mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
Add and use ItemDictionary class
This commit is contained in:
@@ -411,8 +411,14 @@ namespace SabreTools.Library.DatFiles
|
||||
/// <param name="baddumpCol">True if baddumps should be included in output, false otherwise</param>
|
||||
/// <param name="nodumpCol">True if nodumps should be included in output, false otherwise</param>
|
||||
/// <param name="statDatFormat" > Set the statistics output format to use</param>
|
||||
public static void OutputStats(List<string> inputs, string reportName, string outDir, bool single,
|
||||
bool baddumpCol, bool nodumpCol, StatReportFormat statDatFormat)
|
||||
public static void OutputStats(
|
||||
List<string> inputs,
|
||||
string reportName,
|
||||
string outDir,
|
||||
bool single,
|
||||
bool baddumpCol,
|
||||
bool nodumpCol,
|
||||
StatReportFormat statDatFormat)
|
||||
{
|
||||
// If there's no output format, set the default
|
||||
if (statDatFormat == StatReportFormat.None)
|
||||
@@ -480,23 +486,23 @@ namespace SabreTools.Library.DatFiles
|
||||
Globals.Logger.Verbose($"Beginning stat collection for '{file}'", false);
|
||||
List<string> games = new List<string>();
|
||||
DatFile datdata = DatFile.CreateAndParse(file);
|
||||
datdata.BucketBy(BucketedBy.Game, DedupeType.None, norename: true);
|
||||
datdata.Items.BucketBy(BucketedBy.Game, DedupeType.None, norename: true);
|
||||
|
||||
// Output single DAT stats (if asked)
|
||||
Globals.Logger.User($"Adding stats for file '{file}'\n", false);
|
||||
if (single)
|
||||
{
|
||||
reports.ForEach(report => report.ReplaceStatistics(datdata.DatHeader.FileName, datdata.Keys.Count, datdata.DatStats));
|
||||
reports.ForEach(report => report.ReplaceStatistics(datdata.DatHeader.FileName, datdata.Items.Keys.Count, datdata.Items.Statistics));
|
||||
reports.ForEach(report => report.Write());
|
||||
}
|
||||
|
||||
// Add single DAT stats to dir
|
||||
dirStats.AddStats(datdata.DatStats);
|
||||
dirStats.GameCount += datdata.Keys.Count();
|
||||
dirStats.AddStats(datdata.Items.Statistics);
|
||||
dirStats.GameCount += datdata.Items.Keys.Count();
|
||||
|
||||
// Add single DAT stats to totals
|
||||
totalStats.AddStats(datdata.DatStats);
|
||||
totalStats.GameCount += datdata.Keys.Count();
|
||||
totalStats.AddStats(datdata.Items.Statistics);
|
||||
totalStats.GameCount += datdata.Items.Keys.Count();
|
||||
|
||||
// Make sure to assign the new directory
|
||||
lastdir = thisdir;
|
||||
|
||||
Reference in New Issue
Block a user