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[SabreTools, README] Add exclude-fields as valid input
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@@ -288,6 +288,10 @@ Options:
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If this flag is enabled, then the romof, cloneof, and sampleof tags
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will be omitted from the outputted DAT.
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-ef, --exclude-field Exclude a game/rom field from outputs
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Exclude any valid item or machine field from outputs. Examples
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include: romof, publisher, and offset.
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-orpg, --one-rom-per-game Try to ensure each rom has its own game
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In some cases, it is beneficial to have every rom put into its own
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output set as a subfolder of the original parent. This flag enables
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@@ -845,6 +849,10 @@ Options:
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If this flag is enabled, then the romof, cloneof, and sampleof tags
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will be omitted from the outputted DAT.
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-ef, --exclude-field Exclude a game/rom field from outputs
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Exclude any valid item or machine field from outputs. Examples
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include: romof, publisher, and offset.
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-orpg, --one-rom-per-game Try to ensure each rom has its own game
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In some cases, it is beneficial to have every rom put into its own
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output set as a subfolder of the original parent. This flag enables
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@@ -356,7 +356,7 @@ namespace SabreTools
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FeatureType.Flag,
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longDescription: "If this flag is enabled, then the romof, cloneof, and sampleof tags will be omitted from the outputted DAT.");
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}
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}
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} // TODO: Remove
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private static Feature _extensionFlag
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{
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get
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@@ -1571,7 +1571,7 @@ namespace SabreTools
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FeatureType.List,
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longDescription: "Exclude any valid item or machine field from outputs. Examples include: romof, publisher, and offset.");
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}
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} // TODO: ADD THIS TO USED FLAGS
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}
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private static Feature _extaListInput
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{
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get
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@@ -2397,6 +2397,7 @@ Some special strings that can be used:
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datFromDir.AddFeature(_commentStringInput);
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datFromDir.AddFeature(_superdatFlag);
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datFromDir.AddFeature(_excludeOfFlag);
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datFromDir.AddFeature(_excludeFieldListInput);
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datFromDir.AddFeature(_oneRomPerGameFlag);
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datFromDir.AddFeature(_sceneDateStripFlag);
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datFromDir.AddFeature(_addBlankFilesFlag);
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@@ -2670,6 +2671,7 @@ The stats that are outputted are as follows:
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update.AddFeature(_forcenodumpStringInput);
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update.AddFeature(_forcepackingStringInput);
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update.AddFeature(_excludeOfFlag);
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update.AddFeature(_excludeFieldListInput);
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update.AddFeature(_oneRomPerGameFlag);
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update.AddFeature(_keepEmptyGamesFlag);
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update.AddFeature(_sceneDateStripFlag);
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