[Build] Minor output improvements

This commit is contained in:
Matt Nadareski
2017-02-01 11:13:43 -08:00
parent ec6c986075
commit 42e140b16a

View File

@@ -293,6 +293,10 @@ namespace SabreTools.Helper.Data
helptext.Add(" -ud, --update-dat Output updated DAT to output directory");
helptext.Add(" -mt={4} Amount of threads to use (-1 unlimted)");
helptext.Add("");
helptext.Add(barrier);
helptext.Add("Additional Notes:");
helptext.Add("");
helptext.Add("Archive scanning levels:");
helptext.Add(" 0 Hash archive and contents");
@@ -428,13 +432,10 @@ namespace SabreTools.Helper.Data
helptext.Add(" -ip, --inplace Enable inplace, cascaded diff");
helptext.Add(" -sf, --skip Skip output of first DAT");
helptext.Add(" -did, --diff-du Create diffdat containing just duplicates");
helptext.Add(" [Can be used with other -diX flags]");
helptext.Add(" -b, --bare Don't include date in automatic name");
helptext.Add(" -dii, --diff-in Create diffdats for individual DATs");
helptext.Add(" [Can be used with other -diX flags]");
helptext.Add(" -b, --bare Don't include date in automatic name");
helptext.Add(" -din, --diff-nd Create diffdat containing no duplicates");
helptext.Add(" [Can be used with other -diX flags]");
helptext.Add(" -b, --bare Don't include date in automatic name");
helptext.Add(" -gn=, --game-name= Filter by game name");
helptext.Add(" -ngn=, --not-game= Filter by not game name");
@@ -468,6 +469,14 @@ namespace SabreTools.Helper.Data
helptext.Add(" -out= Output directory (overridden by --inplace)");
helptext.Add(" -mt={4} Amount of threads to use (-1 unlimted)");
helptext.Add("");
helptext.Add(barrier);
helptext.Add("Additional Notes:");
helptext.Add("");
helptext.Add("All -diX, --diff-XX flags can be used with each other");
helptext.Add("");
helptext.Add("Filter parameters game name, rom name, CRC, MD5, SHA-1 can");
helptext.Add("do partial matches using asterisks as follows (case insensitive):");
@@ -566,7 +575,7 @@ namespace SabreTools.Helper.Data
i++;
// If we're not being redirected and we reached the size of the screen, pause
if (i == Console.WindowHeight - 2)
if (i == Console.WindowHeight - 3)
{
i = 0;
Pause();