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[ALL] Move to new folders to reflect names
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249
SabreTools.Helper/Remapping.cs
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249
SabreTools.Helper/Remapping.cs
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml;
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namespace SabreTools.Helper
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{
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/// <summary>
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/// Contains all remappings of known import classes
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/// </summary>
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public class Remapping
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{
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// Remapping classes represented by dictionaries (from, to)
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public static Dictionary<string, string> Good = new Dictionary<string, string>();
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public static Dictionary<string, string> MAME = new Dictionary<string, string>();
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public static Dictionary<string, string> MaybeIntro = new Dictionary<string, string>();
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public static Dictionary<string, string> NoIntro = new Dictionary<string, string>();
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public static Dictionary<string, string> NonGood = new Dictionary<string, string>();
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public static Dictionary<string, string> Redump = new Dictionary<string, string>();
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public static Dictionary<string, string> TOSEC = new Dictionary<string, string>();
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public static Dictionary<string, string> TruRip = new Dictionary<string, string>();
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// Header skip classes represented by dictionaries (header, size)
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public static Dictionary<string, int> A7800 = new Dictionary<string, int>();
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public static Dictionary<string, int> FDS = new Dictionary<string, int>();
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public static Dictionary<string, int> Lynx = new Dictionary<string, int>();
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//public static Dictionary<string, int> N64 = new Dictionary<string, int>();
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public static Dictionary<string, int> NES = new Dictionary<string, int>();
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public static Dictionary<string, int> PCE = new Dictionary<string, int>();
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public static Dictionary<string, int> PSID = new Dictionary<string, int>();
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public static Dictionary<string, int> SNES = new Dictionary<string, int>();
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public static Dictionary<string, int> SPC = new Dictionary<string, int>();
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/// <summary>
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/// Create all remappings to be used by the program
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/// </summary>
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public static void CreateRemappings()
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{
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// Create array of dictionary names
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string[] remappings =
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{
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"Good", "MAME", "MaybeIntro", "NoIntro", "NonGood", "Redump", "TOSEC", "TruRip",
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};
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// Loop through and add all remappings
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foreach (string remapping in remappings)
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{
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RemappingHelper(remapping);
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}
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}
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/// <summary>
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/// Create a remapping from XML
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/// </summary>
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/// <param name="mapping">Name of the mapping to be populated</param>
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private static void RemappingHelper(string mapping)
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{
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// Read in remapping from file
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XmlDocument doc = new XmlDocument();
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try
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{
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doc.LoadXml(File.ReadAllText("Mappings/" + mapping + ".xml"));
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}
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catch (XmlException ex)
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{
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Console.WriteLine(mapping + " remappings could not be loaded! " + ex.ToString());
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return;
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}
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// Get the mappings parent node
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XmlNode node = doc.FirstChild;
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while (node.Name != "mappings")
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{
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node = node.NextSibling;
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}
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// If the node is empty, just return so it doesn't crash
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if (!node.HasChildNodes)
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{
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return;
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}
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// Get the first mapping node
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node = node.FirstChild;
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while (node.NodeType != XmlNodeType.Element && node.Name != "mapping")
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{
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node = node.NextSibling;
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}
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// Now read in the mappings
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while (node != null && node.Name == "mapping")
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{
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switch (mapping)
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{
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case "Good":
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Good.Add(node.Attributes["from"].Value, node.Attributes["to"].Value);
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break;
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case "MAME":
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MAME.Add(node.Attributes["from"].Value, node.Attributes["to"].Value);
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break;
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case "MaybeIntro":
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MaybeIntro.Add(node.Attributes["from"].Value, node.Attributes["to"].Value);
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break;
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case "NoIntro":
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NoIntro.Add(node.Attributes["from"].Value, node.Attributes["to"].Value);
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break;
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case "NonGood":
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NonGood.Add(node.Attributes["from"].Value, node.Attributes["to"].Value);
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break;
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case "Redump":
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Redump.Add(node.Attributes["from"].Value, node.Attributes["to"].Value);
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break;
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case "TOSEC":
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TOSEC.Add(node.Attributes["from"].Value, node.Attributes["to"].Value);
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break;
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case "TruRip":
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TruRip.Add(node.Attributes["from"].Value, node.Attributes["to"].Value);
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break;
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}
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// Get the next node and skip over anything that's not an element
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node = node.NextSibling;
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if (node == null)
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{
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break;
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}
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while (node.NodeType != XmlNodeType.Element && node.Name != "mapping")
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{
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node = node.NextSibling;
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}
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}
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}
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/// <summary>
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/// Create all header mappings to be used by the program
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/// </summary>
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public static void CreateHeaderSkips()
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{
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// Create array of dictionary names
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string[] skippers =
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{
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"a7800", "fds", "lynx", /* "n64", */ "nes", "pce", "psid", "snes", "spc",
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};
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// Loop through and add all remappings
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foreach (string skipper in skippers)
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{
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SkipperHelper(skipper);
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}
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}
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/// <summary>
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/// Create a remapping from XML
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/// </summary>
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/// <param name="skipper">Name of the header skipper to be populated</param>
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private static void SkipperHelper(string skipper)
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{
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// Read in remapping from file
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XmlDocument doc = new XmlDocument();
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try
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{
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doc.LoadXml(File.ReadAllText("Skippers/" + skipper + ".xml"));
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}
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catch (XmlException ex)
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{
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Console.WriteLine(skipper + " header skippers could not be loaded! " + ex.ToString());
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return;
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}
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// Get the detector parent node
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XmlNode node = doc.FirstChild;
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while (node.Name != "detector")
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{
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node = node.NextSibling;
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}
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// Get the first rule node
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node = node.SelectSingleNode("rule");
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// Now read in the rules
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while (node != null && node.Name == "rule")
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{
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// Size is the offset for the actual game data
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int size = (node.Attributes["start_offset"] != null ? Convert.ToInt32(node.Attributes["start_offset"].Value, 16) : 0);
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// Each rule set can have more than one data rule. We can't really use multiples right now
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if (node.SelectNodes("data") != null)
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{
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foreach (XmlNode child in node.SelectNodes("data"))
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{
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// Add an offset to the match if one exists
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string header = (child.Attributes["offset"] != null && child.Attributes["offset"].Value != "0" ? "^.{" + (Convert.ToInt32(child.Attributes["offset"].Value, 16) * 2) + "}" : "^");
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header += child.Attributes["value"].Value;
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// Now add the header and value to the appropriate skipper dictionary
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switch (skipper)
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{
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case "a7800":
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A7800.Add(header, size);
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break;
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case "fds":
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FDS.Add(header, size);
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break;
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case "lynx":
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Lynx.Add(header, size);
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break;
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/*
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case "n64":
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N64.Add(header, size);
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break;
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*/
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case "nes":
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NES.Add(header, size);
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break;
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case "pce":
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PCE.Add(header, size);
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break;
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case "psid":
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PSID.Add(header, size);
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break;
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case "snes":
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SNES.Add(header, size);
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break;
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case "spc":
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SPC.Add(header, size);
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break;
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}
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}
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}
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// Get the next node and skip over anything that's not an element
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node = node.NextSibling;
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if (node == null)
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{
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break;
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}
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while (node.NodeType != XmlNodeType.Element && node.Name != "rule")
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{
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node = node.NextSibling;
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}
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}
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}
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}
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}
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