.NotMD5s, rom.MD5))
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{
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return false;
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}
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}
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if (!this.MD5.MatchesPositiveSet(rom.MD5))
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return false;
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if (this.MD5.MatchesNegativeSet(rom.MD5))
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return false;
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// Filter on SHA-1
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if (this.SHA1s.Count > 0)
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{
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// If the SHA-1 isn't in the list, return false
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if (!FindValueInList(this.SHA1s, rom.SHA1))
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{
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return false;
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}
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}
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if (this.NotSHA1s.Count > 0)
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{
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// If the SHA-1 is in the list, return false
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if (FindValueInList(this.NotSHA1s, rom.SHA1))
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{
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return false;
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}
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}
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if (!this.SHA1.MatchesPositiveSet(rom.SHA1))
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return false;
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if (this.SHA1.MatchesNegativeSet(rom.SHA1))
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return false;
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// Filter on SHA-256
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if (this.SHA256s.Count > 0)
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{
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// If the SHA-256 isn't in the list, return false
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if (!FindValueInList(this.SHA256s, rom.SHA256))
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{
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return false;
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}
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}
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if (this.NotSHA256s.Count > 0)
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{
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// If the SHA-256 is in the list, return false
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if (FindValueInList(this.NotSHA256s, rom.SHA256))
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{
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return false;
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}
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}
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if (!this.SHA256.MatchesPositiveSet(rom.SHA256))
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return false;
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if (this.SHA256.MatchesNegativeSet(rom.SHA256))
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return false;
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// Filter on SHA-384
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if (this.SHA384s.Count > 0)
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{
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// If the SHA-384 isn't in the list, return false
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if (!FindValueInList(this.SHA384s, rom.SHA384))
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{
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return false;
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}
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}
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if (this.NotSHA384s.Count > 0)
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{
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// If the SHA-384 is in the list, return false
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if (FindValueInList(this.NotSHA384s, rom.SHA384))
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{
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return false;
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}
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}
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if (!this.SHA384.MatchesPositiveSet(rom.SHA384))
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return false;
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if (this.SHA384.MatchesNegativeSet(rom.SHA384))
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return false;
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// Filter on SHA-512
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if (this.SHA512s.Count > 0)
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{
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// If the SHA-512 isn't in the list, return false
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if (!FindValueInList(this.SHA512s, rom.SHA512))
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{
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return false;
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}
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}
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if (this.NotSHA512s.Count > 0)
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{
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// If the SHA-512 is in the list, return false
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if (FindValueInList(this.NotSHA512s, rom.SHA512))
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{
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return false;
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}
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}
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if (!this.SHA512.MatchesPositiveSet(rom.SHA512))
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return false;
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if (this.SHA512.MatchesNegativeSet(rom.SHA512))
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return false;
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}
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else if (item.ItemType == ItemType.Disk)
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{
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Disk rom = (Disk)item;
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// Filter on status
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if (this.ItemStatuses != ItemStatus.NULL && (rom.ItemStatus & this.ItemStatuses) == 0)
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{
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if (!this.ItemStatuses.MatchesPositive(ItemStatus.NULL, rom.ItemStatus))
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return false;
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}
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if (this.NotItemStatuses != ItemStatus.NULL && (rom.ItemStatus & this.NotItemStatuses) != 0)
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{
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if (this.ItemStatuses.MatchesNegative(ItemStatus.NULL, rom.ItemStatus))
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return false;
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}
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// Filter on MD5
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if (this.MD5s.Count > 0)
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{
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// If the MD5 isn't in the list, return false
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if (!FindValueInList(this.MD5s, rom.MD5))
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{
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return false;
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}
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}
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if (this.NotMD5s.Count > 0)
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{
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// If the MD5 is in the list, return false
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if (FindValueInList(this.NotMD5s, rom.MD5))
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{
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return false;
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}
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}
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if (!this.MD5.MatchesPositiveSet(rom.MD5))
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return false;
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if (this.MD5.MatchesNegativeSet(rom.MD5))
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return false;
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// Filter on SHA-1
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if (this.SHA1s.Count > 0)
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{
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// If the SHA-1 isn't in the list, return false
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if (!FindValueInList(this.SHA1s, rom.SHA1))
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{
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return false;
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}
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}
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if (this.NotSHA1s.Count > 0)
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{
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// If the SHA-1 is in the list, return false
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if (FindValueInList(this.NotSHA1s, rom.SHA1))
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{
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return false;
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}
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}
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if (!this.SHA1.MatchesPositiveSet(rom.SHA1))
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return false;
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if (this.SHA1.MatchesNegativeSet(rom.SHA1))
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return false;
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// Filter on SHA-256
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if (this.SHA256s.Count > 0)
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{
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// If the SHA-256 isn't in the list, return false
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if (!FindValueInList(this.SHA256s, rom.SHA256))
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{
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return false;
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}
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}
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if (this.NotSHA256s.Count > 0)
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{
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// If the SHA-256 is in the list, return false
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if (FindValueInList(this.NotSHA256s, rom.SHA256))
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{
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return false;
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}
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}
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if (!this.SHA256.MatchesPositiveSet(rom.SHA256))
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return false;
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if (this.SHA256.MatchesNegativeSet(rom.SHA256))
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return false;
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// Filter on SHA-384
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if (this.SHA384s.Count > 0)
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{
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// If the SHA-384 isn't in the list, return false
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if (!FindValueInList(this.SHA384s, rom.SHA384))
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{
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return false;
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}
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}
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if (this.NotSHA384s.Count > 0)
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{
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// If the SHA-384 is in the list, return false
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if (FindValueInList(this.NotSHA384s, rom.SHA384))
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{
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return false;
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}
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}
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if (!this.SHA384.MatchesPositiveSet(rom.SHA384))
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return false;
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if (this.SHA384.MatchesNegativeSet(rom.SHA384))
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return false;
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// Filter on SHA-512
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if (this.SHA512s.Count > 0)
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{
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// If the SHA-512 isn't in the list, return false
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if (!FindValueInList(this.SHA512s, rom.SHA512))
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{
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return false;
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}
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}
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if (this.NotSHA512s.Count > 0)
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{
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||||
// If the SHA-512 is in the list, return false
|
||||
if (FindValueInList(this.NotSHA512s, rom.SHA512))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (!this.SHA512.MatchesPositiveSet(rom.SHA512))
|
||||
return false;
|
||||
if (this.SHA512.MatchesNegativeSet(rom.SHA512))
|
||||
return false;
|
||||
}
|
||||
|
||||
// Filter on machine name
|
||||
if (this.MachineNames.Count > 0)
|
||||
bool machineNameFound = this.MachineName.MatchesPositiveSet(item.MachineName);
|
||||
if (this.IncludeOfInGame.Neutral)
|
||||
{
|
||||
bool found = FindValueInList(this.MachineNames, item.MachineName);
|
||||
|
||||
// If we are checking CloneOf and RomOf, add them in as well
|
||||
if (this.IncludeOfInGame)
|
||||
{
|
||||
found |= FindValueInList(this.MachineNames, item.CloneOf);
|
||||
found |= FindValueInList(this.MachineNames, item.RomOf);
|
||||
}
|
||||
|
||||
// If the game name was not found in the list, return false
|
||||
if (!found)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
machineNameFound |= this.MachineName.MatchesPositiveSet(item.CloneOf);
|
||||
machineNameFound |= this.MachineName.MatchesPositiveSet(item.RomOf);
|
||||
}
|
||||
if (this.NotMachineNames.Count > 0)
|
||||
if (!machineNameFound)
|
||||
return false;
|
||||
|
||||
machineNameFound = this.MachineName.MatchesNegativeSet(item.MachineName);
|
||||
if (this.IncludeOfInGame.Neutral)
|
||||
{
|
||||
bool found = FindValueInList(this.NotMachineNames, item.MachineName);
|
||||
|
||||
// If we are checking CloneOf and RomOf, add them in as well
|
||||
if (this.IncludeOfInGame)
|
||||
{
|
||||
found |= FindValueInList(this.NotMachineNames, item.CloneOf);
|
||||
found |= FindValueInList(this.NotMachineNames, item.RomOf);
|
||||
}
|
||||
|
||||
// If the machine name was found in the list, return false
|
||||
if (found)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
machineNameFound |= this.MachineName.MatchesNegativeSet(item.CloneOf);
|
||||
machineNameFound |= this.MachineName.MatchesNegativeSet(item.RomOf);
|
||||
}
|
||||
if (machineNameFound)
|
||||
return false;
|
||||
|
||||
// Filter on machine description
|
||||
if (this.MachineDescriptions.Count > 0)
|
||||
{
|
||||
bool found = FindValueInList(this.MachineDescriptions, item.MachineDescription);
|
||||
|
||||
// If the machine description was not found in the list, return false
|
||||
if (!found)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (this.NotMachineDescriptions.Count > 0)
|
||||
{
|
||||
bool found = FindValueInList(this.NotMachineDescriptions, item.MachineDescription);
|
||||
|
||||
// If the machine description was found in the list, return false
|
||||
if (found)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (!this.MachineDescription.MatchesPositiveSet(item.MachineDescription))
|
||||
return false;
|
||||
if (this.MachineDescription.MatchesNegativeSet(item.MachineDescription))
|
||||
return false;
|
||||
|
||||
// Filter on item name
|
||||
if (this.ItemNames.Count > 0)
|
||||
{
|
||||
// If the item name was not found in the list, return false
|
||||
if (!FindValueInList(this.ItemNames, item.Name))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (this.NotItemNames.Count > 0)
|
||||
{
|
||||
// If the item name was found in the list, return false
|
||||
if (FindValueInList(this.NotItemNames, item.Name))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (!this.ItemName.MatchesPositiveSet(item.Name))
|
||||
return false;
|
||||
if (this.ItemName.MatchesNegativeSet(item.Name))
|
||||
return false;
|
||||
|
||||
// Filter on item type
|
||||
if (this.ItemTypes.Count == 0 && this.NotItemTypes.Count == 0 && item.ItemType != ItemType.Rom && item.ItemType != ItemType.Disk && item.ItemType != ItemType.Blank)
|
||||
{
|
||||
if (this.ItemTypes.PositiveSet.Count == 0 && this.ItemTypes.NegativeSet.Count == 0
|
||||
&& item.ItemType != ItemType.Rom && item.ItemType != ItemType.Disk && item.ItemType != ItemType.Blank)
|
||||
return false;
|
||||
if (!this.ItemTypes.MatchesPositiveSet(item.ItemType.ToString()))
|
||||
return false;
|
||||
if (this.ItemTypes.MatchesNegativeSet(item.ItemType.ToString()))
|
||||
return false;
|
||||
}
|
||||
if (this.ItemTypes.Count > 0)
|
||||
{
|
||||
// If the item type was not found in the list, return false
|
||||
if (!FindValueInList(this.ItemTypes, item.ItemType.ToString()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (this.NotItemTypes.Count > 0)
|
||||
{
|
||||
// If the item type was found in the list, return false
|
||||
if (FindValueInList(this.NotItemTypes, item.ItemType.ToString()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generic code to check if a specific value is in the list given
|
||||
/// </summary>
|
||||
/// <param name="haystack">List to search for the value in</param>
|
||||
/// <param name="needle">Value to search the list for</param>
|
||||
/// <returns>True if the value could be found, false otherwise</returns>
|
||||
private bool FindValueInList(List<string> haystack, string needle)
|
||||
{
|
||||
bool found = false;
|
||||
foreach (string straw in haystack)
|
||||
{
|
||||
if (!String.IsNullOrWhiteSpace(straw))
|
||||
{
|
||||
string regexStraw = straw;
|
||||
|
||||
// If the straw has no special characters at all, treat it as an exact match
|
||||
if (regexStraw == Regex.Escape(regexStraw))
|
||||
{
|
||||
regexStraw = "^" + regexStraw + "$";
|
||||
}
|
||||
|
||||
// Check if a match is found with the regex
|
||||
found |= Regex.IsMatch(needle, regexStraw, RegexOptions.IgnoreCase | RegexOptions.CultureInvariant);
|
||||
}
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user