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Fix issues with game naming and renaming
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@@ -455,7 +455,7 @@ Make a selection:
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rom.Game = Style.NormalizeChars(rom.Game);
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rom.Game = Style.RussianToLatin(rom.Game);
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rom.Game = Style.SearchPattern(rom.Game);
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rom.Game = rom.Game.Replace("\n", "").Replace("\r", "");
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rom.Game = rom.Game.TrimEnd().TrimStart();
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if (!norename)
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{
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@@ -467,7 +467,7 @@ Make a selection:
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}
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// Then write out the file
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Output.WriteToDatFromDict(name, description, "", date, "SabreTools", "SabreTools", false, old, true, _outroot, roms, _logger);
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Output.WriteToDatFromDict(name, description, "", date, "SabreTools", "SabreTools", false, old, true, _outroot, roms, _logger, norename);
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}
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/// <summary>
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@@ -153,9 +153,10 @@ namespace SabreTools.Helper
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/// <param name="outDir">Set the output directory</param>
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/// <param name="dict">Dictionary containing all the roms to be written</param>
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/// <param name="logger">Logger object for console and/or file output</param>
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/// <param name="norename">True if games should only be compared on game and file name (default), false if system and source are counted</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public static bool WriteToDatFromDict(string name, string description, string version, string date, string category, string author,
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bool forceunpack, bool old, bool merge, string outDir, Dictionary<string, List<RomData>> dict, Logger logger)
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bool forceunpack, bool old, bool merge, string outDir, Dictionary<string, List<RomData>> dict, Logger logger, bool norename = true)
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{
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// Get all values in the dictionary and write out
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SortedDictionary<string, List<RomData>> sortable = new SortedDictionary<string, List<RomData>>();
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@@ -171,7 +172,7 @@ namespace SabreTools.Helper
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foreach (RomData rom in newroms)
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{
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count++;
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string key = rom.SystemID + "-" + rom.SourceID + "-" + rom.Game + "-" + rom.Name;
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string key = (norename ? "" : rom.SystemID + "-" + rom.SourceID + "-" ) + rom.Game + "-" + rom.Name;
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if (sortable.ContainsKey(key))
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{
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sortable[key].Add(rom);
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