Add and use ItemDictionary class

This commit is contained in:
Matt Nadareski
2020-07-26 22:34:45 -07:00
parent efc90457e5
commit 4f28ae7f61
22 changed files with 879 additions and 812 deletions

View File

@@ -781,25 +781,24 @@ namespace SabreTools.Library.DatFiles
// We remove any blanks, if we aren't supposed to have any
if (!datFile.DatHeader.KeepEmptyGames)
{
foreach (string key in datFile.Keys)
foreach (string key in datFile.Items.Keys)
{
List<DatItem> items = datFile[key];
List<DatItem> items = datFile.Items[key];
if (items == null)
continue;
List<DatItem> newitems = items.Where(i => i.ItemType != ItemType.Blank).ToList();
datFile.Remove(key);
datFile.AddRange(key, newitems);
datFile.Items.Remove(key);
datFile.Items.AddRange(key, newitems);
}
}
// Loop over every key in the dictionary
List<string> keys = datFile.Keys;
foreach (string key in keys)
foreach (string key in datFile.Items.Keys)
{
// For every item in the current key
List<DatItem> items = datFile[key];
List<DatItem> items = datFile.Items[key];
List<DatItem> newitems = new List<DatItem>();
foreach (DatItem item in items)
{
@@ -843,8 +842,8 @@ namespace SabreTools.Library.DatFiles
}
}
datFile.Remove(key);
datFile.AddRange(key, newitems);
datFile.Items.Remove(key);
datFile.Items.AddRange(key, newitems);
}
// If we are removing scene dates, do that now
@@ -890,25 +889,24 @@ namespace SabreTools.Library.DatFiles
// We remove any blanks, if we aren't supposed to have any
if (!outDat.DatHeader.KeepEmptyGames)
{
foreach (string key in outDat.Keys)
foreach (string key in outDat.Items.Keys)
{
List<DatItem> items = outDat[key];
List<DatItem> items = outDat.Items[key];
if (items == null)
continue;
List<DatItem> newitems = items.Where(i => i.ItemType != ItemType.Blank).ToList();
outDat.Remove(key);
outDat.AddRange(key, newitems);
outDat.Items.Remove(key);
outDat.Items.AddRange(key, newitems);
}
}
// Loop over every key in the dictionary
List<string> keys = datFile.Keys;
foreach (string key in keys)
foreach (string key in datFile.Items.Keys)
{
// For every item in the current key
List<DatItem> items = datFile[key];
List<DatItem> items = datFile.Items[key];
List<DatItem> newitems = new List<DatItem>();
foreach (DatItem item in items)
{
@@ -955,7 +953,7 @@ namespace SabreTools.Library.DatFiles
}
}
outDat.AddRange(key, newitems);
outDat.Items.AddRange(key, newitems);
}
// If we are removing scene dates, do that now
@@ -1415,7 +1413,7 @@ namespace SabreTools.Library.DatFiles
Globals.Logger.User("Creating device non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
datFile.Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
while (AddRomsFromDevices(datFile, false, false)) ;
@@ -1435,7 +1433,7 @@ namespace SabreTools.Library.DatFiles
Globals.Logger.User("Creating fully non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
datFile.Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
while (AddRomsFromDevices(datFile, true, true)) ;
@@ -1459,7 +1457,7 @@ namespace SabreTools.Library.DatFiles
Globals.Logger.User("Creating merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
datFile.Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
AddRomsFromChildren(datFile);
@@ -1482,7 +1480,7 @@ namespace SabreTools.Library.DatFiles
Globals.Logger.User("Creating non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
datFile.Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
AddRomsFromParent(datFile);
@@ -1505,7 +1503,7 @@ namespace SabreTools.Library.DatFiles
Globals.Logger.User("Creating split sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
datFile.BucketBy(BucketedBy.Game, mergeroms, norename: true);
datFile.Items.BucketBy(BucketedBy.Game, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
RemoveRomsFromChild(datFile);
@@ -1524,37 +1522,35 @@ namespace SabreTools.Library.DatFiles
/// <param name="datFile">DatFile to filter</param>
private void AddRomsFromBios(DatFile datFile)
{
List<string> games = datFile.Keys;
games = games.OrderBy(g => g, NaturalComparer.Default).ToList();
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (datFile[game].Count == 0)
if (datFile.Items[game].Count == 0)
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(datFile[game][0].RomOf))
parent = datFile[game][0].RomOf;
if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].RomOf))
parent = datFile.Items[game][0].RomOf;
// If the parent doesnt exist, we want to continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile[parent].Count == 0)
if (datFile.Items[parent].Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = datFile[game][0];
List<DatItem> parentItems = datFile[parent];
DatItem copyFrom = datFile.Items[game][0];
List<DatItem> parentItems = datFile.Items[parent];
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (datFile[game].Where(i => i.Name == datItem.Name).Count() == 0 && !datFile[game].Contains(datItem))
datFile.Add(game, datItem);
if (datFile.Items[game].Where(i => i.Name == datItem.Name).Count() == 0 && !datFile.Items[game].Contains(datItem))
datFile.Items.Add(game, datItem);
}
}
}
@@ -1568,49 +1564,47 @@ namespace SabreTools.Library.DatFiles
private bool AddRomsFromDevices(DatFile datFile, bool dev = false, bool slotoptions = false)
{
bool foundnew = false;
List<string> games = datFile.Keys;
games = games.OrderBy(g => g, NaturalComparer.Default).ToList();
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game doesn't have items, we continue
if (datFile[game] == null || datFile[game].Count == 0)
if (datFile.Items[game] == null || datFile.Items[game].Count == 0)
continue;
// If the game (is/is not) a bios, we want to continue
if (dev ^ (datFile[game][0].MachineType.HasFlag(MachineType.Device)))
if (dev ^ (datFile.Items[game][0].MachineType.HasFlag(MachineType.Device)))
continue;
// If the game has no devices, we continue
if (datFile[game][0].Devices == null
|| datFile[game][0].Devices.Count == 0
|| (slotoptions && datFile[game][0].SlotOptions == null)
|| (slotoptions && datFile[game][0].SlotOptions.Count == 0))
if (datFile.Items[game][0].Devices == null
|| datFile.Items[game][0].Devices.Count == 0
|| (slotoptions && datFile.Items[game][0].SlotOptions == null)
|| (slotoptions && datFile.Items[game][0].SlotOptions.Count == 0))
{
continue;
}
// Determine if the game has any devices or not
List<string> devices = datFile[game][0].Devices;
List<string> devices = datFile.Items[game][0].Devices;
List<string> newdevs = new List<string>();
foreach (string device in devices)
{
// If the device doesn't exist then we continue
if (datFile[device].Count == 0)
if (datFile.Items[device].Count == 0)
continue;
// Otherwise, copy the items from the device to the current game
DatItem copyFrom = datFile[game][0];
List<DatItem> devItems = datFile[device];
DatItem copyFrom = datFile.Items[game][0];
List<DatItem> devItems = datFile.Items[device];
foreach (DatItem item in devItems)
{
DatItem datItem = (DatItem)item.Clone();
newdevs.AddRange(datItem.Devices ?? new List<string>());
datItem.CopyMachineInformation(copyFrom);
if (datFile[game].Where(i => i.Name.ToLowerInvariant() == datItem.Name.ToLowerInvariant()).Count() == 0)
if (datFile.Items[game].Where(i => i.Name.ToLowerInvariant() == datItem.Name.ToLowerInvariant()).Count() == 0)
{
foundnew = true;
datFile.Add(game, datItem);
datFile.Items.Add(game, datItem);
}
}
}
@@ -1618,34 +1612,34 @@ namespace SabreTools.Library.DatFiles
// Now that every device is accounted for, add the new list of devices, if they don't already exist
foreach (string device in newdevs)
{
if (!datFile[game][0].Devices.Contains(device))
datFile[game][0].Devices.Add(device);
if (!datFile.Items[game][0].Devices.Contains(device))
datFile.Items[game][0].Devices.Add(device);
}
// If we're checking slotoptions too
if (slotoptions)
{
// Determine if the game has any slotoptions or not
List<string> slotopts = datFile[game][0].SlotOptions;
List<string> slotopts = datFile.Items[game][0].SlotOptions;
List<string> newslotopts = new List<string>();
foreach (string slotopt in slotopts)
{
// If the slotoption doesn't exist then we continue
if (datFile[slotopt].Count == 0)
if (datFile.Items[slotopt].Count == 0)
continue;
// Otherwise, copy the items from the slotoption to the current game
DatItem copyFrom = datFile[game][0];
List<DatItem> slotItems = datFile[slotopt];
DatItem copyFrom = datFile.Items[game][0];
List<DatItem> slotItems = datFile.Items[slotopt];
foreach (DatItem item in slotItems)
{
DatItem datItem = (DatItem)item.Clone();
newslotopts.AddRange(datItem.SlotOptions ?? new List<string>());
datItem.CopyMachineInformation(copyFrom);
if (datFile[game].Where(i => i.Name.ToLowerInvariant() == datItem.Name.ToLowerInvariant()).Count() == 0)
if (datFile.Items[game].Where(i => i.Name.ToLowerInvariant() == datItem.Name.ToLowerInvariant()).Count() == 0)
{
foundnew = true;
datFile.Add(game, datItem);
datFile.Items.Add(game, datItem);
}
}
}
@@ -1653,8 +1647,8 @@ namespace SabreTools.Library.DatFiles
// Now that every slotoption is accounted for, add the new list of slotoptions, if they don't already exist
foreach (string slotopt in newslotopts)
{
if (!datFile[game][0].SlotOptions.Contains(slotopt))
datFile[game][0].SlotOptions.Add(slotopt);
if (!datFile.Items[game][0].SlotOptions.Contains(slotopt))
datFile.Items[game][0].SlotOptions.Add(slotopt);
}
}
}
@@ -1668,45 +1662,43 @@ namespace SabreTools.Library.DatFiles
/// <param name="datFile">DatFile to filter</param>
private void AddRomsFromParent(DatFile datFile)
{
List<string> games = datFile.Keys;
games = games.OrderBy(g => g, NaturalComparer.Default).ToList();
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (datFile[game].Count == 0)
if (datFile.Items[game].Count == 0)
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(datFile[game][0].CloneOf))
parent = datFile[game][0].CloneOf;
if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].CloneOf))
parent = datFile.Items[game][0].CloneOf;
// If the parent doesnt exist, we want to continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile[parent].Count == 0)
if (datFile.Items[parent].Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = datFile[game][0];
List<DatItem> parentItems = datFile[parent];
DatItem copyFrom = datFile.Items[game][0];
List<DatItem> parentItems = datFile.Items[parent];
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (datFile[game].Where(i => i.Name.ToLowerInvariant() == datItem.Name.ToLowerInvariant()).Count() == 0
&& !datFile[game].Contains(datItem))
if (datFile.Items[game].Where(i => i.Name.ToLowerInvariant() == datItem.Name.ToLowerInvariant()).Count() == 0
&& !datFile.Items[game].Contains(datItem))
{
datFile.Add(game, datItem);
datFile.Items.Add(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the items
List<DatItem> items = datFile[game];
string romof = datFile[parent][0].RomOf;
List<DatItem> items = datFile.Items[game];
string romof = datFile.Items[parent][0].RomOf;
foreach (DatItem item in items)
{
item.RomOf = romof;
@@ -1720,27 +1712,25 @@ namespace SabreTools.Library.DatFiles
/// <param name="datFile">DatFile to filter</param>
private void AddRomsFromChildren(DatFile datFile)
{
List<string> games = datFile.Keys;
games = games.OrderBy(g => g, NaturalComparer.Default).ToList();
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (datFile[game].Count == 0)
if (datFile.Items[game].Count == 0)
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(datFile[game][0].CloneOf))
parent = datFile[game][0].CloneOf;
if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].CloneOf))
parent = datFile.Items[game][0].CloneOf;
// If there is no parent, then we continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// Otherwise, move the items from the current game to a subfolder of the parent game
DatItem copyFrom = datFile[parent].Count == 0 ? new Rom { MachineName = parent, MachineDescription = parent } : datFile[parent][0];
List<DatItem> items = datFile[game];
DatItem copyFrom = datFile.Items[parent].Count == 0 ? new Rom { MachineName = parent, MachineDescription = parent } : datFile.Items[parent][0];
List<DatItem> items = datFile.Items[game];
foreach (DatItem item in items)
{
// Special disk handling
@@ -1749,23 +1739,23 @@ namespace SabreTools.Library.DatFiles
Disk disk = item as Disk;
// If the merge tag exists and the parent already contains it, skip
if (disk.MergeTag != null && datFile[parent].Select(i => i.Name).Contains(disk.MergeTag))
if (disk.MergeTag != null && datFile.Items[parent].Select(i => i.Name).Contains(disk.MergeTag))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to parent
else if (disk.MergeTag != null && !datFile[parent].Select(i => i.Name).Contains(disk.MergeTag))
else if (disk.MergeTag != null && !datFile.Items[parent].Select(i => i.Name).Contains(disk.MergeTag))
{
item.CopyMachineInformation(copyFrom);
datFile.Add(parent, item);
datFile.Items.Add(parent, item);
}
// If there is no merge tag, add to parent
else if (disk.MergeTag == null)
{
item.CopyMachineInformation(copyFrom);
datFile.Add(parent, item);
datFile.Items.Add(parent, item);
}
}
@@ -1775,39 +1765,39 @@ namespace SabreTools.Library.DatFiles
Rom rom = item as Rom;
// If the merge tag exists and the parent already contains it, skip
if (rom.MergeTag != null && datFile[parent].Select(i => i.Name).Contains(rom.MergeTag))
if (rom.MergeTag != null && datFile.Items[parent].Select(i => i.Name).Contains(rom.MergeTag))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
else if (rom.MergeTag != null && !datFile[parent].Select(i => i.Name).Contains(rom.MergeTag))
else if (rom.MergeTag != null && !datFile.Items[parent].Select(i => i.Name).Contains(rom.MergeTag))
{
item.Name = $"{item.MachineName}\\{item.Name}";
item.CopyMachineInformation(copyFrom);
datFile.Add(parent, item);
datFile.Items.Add(parent, item);
}
// If the parent doesn't already contain this item, add to subfolder of parent
else if (!datFile[parent].Contains(item))
else if (!datFile.Items[parent].Contains(item))
{
item.Name = $"{item.MachineName}\\{item.Name}";
item.CopyMachineInformation(copyFrom);
datFile.Add(parent, item);
datFile.Items.Add(parent, item);
}
}
// All other that would be missing to subfolder of parent
else if (!datFile[parent].Contains(item))
else if (!datFile.Items[parent].Contains(item))
{
item.Name = $"{item.MachineName}\\{item.Name}";
item.CopyMachineInformation(copyFrom);
datFile.Add(parent, item);
datFile.Items.Add(parent, item);
}
}
// Then, remove the old game so it's not picked up by the writer
datFile.Remove(game);
datFile.Items.Remove(game);
}
}
@@ -1817,16 +1807,14 @@ namespace SabreTools.Library.DatFiles
/// <param name="datFile">DatFile to filter</param>
private void RemoveBiosAndDeviceSets(DatFile datFile)
{
List<string> games = datFile.Keys;
games = games.OrderBy(g => g, NaturalComparer.Default).ToList();
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
if (datFile[game].Count > 0
&& (datFile[game][0].MachineType.HasFlag(MachineType.Bios)
|| datFile[game][0].MachineType.HasFlag(MachineType.Device)))
if (datFile.Items[game].Count > 0
&& (datFile.Items[game][0].MachineType.HasFlag(MachineType.Bios)
|| datFile.Items[game][0].MachineType.HasFlag(MachineType.Device)))
{
datFile.Remove(game);
datFile.Items.Remove(game);
}
}
}
@@ -1839,40 +1827,38 @@ namespace SabreTools.Library.DatFiles
private void RemoveBiosRomsFromChild(DatFile datFile, bool bios = false)
{
// Loop through the romof tags
List<string> games = datFile.Keys;
games = games.OrderBy(g => g, NaturalComparer.Default).ToList();
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (datFile[game].Count == 0)
if (datFile.Items[game].Count == 0)
continue;
// If the game (is/is not) a bios, we want to continue
if (bios ^ datFile[game][0].MachineType.HasFlag(MachineType.Bios))
if (bios ^ datFile.Items[game][0].MachineType.HasFlag(MachineType.Bios))
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(datFile[game][0].RomOf))
parent = datFile[game][0].RomOf;
if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].RomOf))
parent = datFile.Items[game][0].RomOf;
// If the parent doesnt exist, we want to continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile[parent].Count == 0)
if (datFile.Items[parent].Count == 0)
continue;
// If the parent exists and has items, we remove the items that are in the parent from the current game
List<DatItem> parentItems = datFile[parent];
List<DatItem> parentItems = datFile.Items[parent];
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
while (datFile[game].Contains(datItem))
while (datFile.Items[game].Contains(datItem))
{
datFile.Remove(game, datItem);
datFile.Items.Remove(game, datItem);
}
}
}
@@ -1884,42 +1870,40 @@ namespace SabreTools.Library.DatFiles
/// <param name="datFile">DatFile to filter</param>
private void RemoveRomsFromChild(DatFile datFile)
{
List<string> games = datFile.Keys;
games = games.OrderBy(g => g, NaturalComparer.Default).ToList();
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (datFile[game].Count == 0)
if (datFile.Items[game].Count == 0)
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(datFile[game][0].CloneOf))
parent = datFile[game][0].CloneOf;
if (!string.IsNullOrWhiteSpace(datFile.Items[game][0].CloneOf))
parent = datFile.Items[game][0].CloneOf;
// If the parent doesnt exist, we want to continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile[parent].Count == 0)
if (datFile.Items[parent].Count == 0)
continue;
// If the parent exists and has items, we remove the parent items from the current game
List<DatItem> parentItems = datFile[parent];
List<DatItem> parentItems = datFile.Items[parent];
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
while (datFile[game].Contains(datItem))
while (datFile.Items[game].Contains(datItem))
{
datFile.Remove(game, datItem);
datFile.Items.Remove(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the remaining items
List<DatItem> items = datFile[game];
string romof = datFile[parent][0].RomOf;
List<DatItem> items = datFile.Items[game];
string romof = datFile.Items[parent][0].RomOf;
foreach (DatItem item in items)
{
item.RomOf = romof;
@@ -1933,12 +1917,10 @@ namespace SabreTools.Library.DatFiles
/// <param name="datFile">DatFile to filter</param>
private void RemoveTagsFromChild(DatFile datFile)
{
List<string> games = datFile.Keys;
games = games.OrderBy(g => g, NaturalComparer.Default).ToList();
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
List<DatItem> items = datFile[game];
List<DatItem> items = datFile.Items[game];
foreach (DatItem item in items)
{
item.CloneOf = null;
@@ -1962,10 +1944,9 @@ namespace SabreTools.Library.DatFiles
{
// First we want to get a mapping for all games to description
ConcurrentDictionary<string, string> mapping = new ConcurrentDictionary<string, string>();
List<string> keys = datFile.Keys;
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
Parallel.ForEach(datFile.Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = datFile[key];
List<DatItem> items = datFile.Items[key];
foreach (DatItem item in items)
{
// If the key mapping doesn't exist, add it
@@ -1974,10 +1955,9 @@ namespace SabreTools.Library.DatFiles
});
// Now we loop through every item and update accordingly
keys = datFile.Keys;
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
Parallel.ForEach(datFile.Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = datFile[key];
List<DatItem> items = datFile.Items[key];
List<DatItem> newItems = new List<DatItem>();
foreach (DatItem item in items)
{
@@ -2002,8 +1982,8 @@ namespace SabreTools.Library.DatFiles
}
// Replace the old list of roms with the new one
datFile.Remove(key);
datFile.AddRange(key, newItems);
datFile.Items.Remove(key);
datFile.Items.AddRange(key, newItems);
});
}
catch (Exception ex)
@@ -2020,9 +2000,9 @@ namespace SabreTools.Library.DatFiles
private void OneRomPerGame(DatFile datFile)
{
// For each rom, we want to update the game to be "<game name>/<rom name>"
Parallel.ForEach(datFile.Keys, Globals.ParallelOptions, key =>
Parallel.ForEach(datFile.Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = datFile[key];
List<DatItem> items = datFile.Items[key];
for (int i = 0; i < items.Count; i++)
{
string[] splitname = items[i].Name.Split('.');
@@ -2044,10 +2024,9 @@ namespace SabreTools.Library.DatFiles
string pattern = @"([0-9]{2}\.[0-9]{2}\.[0-9]{2}-)(.*?-.*?)";
// Now process all of the roms
List<string> keys = datFile.Keys;
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
Parallel.ForEach(datFile.Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = datFile[key];
List<DatItem> items = datFile.Items[key];
for (int j = 0; j < items.Count; j++)
{
DatItem item = items[j];
@@ -2060,8 +2039,8 @@ namespace SabreTools.Library.DatFiles
items[j] = item;
}
datFile.Remove(key);
datFile.AddRange(key, items);
datFile.Items.Remove(key);
datFile.Items.AddRange(key, items);
});
}