mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
[DatFiles/] Whitespace and cleanup
This commit is contained in:
@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using SabreTools.Library.Data;
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using SabreTools.Library.DatItems;
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using SabreTools.Library.Tools;
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@@ -19,248 +18,248 @@ using NaturalSort;
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namespace SabreTools.Library.DatFiles
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{
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/// <summary>
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/// Represents parsing and writing of an AttractMode DAT
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/// </summary>
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internal class AttractMode : DatFile
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{
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/// <summary>
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/// Constructor designed for casting a base DatFile
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/// </summary>
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/// <param name="datFile">Parent DatFile to copy from</param>
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public AttractMode(DatFile datFile)
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: base(datFile, cloneHeader: false)
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{
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}
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/// <summary>
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/// Represents parsing and writing of an AttractMode DAT
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/// </summary>
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internal class AttractMode : DatFile
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{
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/// <summary>
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/// Constructor designed for casting a base DatFile
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/// </summary>
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/// <param name="datFile">Parent DatFile to copy from</param>
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public AttractMode(DatFile datFile)
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: base(datFile, cloneHeader: false)
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{
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}
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/// <summary>
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/// Parse an AttractMode DAT and return all found games within
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/// </summary>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="sysid">System ID for the DAT</param>
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/// <param name="srcid">Source ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
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/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
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public override void ParseFile(
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// Standard Dat parsing
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string filename,
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int sysid,
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int srcid,
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/// <summary>
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/// Parse an AttractMode DAT and return all found games within
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/// </summary>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="sysid">System ID for the DAT</param>
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/// <param name="srcid">Source ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
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/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
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public override void ParseFile(
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// Standard Dat parsing
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string filename,
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int sysid,
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int srcid,
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// Miscellaneous
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bool keep,
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bool clean,
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bool remUnicode)
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{
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// Open a file reader
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Encoding enc = Utilities.GetEncoding(filename);
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StreamReader sr = new StreamReader(Utilities.TryOpenRead(filename), enc);
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// Miscellaneous
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bool keep,
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bool clean,
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bool remUnicode)
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{
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// Open a file reader
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Encoding enc = Utilities.GetEncoding(filename);
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StreamReader sr = new StreamReader(Utilities.TryOpenRead(filename), enc);
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sr.ReadLine(); // Skip the first line since it's the header
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while (!sr.EndOfStream)
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{
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string line = sr.ReadLine();
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sr.ReadLine(); // Skip the first line since it's the header
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while (!sr.EndOfStream)
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{
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string line = sr.ReadLine();
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/*
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The gameinfo order is as follows
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0 - game name
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1 - game description
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2 - emulator name (filename)
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3 - cloneof
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4 - year
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5 - manufacturer
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6 - category
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7 - players
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8 - rotation
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9 - control
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10 - status
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11 - displaycount
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12 - displaytype
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13 - alt romname
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14 - alt title
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15 - extra
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16 - buttons
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*/
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/*
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The gameinfo order is as follows
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0 - game name
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1 - game description
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2 - emulator name (filename)
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3 - cloneof
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4 - year
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5 - manufacturer
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6 - category
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7 - players
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8 - rotation
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9 - control
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10 - status
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11 - displaycount
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12 - displaytype
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13 - alt romname
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14 - alt title
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15 - extra
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16 - buttons
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*/
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string[] gameinfo = line.Split(';');
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string[] gameinfo = line.Split(';');
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Rom rom = new Rom
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{
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Name = "-",
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Size = Constants.SizeZero,
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CRC = Constants.CRCZero,
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MD5 = Constants.MD5Zero,
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SHA1 = Constants.SHA1Zero,
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ItemStatus = ItemStatus.None,
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Rom rom = new Rom
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{
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Name = "-",
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Size = Constants.SizeZero,
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CRC = Constants.CRCZero,
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MD5 = Constants.MD5Zero,
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SHA1 = Constants.SHA1Zero,
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ItemStatus = ItemStatus.None,
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MachineName = gameinfo[0],
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MachineDescription = gameinfo[1],
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CloneOf = gameinfo[3],
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Year = gameinfo[4],
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Manufacturer = gameinfo[5],
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Comment = gameinfo[15],
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};
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MachineName = gameinfo[0],
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MachineDescription = gameinfo[1],
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CloneOf = gameinfo[3],
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Year = gameinfo[4],
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Manufacturer = gameinfo[5],
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Comment = gameinfo[15],
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};
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// Now process and add the rom
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ParseAddHelper(rom, clean, remUnicode);
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}
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// Now process and add the rom
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ParseAddHelper(rom, clean, remUnicode);
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}
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sr.Dispose();
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}
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sr.Dispose();
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}
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/// <summary>
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/// Create and open an output file for writing direct from a dictionary
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/// </summary>
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/// <param name="outfile">Name of the file to write to</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public bool WriteToFile(string outfile)
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{
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try
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{
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Globals.Logger.User("Opening file for writing: {0}", outfile);
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FileStream fs = Utilities.TryCreate(outfile);
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/// <summary>
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/// Create and open an output file for writing direct from a dictionary
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/// </summary>
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/// <param name="outfile">Name of the file to write to</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public bool WriteToFile(string outfile)
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{
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try
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{
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Globals.Logger.User("Opening file for writing: {0}", outfile);
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FileStream fs = Utilities.TryCreate(outfile);
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// If we get back null for some reason, just log and return
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if (fs == null)
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{
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Globals.Logger.Warning("File '{0}' could not be created for writing! Please check to see if the file is writable", outfile);
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return false;
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}
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// If we get back null for some reason, just log and return
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if (fs == null)
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{
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Globals.Logger.Warning("File '{0}' could not be created for writing! Please check to see if the file is writable", outfile);
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return false;
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}
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StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
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StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
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// Write out the header
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WriteHeader(sw);
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// Write out the header
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WriteHeader(sw);
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// Write out each of the machines and roms
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string lastgame = null;
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// Write out each of the machines and roms
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string lastgame = null;
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// Get a properly sorted set of keys
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List<string> keys = Keys;
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keys.Sort(new NaturalComparer());
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// Get a properly sorted set of keys
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List<string> keys = Keys;
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keys.Sort(new NaturalComparer());
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foreach (string key in keys)
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{
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List<DatItem> roms = this[key];
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foreach (string key in keys)
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{
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List<DatItem> roms = this[key];
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// Resolve the names in the block
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roms = DatItem.ResolveNames(roms);
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// Resolve the names in the block
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roms = DatItem.ResolveNames(roms);
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for (int index = 0; index < roms.Count; index++)
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{
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DatItem item = roms[index];
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for (int index = 0; index < roms.Count; index++)
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{
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DatItem item = roms[index];
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// There are apparently times when a null rom can skip by, skip them
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if (item.Name == null || item.MachineName == null)
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{
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Globals.Logger.Warning("Null rom found!");
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continue;
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}
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// There are apparently times when a null rom can skip by, skip them
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if (item.Name == null || item.MachineName == null)
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{
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Globals.Logger.Warning("Null rom found!");
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continue;
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}
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// If we have a new game, output the beginning of the new item
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if (lastgame == null || lastgame.ToLowerInvariant() != item.MachineName.ToLowerInvariant())
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{
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WriteStartGame(sw, item);
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}
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// If we have a new game, output the beginning of the new item
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if (lastgame == null || lastgame.ToLowerInvariant() != item.MachineName.ToLowerInvariant())
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{
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WriteStartGame(sw, item);
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}
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// If we have a "null" game (created by DATFromDir or something similar), log it to file
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if (item.ItemType == ItemType.Rom
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&& ((Rom)item).Size == -1
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&& ((Rom)item).CRC == "null")
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{
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Globals.Logger.Verbose("Empty folder found: {0}", item.MachineName);
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// If we have a "null" game (created by DATFromDir or something similar), log it to file
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if (item.ItemType == ItemType.Rom
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&& ((Rom)item).Size == -1
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&& ((Rom)item).CRC == "null")
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{
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Globals.Logger.Verbose("Empty folder found: {0}", item.MachineName);
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item.Name = (item.Name == "null" ? "-" : item.Name);
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((Rom)item).Size = Constants.SizeZero;
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}
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item.Name = (item.Name == "null" ? "-" : item.Name);
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((Rom)item).Size = Constants.SizeZero;
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}
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// Set the new data to compare against
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lastgame = item.MachineName;
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}
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}
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// Set the new data to compare against
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lastgame = item.MachineName;
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}
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}
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Globals.Logger.Verbose("File written!" + Environment.NewLine);
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sw.Dispose();
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fs.Dispose();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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Globals.Logger.Verbose("File written!" + Environment.NewLine);
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sw.Dispose();
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fs.Dispose();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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return true;
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}
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/// <summary>
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/// Write out DAT header using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteHeader(StreamWriter sw)
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{
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try
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{
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string header = "#Title;Name;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons\n";
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/// <summary>
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/// Write out DAT header using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteHeader(StreamWriter sw)
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{
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try
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{
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string header = "#Title;Name;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons\n";
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// Write the header out
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sw.Write(header);
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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// Write the header out
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sw.Write(header);
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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return true;
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}
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/// <summary>
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/// Write out Game start using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="rom">DatItem object to be output</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteStartGame(StreamWriter sw, DatItem rom)
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{
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try
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{
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// No game should start with a path separator
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if (rom.MachineName.StartsWith(Path.DirectorySeparatorChar.ToString()))
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{
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rom.MachineName = rom.MachineName.Substring(1);
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}
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/// <summary>
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/// Write out Game start using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="rom">DatItem object to be output</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteStartGame(StreamWriter sw, DatItem rom)
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{
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try
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{
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// No game should start with a path separator
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if (rom.MachineName.StartsWith(Path.DirectorySeparatorChar.ToString()))
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{
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rom.MachineName = rom.MachineName.Substring(1);
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}
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string state = (!ExcludeFields[(int)Field.MachineName] ? rom.MachineName : "") + ";"
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+ (!ExcludeFields[(int)Field.Description] ? rom.MachineDescription : "") + ";"
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+ FileName + ";"
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+ (!ExcludeFields[(int)Field.CloneOf] ? rom.CloneOf : "") + ";"
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+ (!ExcludeFields[(int)Field.Year] ? rom.Year : "") + ";"
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+ (!ExcludeFields[(int)Field.Manufacturer] ? rom.Manufacturer : "") + ";"
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/* + rom.Category */ + ";"
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/* + rom.Players */ + ";"
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/* + rom.Rotation */ + ";"
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/* + rom.Control */ + ";"
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/* + rom.Status */ + ";"
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/* + rom.DisplayCount */ + ";"
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/* + rom.DisplayType */ + ";"
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/* + rom.AltRomname */ + ";"
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/* + rom.AltTitle */ + ";"
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+ (!ExcludeFields[(int)Field.Comment] ? rom.Comment : "") + ";"
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/* + rom.Buttons */ + "\n";
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string state = (!ExcludeFields[(int)Field.MachineName] ? rom.MachineName : "") + ";"
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+ (!ExcludeFields[(int)Field.Description] ? rom.MachineDescription : "") + ";"
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+ FileName + ";"
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+ (!ExcludeFields[(int)Field.CloneOf] ? rom.CloneOf : "") + ";"
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+ (!ExcludeFields[(int)Field.Year] ? rom.Year : "") + ";"
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+ (!ExcludeFields[(int)Field.Manufacturer] ? rom.Manufacturer : "") + ";"
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/* + rom.Category */ + ";"
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/* + rom.Players */ + ";"
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/* + rom.Rotation */ + ";"
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/* + rom.Control */ + ";"
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/* + rom.Status */ + ";"
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/* + rom.DisplayCount */ + ";"
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/* + rom.DisplayType */ + ";"
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/* + rom.AltRomname */ + ";"
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/* + rom.AltTitle */ + ";"
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+ (!ExcludeFields[(int)Field.Comment] ? rom.Comment : "") + ";"
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/* + rom.Buttons */ + "\n";
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sw.Write(state);
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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sw.Write(state);
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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}
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return true;
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}
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}
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}
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